
A first-person fight to the death in the depths of space!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 17 → 3.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 13Kreviews | 90% | — | $2.8M |
| $11.99−70% | 1.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 932 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego muy recomendado para las personas qué disfrutan lootear todo y explorar de forma extrema cada rincón, JUEGAZO MUY ZARPAO, USEN GUIA SOLO EN LAS PARTES QUE ESTEN PERDIDOS, 10/10
Warto było sięgnąć po tą pozycje i zmierzyć się z SHODAN. Kosmiczny survival horror pełną parą: skradanie, liczenie apteczek i naboi zapisywanie haseł w notatniku z audiologów i pełne plątaniny korytarze. Nie jest to szybki FPS, gra wymaga od nas skupienia i spokojnego eksplorowania całych map za co wynagradza nas wszczepami strojem jak np buty i ich lepszymi wersjami. Skażone miejsca na początku warto omijać dopóki nie znajdzie się skafandru albo odpowiednich medyków. Na duży plus za warstwę wizualną która miała w teksturach pixelartowy styl, świetny model strzelania i krycia się. Minusem było nie jasne stwierdzenie gdzie iść dalej gra wrzuca nas na głęboką wodę pokazując jak dawniej w '94 przebiegała rozgrywka, bo biegania i szukania miedzy piętrami było dość sporo. W finałowej sali o dziwo amunicji i leczenia wyszło na styk :D Świetna historia dużo bardziej wciągająca niż jego następca BioShock mocne 8,5/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $39.99 |
| 686ratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que te hackeo notah
Reminds me of the good times I've had with bioshock.
Masterpiece I really enjoyed this game; it's an absolute gem. Nightdive knocked it out of the park with this one. If you're a fan of the BioShock games, then I'd say to absolutely give this one a try. The original System Shock is the foundation for BioShock, and the gameplay and core mechanics are practically identical. The aesthetics for this game are gorgeous. Somehow that Cyberpunk Neo-Futuristic style of the 1990s really carries over into this, and it makes the style way more unique than a lot of more modern Cyberpunk stuff. The levels and designs are kept quite close to the source, and in some cases are basically a 1:1 replication of the original level layout. And the parts that are "enhanced" are done so in a very tasteful fashion. The creatures, robots and mutants are all really creepy and beautifully done. Shodan sounds amazing. I think some people might find the game to be a little repetitive, or boring after a while. Or they might find it to be too claustrophobic- most of the game is set up like a labyrinth and can be a little confusing to navigate at certain times. The Cyberspace sequences are definitely the worst part in my opinion. And the hacking sequences can sometimes be a little frustrating as well, and definitely not as streamline as BioShock. Overall, a very solid FPS, and a beautifully done remake of a classic.
Trash!
It clicks well enough as an imerrsive sim, but clearly is not as deep as newer games gets. it's fun enough but should have been done something for the level design gave me eyestrain and starts mixing all together in my mind after the third floor and it's giving me little encouragment to progress
имба. Озвучка Шодан затянутая из-за специфики своей речи ♥♥♥♥♥♥♥ уже на середине, но в остальном просто мега имба
Save often and then save again. This is a classic and it's been to long since I played it. This is a time consuming game. I wish I could leave notes on the map which is my only gripe. Head shots are a must have skill or your going to die a lot. Progression is pretty good and shouldn't cause to many problems if you don't rush headlong into rooms or around corners. You will die or wish you had. Enjoy the game and take frequent breaks as you can get motion sickness even with the head bob off. Your weapons still bounce around.
An incredibly faithful recreation of the original System Shock, for better or for worse. It retains much of the charm while also having a good deal of clunkiness. Even having played the original before, I still got lost a couple of times. I'm also in two minds about the art style; it is certainly pretty, but it also makes many rooms look so visually cluttered that it's difficult to identify items. Recreating the map almost 1:1 also leads to many rooms feeling somewhat unbelievable, because they are often literal boxes with no clear "function". I absolutely hated the cyberspace segments and the final "boss fight" as well. With that said, I still thoroughly enjoyed my time with this System Shock remake. The original game was pivotal in its time for a reason. I loved how the game trusts that you'd be able to figure out what to do without pointing you directly at the objective. It does backtracking a little more elegantly than other games, in that it makes sense why you'd need to go back to X location to do X thing. I also think Nightdive managed to capture the feeling of being in an actual space station. I loved looking out the windows and just looking at Saturn in the distance, or parts of the space station I've yet to explore; I just wish the windows on the trams were slightly more transparent. The complete lack of loading screens certainly added to that feeling that the whole station is tangible. While I have a much greater liking to some popular immersive sims that came after the original (Prey 2017, Dishonored, and Deus Ex come to mind), I respect the fact that they share roots in System Shock. A must play for any Immersive Sim fan, even if at least to experience a historically significant part of gaming, especially if the controls / graphics of the original are too dated to even try.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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