
An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Conduct analysis of the plants and other natural elements of the region and flesh out your Knowledge Book.
This newly-acquired knowledge will provide you with an essential guide to obtaining resources, ensuring the safety of your citizens and optimizing your city, thus promoting survival and prosperity through a sustainable approach in harmony with the surrounding natural environment.


Assign citizens to the research center and the hall of wisdom to launch research projects. Technological research allows you to uncover new advanced techniques, while cultural research will innovate on processes and civil structures.
This quest for knowledge also gives you access to several new buildings. From extraction structures to social spaces, from harvesting points to cultural buildings, every new construction and discovery helps you shape your city's evolution.


Build nine districts with unique features around the various squares by cleverly placing your buildings. Take advantage of the powerful bonuses specific to each district to foster the development of your city. Meet the needs of your citizens and thrive by providing them with the most satisfying accommodations possible.


Gather your citizens and send them on expeditions to learn more about the world.
Exploration is an important vector of progression in the game. Explore increasingly remote regions to reveal new destinations, meet other survivors and convince them to join your city, find tablets bearing priceless knowledge, and bring back new plant species to introduce into your environment.


Your citizens are immersed in a strange environment, both mesmerizing and unforgiving. Your goal is to build a city to help them prosper. You will need to explore, analyze and experiment with new things.
In Synergy, the well-being of your citizens is paramount. You will need a deep understanding of their environment to help them adapt and thrive.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 1.1Kreviews | 76% | — | $683.7K |
| $9.99−60% | 37ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
„Sorry, aber ich finde es grafisch einfach gar nicht ansprechend, da geht mir das Herz nicht bei auf.“
[h1] Ich wünschte das Spiel würde meinen Spaß so gut aufbauen, wie ich diese Stadt aufbaue [/h1] Ich muss direkt im Vorfeld sagen, dass mich das Genre der Städtesimulation eher nicht so reizt. Oft finde ich es sehr umständlich gestaltet und schwierig reinzukommen. Und auch wenn ich Synergy grafisch ganz hübsch und interessant finde, hatte ich hier ähnliche Probleme. Vom Prinzip ist es nicht so viel anders wie andere Games dieses Genres. Ihr habt einen Haufen Leute, welche Verpflegung und ein Haus über dem Kopf benötigen. Daher erforscht ihr eure Umgebung der Fauna, baut Rohstoffe ab, stellt Dinge her, baut neue Gebäude. Ebenso muss man Wind und Wetter trotzdem und sich so auf zufällige Ereignisse einstellen. Was hier vielleicht besonders ist, ist der Forschungsbaum. Man kann Forschungspunkte erhalten, wodurch man neue Gebäude freischaltet oder diese auch upgraden kann, was ganz cool ist. Dazu kann man ein Teil seiner Bevölkerung auf Erkundung schicken, wodurch man ein kurzes textbasiertes Abenteuer hat, wo man kleine Entscheidung treffen kann. Das war tatsächlich ganz cool und hätte auch gerne mehr von seinen können. So, das ist jetzt soweit das Spiel und ich muss sagen, dass der Einstieg super schwierig gestaltet ist. Ich habe das Tutorial gespielt, aber das hat mir das Spiel und dessen Funktionen auch nur teilweise erklärt und eine Checkliste abarbeiten lassen, sodass ich im normalen Spiel dann etwas aufgeschmissen war. Ansonsten ist das Pacing des Spiels echt nicht so gut. Man wartet relativ viel, sei es auf Forschungspunkte, Erkundungstrupp zurückkommt oder das man bestimmte Materialien hat. Das stört den Spielfluss und daher fühlt sich das Gameplay auch mehr passiv an. Und man hat ziemlich schnell die Übersicht seiner Gebäude verloren, weil irgendwie vieles gleich aussieht, was am Artstyle liegen könnte. Am Ende ist das Spiel ganz hübsch und als Genre-Fan vielleicht eine Abwechslung die man gesucht hat, aber ich hatte nicht viel Spaß mit dem Game und werde es wohl auch nicht weiterspielen.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I appreciate the art in this game. it is really beautiful and on of a kind <3 the game itself is deep and very immersive. I like it :)
