
Diluvian Winds is a relaxing management game set in a small hamlet at the foot of a lighthouse. Welcome weary travelers and work together to expand your hamlet on land, under the sea, or among the clouds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About








Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 390reviews | 73% | — | $192.8K |
| $5.39−70% | 21ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The biggest disappointment for me is the turn-based system and the very short cycles (2-3 days each). Because of this, the game feels like a puzzle, with very little strategic depth, and there's usually no point in planning several steps ahead. The game is visually cute with some good ideas but becomes repetitive quickly. The story mode is easy and lacks challenge. The content feels incomplete, like an Early Access game
I’m honestly not sure if Diluvian Winds was ever meant to be a kids’ game, but that’s exactly who I’d recommend it to: kids, and only kids. The idea is adorable: a parade of different animal species working together to save their little cliffside refuge from the effects of climate change. Not only cute, but actually kind of educational, cooperation, planning, and “please don’t let the house collapse into the ocean” are solid life lessons. For adults, though? The repetitiveness hits hard, the pace could lull a caffeinated squirrel to sleep, and the lack of a proper soundtrack really doesn’t help. Serious players will likely get bored long before the next storm rolls in. I'll leave it with a 5/10 score for grown ups but perfectly fine if you want to teach your kid some basic commonwealth-style cooperation.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $10.49−30% |
| 16ratings |
| 89% |
| — |
| not modelled |
| $14.99 | 11ratings | 96% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a lot of hate for this game in the reviews, but I myself liked it. The game is a simple resource management type game where you must build and survive in your little lighthouse community. The game is a good way to pass time and like the Civilization games you'll be invested to take just one more turn.
I like the art design, but that is about it. It does not have that "Just one more turn" mentality. It is more complete than some of the games that exit early access, but it seems like some of the systems could have been fleshed out/polished/balanced a lot more. I almost quit a minute in because the story/tutorial really does not help you out with initially figuring out what you need to do or click on. Just keep clicking on stuff until you figure it out. After that initial frustration, it becomes fun, figuring out the various systems...and then...meh...kinda boring...
Really chill resource management game and cute artstyle but i kind of wish it was a little bit harder since normal difficulty feels like easy imo. Also wish there was a bit more content since after 15 minutes the game kind of becomes really repetetive and new mechanics aren't different enough to make the game less repetitive. It's fun though and if you want something chill and cute you might like this !
Toca actualizar la última reseña. --- Recomendado --- No por más de 5 euros. Si has jugado a la demo, juégala varias veces y ya está, ahórrate el dinero. --- Razones --- Hace años que no actualizan ni mejoran el juego. No es rejugable. Mucho del juego no importa si lo haces o no: El dirigible, las exploraciones, cambiar a tus residentes, poner este edificio en lugar del otro, la parte submarina, etc. Básicamente todo es lo mismo todo el tiempo, con aspectos diferentes y nada te aporta variedad.
I do not like the core gameplay loop of using turns to do each action. I also think the art of the game is solid, but the limb-based animation style severely holds it back from being a beautiful game. So I just don't like the look of the game overall
Fun little game with cute graphics, not very complex. Gameplay loop is good for a couple of hours until you max out the research tree since there's not really an endgame so you just keep accumulating resources for no reason, and it quickly gets boring from there. Still enjoyable and worth a couple of bucks if you can get the game at a discount. Not recommended at full price.
A beautifully atmospheric management sim where you guide a cliffside lighthouse community through rising tides. Gentle strategy, cozy storytelling, and evolving shelters create a soothing yet thoughtful survival loop.
The vibe is quite nice, and has some interesting ideas, but the execution leaves a bit to be desired.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $192.8K | 877 | 84% | $14.99 | |
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