
Celebrate the 10th anniversary of Tales of Vesperia and the return of this fan-favorite with the Definitive Edition!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 30 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 81% | — | $3.8M |
| $49.99 | 4.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My favourite game in the tales series. A classic and probably one of the more popular ones. Good story, good gameplay Amazing characters
Classic style tales game with great replay value.
Tales of Vesperia ist mein absolutes Lieblingsspiel und für mich das beste Tales of überhaupt! Die Story ist packend, voller moralischer Grauzonen und mit einem der besten Protagonisten aller Zeiten – Yuri Lowell. Er ist kein typischer Held, sondern ein charismatischer Antiheld, der das Spiel besonders macht. Dazu kommt eine ikonische Party, ein dynamisches Kampfsystem und ein wunderschöner Soundtrack. Egal wie oft ich es spiele, Vesperia bleibt für mich unübertroffen. Ein zeitloser Klassiker und mein persönliches JRPG-Meisterwerk!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É a pior jogabilidade comparando tales of symphony que é mais dinâmico. É muito travado, a IA dos aliados são mediocre, fazendo eles não curarem o personagem principal da equipe, o uso de item pela IA atrapalha e incomoda. Precisa ter sempre 15 poções de resurreição. Quem joga no teclado tem muita dificuldade, pois tem botões que não podem ser alterados. O gráfico é bom e a caixa de colisão foi melhorada por outro lado
Let's just agree that this game is a solid 10/10. Character development is on point with this one but the main reason why you definitely should play it, is because you can play a doggo and slay enemies. Don't forget to give him the beef jerky as an accessory tho.
個人的には「テイルズ オブ エクシリア」以降のシリーズしかプレイしたことがない為、ヴェスペリアは今回が初プレイ。 元々は2008年の作品&リメイクではなくリマスターなので仕方がないと思うが、最新作のアライズをプレイした後だと若干、戦闘がもっさりとした感じがした。(これがテイルズだ、と言われたら何も言えないが)
[h1]角色扮演遊戲[/h1] [h2]遊戲性[/h2] 有戰鬥、有養成、有製作、有料理,妥妥的RPG遊戲,但因為是滿早期的遊戲,很多都相對粗糙,幾個缺點聊一下: 1. 得自己額外紀錄的怪物圖鑑:本遊戲需要你使用放大鏡去觀察怪物才會收錄完整資料進圖鑑中,他的血量、弱點、等級不用說,最重要的是他的掉落物,因為這關係到你的裝備製作,這對你缺哪個素材要去找哪隻怪來說滿重要的(儘管這可以上網找),但就是多一步,我覺得沒甚麼必要,照理說應該是你多打幾隻就可以知道那個怪物的特性和掉落物,而系統會自動幫你登錄。 2. 料理部分:就相當簡陋,你做的料理只能提供一個人吃,然後持續只有一場戰鬥,然後可以給不同的隊友做,然後每個隊友有不同的熟練程度,甚至可能研發新料理,十分雞肋的系統,有感受到想要認真設計,可惜過於複雜,我覺得TOA的設計的很好,每個角色都可以做,然後可能A做會有額外的a效果,B做則是b效果,當然玩家就會盡量選擇有額外效果的人去做,然後就會剛好解鎖新料理,才不會像這樣在大海撈針。 3. 損害遊戲體驗的戰鬥:當觀察評論就知道這款遊戲的戰鬥很爛,我本來想說是能爛到甚麼程度,結果真的是爛到我才開打兩場就想說要開修改器,直接無腦推過去看劇情的程度的爛。 (1) 手感極其詭異外,前面基本上就是三次平A打一次攻擊,其餘防守;然後更大的問題就在於1打多,因為遊戲是基於你鎖定的敵方轉成2D做戰鬥(用文字很難理描述,但你打一次就知道),當你打A時,B就會從另一個2D角度攻擊你,然後你普攻還打不太到他,很容易出現那種被打然後無法還手的畫面,但後面再學到更多技能後會改善不少; (2) 暈眩系統,角色在受到衝撞、爆發等攻擊之後會倒地,然後你前期沒有任何可以反制的手段,尤其是極限爆發,然後他們就會再接一招很痛的技能,後面會學到武技,在擊飛時按下對應按鍵可以受身。 (3) 受傷無敵系統,這個是用在敵方身上的,你在連招時會很明顯的看到敵方有受傷無敵的時間,就會讓你的攻擊揮空,重點是無敵的很不明顯,打普攻就算了,如果你用了耗魔的技能然後空掉是會真的很嘔。 (4) 明顯很爛的AI系統:早期的遊戲,AI就那樣,交給AI自動戰鬥時特別明顯,不過這點也體現在對手上,對方攻擊也相對單調,掌握攻擊模式基本上可以很輕鬆過關。 (5) 基本上不給你選擇跳過的小怪戰鬥,這款遊戲表面上是可以讓你選擇是否接怪,靠走位可以躲掉發現你的怪物,但很多迷宮都是窄口,然後中間給你放一隻怪物,老實說這真的很令人髮指,如果是等級相近就算了,就當成是遊戲幫助你練等,但有些你回去過往迷宮回收寶箱,對面差你好幾等還是得慢慢打,就很痛苦。 (6) 痛苦的飛行怪物設定:就有些怪物是飛行的,但因為戰鬥系統的簡陋,就會打不太到,然後空中技又相當卡手,每次看到一整群的飛行怪物就會打很久,有時還有各種debuff,痛苦中的痛苦。 看這篇幅應該就知道,這款遊戲戰鬥有多扣分了吧,儘管中期就會改善部分體驗,但仍舊難改戰鬥硬傷,不過仍然可以看到他們希望跟一般的RPG回合制作區別,真的要說的話,我會認為中期的戰鬥體驗是略大於回合制體驗的,最大特點是這款遊戲有很多的可操控角色,然後每個角色不同的技能、武技和出招模式都各具特色,然後搭配打出弱點的終結技,狗勾的終結技超帥的啦,還是有給我帶來一些正向體驗。 [h2]故事情節[/h2] 這款遊戲有出電影版,屬於前傳性質,而這款遊戲就是接續下來的劇情,由利-前騎士團員冒險的故事,而遊戲傳統這時就有了,就是人物的小拌嘴,還有戰鬥後的互動,十分逗趣,又強化角色的個性。 整體故事情節飽滿且精彩,實在一言難盡(褒意),每個人都有自己的思惑,各自有自己的課題和隱情,中期甚至一度目標有點多到讓我也跟著迷惘,該怎麼做?這樣做是最好的嗎?是不是真的只有這個辦法了。 我自己也不是很確定,如果生在那個世界,我會走尤利的路還是弗連的路,早期我應該會成為卡洛爾,可能我去年有當RL的體驗,知道要管理這種8人的小團隊有多,呃…辛苦?他內心的OS我宇宙無敵可以共感的,然後很多時候都覺得自己甚麼都做不到,優柔寡斷。 但現在出社會後應該會是雷文,阿,好麻煩,年輕人有活力真好。總是吐著槽,說著最沒精神的話,卻還是會在關鍵時刻忍不住出手。 角色塑造的很立體,體驗下來是很舒服的劇情體驗,會讓人有感,進而引發思考的劇情,我會覺得就算你只去看影片補劇情應該都滿值得的。 [h2]畫面[/h2] 畢竟是早期的遊戲了,畫面實在是沒有很好,儘管如此,遊戲中偶爾穿插的動畫還是會讓人覺得這款遊戲很用心。 [h2]音樂[/h2] 傳奇系列遊戲,音樂其實都不會讓人失望,開場就用OP跟你講說音樂沒有在虛的,不錯。 遊戲性,尤其是戰鬥我寫那麼多缺點,所以是不推薦囉? 這個嘛……,其實是推薦! 戰鬥部份我有提到可以控制各種角色,我的意思是,他可以控帥帥的狗欸,你看過哪一款遊戲(不是福瑞向的),可以讓玩家操控動物來戰鬥的?然後招式又帥又中二,儘管戰鬥系統依然便秘,但是操控喜歡的角色還是忍不住讓人在戰鬥後跟著拉彼特高嚎一聲狼叫。 問題最大的戰鬥我吃得下,其他基本上就是優點,以及瑕不掩瑜的缺點了,所以我還是滿推的。 基本上可以把它當成一個老式RPG來玩,戰鬥不是單純回合制,儘管前期很糟,但會面會感受到與回合制不一樣的打擊感,而劇情、養成、小遊戲都十分豐富,可以說是便宜又大碗,真的是吃到撐得那種遊戲份量。
好玩
테일즈 오브 어라이즈의 프로토 타입 옛날 게임 리마스터 치고는 생각보다 깨끗하고 준수한 그래픽도 보여주고 스토리만 따라가도 즐거운 모험을 보여주는 반면 편의성이나 인터페이스 등의 면에 있어서, 어라이즈만 해본 입장에서 하면 할수록 어라이즈를 또 하고 싶다는 생각이 간절하게 들기도 함. 이게 있었기에 지금의 어라이즈가 나올 수 있다고 생각을 하지만 구매자 입장에서 그리고 게임 플레이어 입장에서 과연 어라이즈보다 나은 면모가 있거나, 어라이즈 회차플레이보다 더 값어치가 있냐 라고 물어보면 그건 아닌것 같음
玩法:不客气的说就是落后于时代了,无任务系统引导,无剧情回看,战斗卡手,很多点都缺少教程引导,比如其实可以当半个任务系统的前情提要、其实可以传送的地图、战斗里的秘奥义开启法......隐藏内容太多啦!除了玩法和功能上的隐藏,还有很多的隐藏支线←这是我刚才搜别人的评价才知道的,感觉我自己玩到的支线只占全部的百分之十,有人要玩的话真的推荐先多看看攻略。正常玩会错过很多内容。 画面:要说也是比较老的,但我接受程度还可以,就是不太喜欢整体画面偏灰这点,小人设计都还是挺可爱的,后期一个乐趣就是各种换领队和皮肤跑图,2d动画过场和立绘的画风都很喜欢。 音乐:除了op没有印象特别深刻的,普。 剧情:老实说挺白开水的,一直是淡淡的,主线要挺后期才慢慢明朗,前面经常一下子不仔细看剧情就不知道自己在干什么要去哪里。 但王道剧情就是有王道剧情的魅力啊,嘴上说着没啥意思,身体还是很诚实地一玩就是几小时,而且主角尤利也是魅力十足,超卡酷一,这作的人物塑造我是真喜欢,大家都很讨喜,羁绊也很强,不会像以前玩过的一些游戏,感觉大家只是同事或者总有些人比较边缘,我想这很大程度上归功于传说系列的特色小剧场系统,一开始我还懒得看,后面和大家熟了就开始真爱看了,大家都很可爱啊。 希望凛之宵星的大家在另一个世界继续着他们的冒险,幸福、快乐地生活。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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