
An ecosystem City Builder in a unique world. Build your settlement, manage your workers and optimize your resources. Analyzing your environment, spreading new plants, and harvesting them are key to prosperity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Conduct analysis of the plants and other natural elements of the region and flesh out your Knowledge Book.
This newly-acquired knowledge will provide you with an essential guide to obtaining resources, ensuring the safety of your citizens and optimizing your city, thus promoting survival and prosperity through a sustainable approach in harmony with the surrounding natural environment.


Assign citizens to the research center and the hall of wisdom to launch research projects. Technological research allows you to uncover new advanced techniques, while cultural research will innovate on processes and civil structures.
This quest for knowledge also gives you access to several new buildings. From extraction structures to social spaces, from harvesting points to cultural buildings, every new construction and discovery helps you shape your city's evolution.


Build nine districts with unique features around the various squares by cleverly placing your buildings. Take advantage of the powerful bonuses specific to each district to foster the development of your city. Meet the needs of your citizens and thrive by providing them with the most satisfying accommodations possible.


Gather your citizens and send them on expeditions to learn more about the world.
Exploration is an important vector of progression in the game. Explore increasingly remote regions to reveal new destinations, meet other survivors and convince them to join your city, find tablets bearing priceless knowledge, and bring back new plant species to introduce into your environment.