I'm sorry that I slept on this game. Frostpunk and Rimworld combined with unique and beautiful art design. At forty hours, I think I have a handle on how to complete the rest of the scenarios (2/6 done), but I've restarted a few times after learning new mechanics and have played on Balanced Mode (there's a higher difficulty). It isn't perfect and I wouldn't expect the replayability of Rimworld—for multiple reasons including the developer studio's closing—but if you've enjoyed Frostpunk or both, it should be a delightful experience.
Очень красивая игра, запустил посмотреть и залип. Сделана очень качественно и интересно, чем-то напомнило Царство Падальщиков.
Very good game
Я не любитель стратегий, но в эту играю запойно.. Изначально клюнула на стиль рисовки, похожий на Jean Giraud, игра невероятно красивая!! Для проекта с такой небольшой аудиторией в стиме стало приятной неожиданностью отсутствие багов, ни одного не словила за время игры, все хорошо протестировано или уже пропатчено. Эта стратегия заслуживает намного большего внимания.. в ней много контента, приятный саунд-дизайн, необычный мир (и визуально, и по механикам). Если сомневаетесь брать или нет - БЕРИТЕ! 💜
很好玩!可惜沒正體中文.很多物種都看不太懂他的名稱
Not feeling it. Did the tutorial, was intruigued, then went on into a sandbox game, because the story seemed like "more tutorial" and I wasn't really interested in it. It's very bare-bones. Colour me surprised by how tedious this game immediately became once the "guardrails" of the tutorial were gone. I picked the first map ... and was immediately confronted with having nothing to do. Then, later, I tried a different map, because it felt so different from the tutorial, and lo and behold, that map had the tutorial area resources again, berry bushes, etc. Something you can actually make decent use of at the start of the game, while the other map required an "agri farm" for sustainable farming ... you know this entire game's theme. The agri farm, however, takes like 10 hours to even unlock, it's at the very far end of the research tree, no matter from which side you approach it, so you're left there just ... sitting and doing nothing. Can't produce basic meals, because the ingredients to do so are not available with your current "farming" methods. Can't harvest the funghi on the map, because that DESTROYS the node entirely, never to respawn (meaning, you can apparently soft-lock yourself out of this resource forever). Guess what you need to NOT destroy the funghi nodes? Bingo, agri farms! Can't really produce fibers or clothing, because again, can't farm them without destroying the nodes, probably permanently, unless they randomly reappear at some point. Can't produce any medicine, either, for the same reason. And so it goes. You keep looking at the research tree, while waiting to slowly accumulate more research points in your research center, because the initial method of gaining research, analyzing your surroundings, is done in a few minutes. The surface analysis, at the very least. After that your field research thingy is just dead weight, until you can somehow research more detailed methods, wherever those are, because the research tree is anything but easy to parse. So, that's your colony: pick some shrubs, gather some water, send some people out on the initial 2 or 3 expeditions, because afterwards they're too far away anyway ... and wait. And wait some more. You could produce tools ... but you don't really need them now, so you wait. Nah. I'm good. For a game that is all about "synergy" and "sustainability" I find it incredibly tedious to set up your colony. Maybe that's the point ... Graphics-wise ... it's distinct. I would neither call it good- nor bad-looking, but it's not my kind of art style. Music and sound effects are barely there, animations are sparse. It's a very basic-looking game with I'm sure quite a bit of depth, especially when it comes to building, maintaining and upgrading your various districts to gain the respective bonuses, but it just doesn't feel worth the effort to maybe get to that part ... Basic resources should be readily available and you should be able to harvest them sustainably. You can then lock the more advanced stuff behind either research for sustainable harvesting ... or immediate exploitation with all the negatives this entails, like no longer having access to these resources, or polluting/damaging the environment. As it stands, the game just feels too boring for me to engage with.
Love the Moebius inspired design of this game. It's very addictive and so much to get your teeth into!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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