
Set in the autonomous region of Crossbell, the epic RPG Ao no Kiseki: Kai, which tells the story of the Special Support Section, is now available on Steam! The Steam version features 60 fps support + high definition picture & sound for an enhanced gameplay experience!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
法老控的巅峰之作,无法复刻的旷世神作
平凡主角的热血故事,非常喜欢守护克州的日常环节。
This version is Soulfull unlike that Goofy NISA version . Support CLE to get kuro 3 because this game has all the true's in it . Real and True. (nisa is charging $40 for a psp game)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Traditional Chinese, Korean
Hours played at review time, across 64 reviews with recorded playtime.
虽然在这里说这个可能有点跑题,但是在玩这些古早JRPG的时候经常会在人物对话之中看到一些对于历史发展观点非常正的台词,只能说以前的日本游戏制作者还是有见识的,不像现在日本各方面都群魔乱舞。
Played Falcom productions since Sora No Kiseki, couldn't resist to continue playing them :)
The game is nice so far, played for 30 hours with no problems. For people who crashes randomly, could try running the game in fullscreen, this helped me from random crashes in Trails from Zero, hope it helps in this game as well. Another setting that I have is skipping the intro, not sure if this helps though, but that's all my settings and I don't get random crashes like I did when I first played Trails from Zero. One strange issue is that the sound quality seems off in some situations, such as car customization and cooking, didn't recall having this problem for Trails from Zero though. Anyway, always end with this, hope Trails in the Sky could get localization as well!
我看着通关后的制作人员名单在屏幕上缓缓滚动,心里涌起一股强烈的“怅然若失”与“意犹未尽”。回想起那些不知不觉就盯着屏幕推剧情到凌晨三、四点的夜晚,特务支援课的故事终于暂时落下了帷幕。作为一款JRPG,《碧之轨迹》不仅游戏性扎实,更讲出了一个波澜壮阔的好故事,在我心里,满分十分我能给个九分。 如果说前作是一场漫长的蓄力,那么《碧之轨迹》就是一次彻底的爆发。当我在《零之轨迹》中倾注了六十多个小时建立起对这座城市的感情,又在本作度过充满悬念的前中期后,剧情从第三章开始展现出的爆发力是极其惊人的。各方势力粉墨登场,阴谋交织,高潮迭起。每一个角色的成长曲线都刻画得入木三分,支援科众人面对无法逾越的高墙时那种“死磕到底”的觉悟,让人热血沸腾。虽然最后一章写得不如前面那么好,有些令人失望,但是整个故事还是十分精彩的。 然后还有一点我得夸夸法老控,他们对路人角色的打磨真的很细致。随着每一个主线事件的推进,克洛斯贝尔全地图角色的对话都会随之更新。他们不是无情的发任务机器,而是有着自己喜怒哀乐、会谈恋爱、会因为局势动荡而焦虑的普通人。这种极强的“呼吸感”,极大拉升了保卫这座城市的代入感。 再来说说玩法这块,本作的基本玩法跟前作差别不大,但是“核心回路”系统的加入和“爆裂猛攻”机制,让这一代的导力器搭配和战斗策略有了较大的提升。面对高难度下压迫感极强的各大Boss,必须得讲究一些策略了,靠着各种搭配来打赢强敌的感觉是真的很爽,这还极大加强了剧情的代入感。再加上《Unfathomed Force》等一众燃到爆炸或直击心灵的BGM,视听与玩法的结合堪称完美。 缺点也有,本作大量复用了前作的地图和场景还有怪。在前两章的铺垫期,你需要在这张已经跑了几十小时的地图上反复穿梭、处理琐碎的委托,对于缺乏耐心的玩家来说,这部分体验确实有些枯燥和疲软。 总的来说,《零之轨迹》和《碧之轨迹》这两游戏绝对是不折不扣的佳作。法老控用上百小时的游戏内容,耐心、细腻甚至有些固执地雕琢出了一个震撼人心的故事。它们有着前期的慢热和些许系统上的繁琐,但在好剧本和生动的角色刻画(甚至是路人角色)面前,所有的缺点都变得瑕不掩瑜。 玩完以后,我已经是精神克州人了。
时隔多年还是那么热血啊!
Trophies require replays to achieve but other than that, a good game with a good story
英雄传说
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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