
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7.5/10 [hr][/hr] 不错的火纹代餐,梦回苍炎。 [hr][/hr] 框架基本是类火纹那套,简单说一下特色: 编队,从传统的单人一编队改成了多人一编队,编入单位或携带装备都需要占用队长的领导力,比起单人无双更强调多兵种协同,要考虑刺客打背,远程打中心,近战打前排,编队的复杂度提升了不少。 加点,技速幸被简化为同一个属性,但因为多人编队,其实并不适合凹点。 转职,只需要满足能力要求以及职业熟练度,几乎所有角色都可以随意转职,不需要额外的消耗品,可以不断试错。 装备,单人装备改为了编队装备,同时所有装备都没有消耗品属性,好处是不需要关注武器损耗,坏处是没有伤药大多数情况只能依赖回复单位(中后期可以获得回复性装备,略鸡肋);多数装备只提供数值提升,某些特化的装备可以和特化的天赋产生绝妙的配合,例如防守先攻+防守增伤,步数鞋+隐身等,装备构筑上的搭配比较多样。 职业,几乎都是陆军,且仅骑兵拥有再动能力,几乎所有单位都在走地非常痛苦;顺带一提,传统火纹的剑斧枪武器相克在这里完全通过职业相克以及编队位置取代了。 士气,新引入的可以说是贯穿游戏始终的最重要的机制,影响小队的各种输出,士气低下的时候伤害和回复都会大打折扣;主要可以通过击败敌方小队、科技树天赋、角色被动以及人物羁绊提升,相对的每次对战都会减少,如果被敌人特别是被骑兵小队反复一击即离时,士气会快速下降以至于战损比高到让人无法接受;反过来敌方士气低下时我方可以以高概率劝降获得更多的奖励。
汉化的稍微有点糟糕,偶尔有几句还没翻译,不过勉强可以看,剧情就是王道剧情,正义的神选勇者主角讨伐不义的国王以及背后的邪神,掺杂点恋爱选择,游戏类型是战旗类的,可以自由搭建兵团以及其中的兵种,初期游玩会很上头,搭配兵种两小时,战斗半小时,一共好像是三十章,玩到二十多章就会感觉有点重复了,dlc是随章节逐渐解锁的额外剧情,打完有新兵种龙骑。 PS:个人觉得觉得立绘都挺好看的,尤其是女角色的立绘
Media

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| $6.2M | 12.4K | 85% | $14.99 | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
топчик
+1
Great game.
Excellent game, if you liked Unicorn Overlord or Fire Emblem, you will like this! I will buy the sequel in a heartbeat, and it looks like they've confirmed to be working on one! Music is good, writing works, the game looks awesome if you grew up on GBA Fire Emblem titles. A little bit more work on the sprites and some improvements on character dialogue would have made this an Indie title of the year contender. Character portraits feel out of place as well. All that to say, the gameplay makes you not care about it in a big way. My complaints with the game went like this: I wish the portraits matched the style more... oh well, let's spend an hour optimizing squads. Those two characters really didn't vibe in the story, but they're a "cannon" pairing, so... but I just figured out how to make Beatrix work and I gotta test it. If they made an endless mode where you just try to survive against waves and waves of enemies for a high score, this would be a forever game.
round 11, 30 minutes of you getting destroyed for the story. Can't do nothing, jsut watch you getting annihilated. Sorry, don't have the time for old school useless story. Uninstalled.
I have a soft spot for indie games and turn based strategy which really attracted me to try this game. For those who are browsing what kind of game SoW is, the nearest comparison I can get from what I have played before is Unicorn Overlord and Fire Emblem. It's core gameplay is turn based strategy similar to FE with you and opponent taking turns moving your own units and battling each other. It takes the Unicorn Overlord twist of using an army/group as a functional unit during battles which you create and develop in between chapters. You mix-&-match different unit types (like paladins, swordsmen, mages, dragons) to create a group that serve your needs as vanguard, support, or artillery. You further customize each group through use of different systems like artifacts which provides a group buff/debuff/unique effects or through skill books which you can give to each unit in the group. With permadeath function on, the game becomes classic FE with positioning and strategy becoming much more important. In terms of gameplay, I really enjoyed the freedom of customization the game has provided. I honestly spent a lot more time customizing the armies in between chapters as I enjoyed building specific concepts for each army. I appreciate the fact that the customization level is relatively free and not something that can make or break your run (unlike TTRPGs like Baldur's gate or Divinity 1&2) so you can play it without resorting to guides and playthrough reset. The stage designs are for most part good and challenging with some great stage designs on several key chapters. Actual battles is pretty much straightforward with how they go. It will definitely scratch that classic turn based itch. The new game+ in the DLC provides good replayability value as it staggers how you can access your old units from previous runs. In terms of world building and story, I honestly think it has a good premise but is just lacking in the story telling skill. Political intrigue, fantasy, sabotage, and betrayal are good tools to use but the script and dialogue are kind of lacking in delivering emotions or story. Some of the plot sometimes do jump around ahead too much without proper context or buildup which can really confuse the player at times. Overall, given the scale, budget, and limitations of the game engine used, I still highly recommend SoW for those who like turn based games and customizing their units. For the price point, its a really great game and hard enough to enjoy strategizing. For experienced players, I highly suggest going straight to Warlord Permadeath run for your 1st run - Challenging but not impossible even if you do not grasp the systems right ahead. I highly suggest not reading build guides and just read gameplay mechanics/guides to help you understand how battle and army building works. Gameplay 9/10 Game customization 10/10 Story 8/10 Overall 9/10
容易入手的玩法上級者不妨挑戰高難度的
666
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.