Your citizens are immersed in a strange environment, both mesmerizing and unforgiving. Your goal is to build a city to help them prosper. You will need to explore, analyze and experiment with new things.
In Synergy, the well-being of your citizens is paramount. You will need a deep understanding of their environment to help them adapt and thrive.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.1Kreviews | 76% | — | $683.7K |
| $9.99−60% | 37ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself is okay but the logistics(a critical part of most city builders!) are horribly broken. Villages will prioritize the southermost warehouse instead of closest and will spend all their time carrying random junk to that specific warehouse until it fills up, leaving actual important supply work never done. It's a great shame such a critical issue is left untouched in a supposedly released project.
I don't know why but anytime I boot it up it's just so uninteresting I end up playing for 10-15 mins at a time or just start to afk. I get too sleepy and just keep putting it off. Just not for me I guess.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Russian, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is promising. But for some reason it loads my pc harder that a stress test. 7600+4070 can't run it at 120 fps. And even at 60 it randomly crashes.
The game has fairly interesting and unique mechanics but also has a somewhat bugged resource delivery system, causing you to fail even if you do things properly and as expected. And I feel the devs have moved on already. So, I cannot recommend the game to others in its current state.
This game is rather tragic. It has some ideas that are extremely cool to see in a [community] builder. It takes the interaction between your community and the environment seriously in a way that other games don't. Environmentalism is quite so shallow as other games (think Terra Nil)---it says real things about the topic. I played through two runs and came away thinking "That was very cool, but also very clunky." I decided I would wait for a patch or two to address some of the problems the other reviewers have described, logistics being the most glaring of those problems. This ultimately leads to the binary Up/Down review (and why I held off on writing one for so long): The game has been abandonned. I really wish this game got just a small amount of additional love post 1.0. It looked hopeful for a brief period with 1.1 and 1.2, but these failed to address some of the core issues and the game hasn't seen an update since.
I started a trend to finish my steam games, but games like these make it impossible. Too many things wrong with this one, go next.
[b]Synergy[/b] to bez wątpienia dobry, jak i pod wieloma względami wymagający tytuł z gatunku gier strategicznych (planetarny survival), przenosząca gracza na obcą planetę z zadaniem stworzenia na jej powierzchni kolonii zdolnej aby przetrwać, żyć i rozwijać się w jej niezwykle nieprzyjaznych ekosystemie – który z czasem będzie ewoluował razem z waszymi postępami, mającymi bezpośrednie przełożenie na jego kruchą strukturę, a co za tym idzie pozytywny bądź też destrukcyjny wpływ na otaczający was świat. Nie będzie to prosta wyprawa w nieznane, to wam gwarantuję… Dlatego też nie jest to tytuł dla każdego. specyficzna jak i wymagająca (zwłaszcza na początku) struktura rozgrywki, będzie wymagała od was logicznego myślenia, racjonalnego podejścia do gromadzenia, rozporządzenia surowcami oraz dostępnym prowiantem abyście mogli stopniowo rozbudowywać kolonijne możliwości do rozwoju. Mając na uwadze środowisko w którym się znajdujecie, w tym dobrze zrozumieć poszczególne jego elementy jak funkcjonują i na jakiej zasadzie – ekosystem wokół was żyje własnym życiem, zbadanie otaczającej was roślinności będzie miało ogromne znaczenie dla waszej świetlanej przyszłości. Błąd może was słono kosztować, ukryta całych plonów, niezbędnych surowców do produkcji potrafi boleć, a odbudowanie ich może trwać masę czasu – klimat planety stale zmienia się, co utrudnia cały proces. Wasi ludzie potrzebują odpowiedniej opieki z waszej strony, budowa schronień (chroniąca ich przed zabójczą temperaturą), produkcja żywności, wody, leków, dbanie o społeczne aspekty ich rozwoju, przetwarzanie surowców w niezbędny budulec do tworzenia bardziej zaawansowanych struktur, odkrywanie nowych technologii, eksploracja dalekich terenów planety, to tylko podstawowe rzeczy którymi będziecie się zajmować na co dzień. Między czasie (rozmyślając nad) formując odpowiednio strukturę poszczególnych „tematycznych” dzielnic, pozwalających odblokować odpowiednie bonusy dla waszej kolonii. I powiem szczerze, że grając w ten tytuł po głowie chodziła mi stale tylko jedna produkcja do której można byłoby porównać Synergy, swoją wyjątkową atmosferą, survivalowym klimatem i powagą sytuacji – to Frostpunk, w kolorowej, pozaziemskiej otoczce. Ta przygoda was wchłonie i to na długie, długie godziny… rozgrywka od której ciężko jest odejść. Co do kwestii technicznych, oprawa audiowizualna jest świetna, kolorowa komiksowa kreska, sterowanie banalnie proste, interfejs prosty i przejrzysty – gra posiada polska lokalizację (napisy) oraz świetnie przygotowany praktyczny samouczek, od którego zalecam zacząć bo inaczej nie macie szans przetrwać. I nie rzucajcie się na najwyższy poziom trudności, to jak rzucanie się z motyką na słońce – chyba że macie w małym palcu wiedzę na temat wszystkich występujących na planecie roślin (ich szczegółowej specyfikacji), oraz wiecie jak terraformować glebę aby była zdatna do pospolitego rolnictwa. Nie oszukujmy się, minie masa czasu zanim załapiecie wszystko po mistrzowsku – więc powodzenia. Polecam! [quote]Zachęcam wszystkich do obserwacji [url=https://store.steampowered.com/curator/32785706/ ]kuratora[/url] i jego nowej sekcji recenzenckiej [url=https://store.steampowered.com/curator/45946673/]walas85+[/url], by na bieżąco otrzymywać świeże informacje o nowo zrecenzowanych tytułach.[/quote]
Played a few maps, got about 3/4ths of the way through the sphere grid tech tree, enjoyed the Moebius inspired art direction. Giving it a thumbs down because there's not much to keep me playing. Very little replayability or different challenges to adapt to. It's all sort of there and never really hits its stride for a citybuilder.
City builder cozy que bebe de la obra de Moebius para proponernos la gestión de ciudades autosuficientes y ecológicas mientras aprendemos a explotar de forma responsable los recursos del planeta. Al final todo va de tener un buen plan contra las épocas de sequía. Dado que en mundoreal(tm) no damos una, al menos simulemos que la utopía es viable.
meh. it's preaty, its diferent , the map is too small,, even in sandbox i cant have all the resources available. gets boring fast and doesnt have no real danger in game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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