
In this PvPvE extraction shooter, players, aided by an AI partner known as a Magus, must survive against xenomorphic creatures and other players in the hunt for resources.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 7 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.7Kreviews | 41% | — | $3M |
| $69.99 | 6.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я поиграл, можно в целом вырубать сервера
クソゲーだけど、美少女だけが取り柄だ。
- графон: вырви глазный на ультрах, пс3\бокс 360 привет передают настройки графики: 4 штуки нет выхода где ♥♥♥♥♥ освещение? + - оптимизация: нормальная + БП халявный!!! ЗЫ: лучше онимеху пойти глянуть!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.7K | 85% | $27.99 | |
| $3M | 12K | 90% | $9.99 | |
| $2.9M | 2.6K | 95% | $49.99 | |
| $3M | 4.7K | 83% | $19.99 | |
| $2.9M | 4.9K | 76% | $19.99 | |
| $2.9M | 2.3K | 90% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 4.4K | 69% | $59.99 | |
| $0 | 72 | 51% | Free | |
| $116.1K | 596 | 43% | $9.99 | |
| $790 | 2 | 0% | $14.33 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Thai, Traditional Chinese*languages with full audio support
| $39.99 |
| 495ratings |
| 56% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
quitando el echo de la nula optimizacion que tiene este juego dado que los requisitos minimos son absurdamente altos y que los graficos son mediocres y que los ajustes graficos son deplorables, el juego esta increible, la única cosa que está peor optimizada que el juego es la configuración de easy anticheat porque ya no solo no lo tienen configurado para que pueda funcionar también en Linux que es una opción que tiene por defecto, sino que parece que tienen a cuatro macacos configurándolo
作为射击游戏的命中反馈也太差了...... 整个游戏体验下来,经费不足的印象很深 比较值得一提的是,同期入坑的新人玩家都还挺友好,路过只要互相打个招呼基本不会攻击
한번도 2490원이었던 적이 없었던 타르코프에 비하면 매우 훌륭한 게임
游戏很是垃圾,好评是给我的煮饭婆的,以9.9的水准来说也不行,光影糊的不行,要么太亮要么太暗,画面更是没眼看,本来只是随便玩玩,谁知道煮饭婆给我提供的情绪价值太大了,没忍住氪了649(是真的充了649,不是玩梗),给煮饭婆买了一堆衣服,每次都美美的陪我出门搜打撤,遇到的玩家也大部分是好人,见面发个你好,有怪打我也帮我清怪,现在当成PVE玩没问题,我就打算把这游戏当单机PVE二次元搜打撤玩。
Игра дальше меню и тормозящей заставки не запустилась. Даже включив все минимальные настройки, вникать в это я конечно же не буду и просто сделают рефанд.
Esse jogo, como jogo, é divertido. É um extraction shooter de mundo aberto onde você pilota um robozão e é acompanhado por uma menininha de anime (tem menininho também, mas eu sei que todos aqui vão usar menininhas... Essa frase ficou estranha, vai ficar assim mesmo fodase). As runs são feitas em tempo real em um mundo aberto constante. Não existem instancias de jogo ou servidores separados, tudo acontece em tempo real em um unico servidor hospedando dois mapas gigantes (com o segundo sendo desbloqueado mais a frente na história... Ah é! Tem "história") A progressão do jogo ocorre conforme você cumpre "contratos". Esses contratos podem ser tanto com atividades diárias, semanais, etc, como atividades de progressão de "história". Sobre a "história"... Ela é tão "tanto faz" que, sinceramente, eu dei zero atenção... Pra resumir o que eu entendi: O mundo foi pro kct por causa de criaturas aliens mutantes whatever, a humanidade ta abrigada por aí no subsolo, mandando robozões (chamados Cradles) alimentados por menininhas fofinhas de anime (chamadas Magus) pra recolher recursos e caçar essas criaturas. E é isso. Apesar de não ser o gênero que mais me atrai, esse até que me prendeu, seja pela estética (amo anime) como pelo grind e pela proposta. Apesar de o grind existir, como eu ja mencionei, não achei a progressão tão lenta (mas tem que explorar bastante e coletar o maximo de recursos que você conseguir a cada run). Como eu gosto de grind, não vi isso como um problema, mas vale a menção. A comunidade também é bem amigável. Toda run que eu fiz foi sozinho, e os players que eu encontrava no caminho eram extremamente amigáveis e evitavam conflito. Ou seja, ninguém queria sair atrapalhando o jogo de ninguém a toa. Consegui executar cada run e se eu em algum momento fui derrotado, foi por pura skill issue no PVE. Isso é o que eu tenho a dizer sobre o jogo em si, mas nada do que eu disse aqui justifica a minha recomendação. Eu só to recomendando esse jogo porque eu paguei 8 conto numa promoção de 95%; Qualquer valor acima disso eu não consigo recomendar esse jogo, por um simples motivo: Além do preço cheio ser um absurdo pelo que o jogo oferece (que não é muita coisa e tem jogo do mesmo gênero que consegue oferecer muito mais por muito menos), ainda existem microtransações. Imagina tu pagar 170 conto na porcaria dum jogo e ainda gastar com microtransação se quiser mudar a aparencia de um boneco ou conseguir uma peça rara edição limitada pro teu robô. Isso que eu to considerando a versão base. A versão ultimate custa mais de 400 conto (e não teve desconto pra essa), oferecendo alguns itens estéticos, e umas moedinhas pra gastar na loja do jogo. Dito isso, não vejo diferença nenhuma desse jogo pra qualquer outro jogo como serviço gratuito. Não tem nada que justifique ele custar 170 conto no jogo base. Por 8 conto eu tive e estou tendo uma experiencia base satisfatória, não pretendo gastar mais que isso em mais nada desse jogo. Mas se eu tivesse pago valor cheio pra ter descoberto que ainda por cima existem microtransações, eu teria ficado legitimamente put0. Então fica aqui minha recomendação, mas com ressalvas. Se enquanto você estiver lendo isso o jogo ainda estiver em promoção, vale os 8 conto. Se ja tiver voltado pro preço cheio, espere a proxima promoção... Só não sei se vai ser 8 conto... Agora se quiser pegar preço cheio, é por sua conta e risco. Compre sabendo que se quiser mais uns mimos, vai ter que pagar por eles. //EDIT: Esquece a parte sobre comprar, tiraram o jogo da Steam KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
I'll start with the fact I got this at 95% off which means outside of it being buggy/broken or otherwise unplayable, it's very likely going to be positive experience. With that out the way... Well, they finally got me. This was a game that I was excited for the moment it was announced with it's trailer however long ago that was. Hell, the whole PvPvE and extraction shooter deal was still fine assuming the former was optional (it isn't really but I believe there is a system that kinda maybe separates players). Naturally, this meant it was very much a waiting game on release where I just had to hope such a split happens (I think there is a PvE map now, that you can unlock at some point). Anyway, fast forward to now. I figured I might as well try it out given the price of less than £2. So far, it's been a fun experience with the few hours/sorties I've done. It's pretty much what I expecting game-wise and my encounters with other players have been very positive and friendly. I mean, even when I got tag-teamed jump scared by a 'bandit boss' notification followed up with a player popping out in front of me, resulting in me shooting at them briefly, not sure if I actually hit (sorry about that either way, in the off chance you see this). Outside of that one time, it's basically just saying hello as we pass by. As someone who prefers a more solo experience or at most, a general passive engagement with other players, I'm enjoying these interactions. For those wanting more player interactions and engagement, this might be a huge turn off (I'd imagine most of those types of players have already come and gone by now). I guess I can throw in the bandits stuff at this point. I didn't know that was a thing, I assumed it was just the monsters and other players. So I was naturally unsure if I should shoot back but then I noticed they were somewhat different from players (UI display, mech/Cradlecoffin and Magus). Generally, they are fun to fight (and sort of the highlight of the game for me) though some of the bosses are extremely tough and brutal up close, turns out shotguns are a real gamble... especially if they have a shotgun too. On that note, I enjoy the gun selection so far, you have 2 types with 2/3 sub-types (light, heavy and for live ammo, shotgun shells). Personally, I'm more of a live ammo person (same deal with Shooty SAO games). The starting weapons (Assault Rifle, Submachine Gun and Shotgun) were fine but what I really wanted was a sort of autocannon (and/or HMG) coz I'm in a mech, it's 2+2. Sadly there isn't really an autocannon but the Marksmen Rifle was beefy enough to make up for it (have yet to try the live ammo Sniper Rifle) and for the HMG side, there was the Heavy Repeater which was close enough. I suppose that leads to the Mech or Cradlecoffin, this was definitely a big hook for me, even they aren't really the designs I'd go for. But hey, plenty of fun to be had driving a giant tin can with arms and legs. Obviously the extraction shooter part means you can lose all your stuff so I've played safe and use only stuff I can replace easily (as in they can be bought from the item shop). On that note, money hasn't really been an issue for me so far as the haul I get from a single run tends to cover the insurance cost and buying/repairing of gear. Oddly enough for me, it was ammo that I was worried the most about at first, I wasn't sure how to go about it. Like, should I buy it or am I suppose to find it on the field. After adjusting to the game, I quickly figured out that it was a non-issue and bulk buying ammo was easily covered by the haul. This leads to a lesson learned real quick... do not undercut your ammo when heading out. On my second or third run (I had the request to get kills with the spider arms equipped), I decide to go lighter on the ammo due to the spider set having less carry weight than the ogre set. So yeah, if it wasn't already obvious where this was going... I ran out of ammo rather quickly and had to make a beeline to the nearest elevator with just 2 SMG rounds left (which is kind of dark now that I think about it, but hey, that adds to the story). I really like the Magus part of the game, well, minus the more interesting outfits being behind the premium shop. It reminds me of the Titanfall 1/2 AI you got, makes me miss playing TF1. It might not be for everyone but I like having a companion. It's a shame you are stuck with the skill you pick until you get another Magus (which I've yet to do). I went with Defensive coz I like walls which I think best fits me, though I find myself wishing I had the Weather Gazer (as the rain is a pain) due to how often I'm stuck in the rain (seriously, it's getting way too real). The healer one has also been appealing at times where I've ran out of repair kits and I'm not in a very happy situation (be it distance from the elevator or a gazer/bandit has decided to say hello). Performance-wise, I've had a pretty clean experience with no issues. That said I would expect so given my system should be on the more higher end (not that I really keep up with any of that stuff and it's now 2 years old). No idea how it is on lower/mid systems but at 95% off, it's not the worst gamble to make (assuming you're interested and know what you're getting into). So yeah, at the price I paid, this would be a recommend. It is very much of a *conditions apply case given what it is and where it is at now. The fact I recommend it would seemingly put it at odds of what most would want from a PvPvE extraction shooter. That said, at 95% off and with the 2 hour refund window, I think that's more than enough to give the game a chance and get a feel for it, for those interested but unsure (like myself). Even in the case of missing the refund window, the money spent shouldn't be too much of a loss (I think there would be more pressing questions if it was).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.