
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.9Kreviews | 94% | — | $6.2M |
| $6.99−65% | 111ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very few games keep me interested the whole time, but this one I actually finished. Great game!!
amazing just amazing
FEライクなゲームということで購入しました. FEとは異なる点も多いですが,総じて面白いゲームという印象です. 戦闘では,個人v.s.個人ではなく,部隊v.s.部隊が基本になります(一部の章では個人v.s.個人も). この部隊をどう設計するかが肝であり,キャパシティ(部隊の人数や装備などの上限)を考慮しながら,最適なユニットを配置するのは,とても楽しい作業です. 残念な点といえば,個々のキャラクターの魅力がイマイチなところでしょうか(恋愛要素もあるにはあるけど,アッサリとしてます). キャラクターへの感情移入を重視する人は評価が下がってしまう一因かもしれません. それでも,脳内補完で楽しめるなら,非常におススメの作品です!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A delicious rendition of Fire Emblem's turn based combat and visual aspects but an entirely new concept as far as the team play dynamics. Even compared to Fire Emblem's Three Houses, the ability to fully customize your teams and nitpick them just so, including the unique feature of adding powerful traits to side characters is so dynamic and playful. I'm happily on my second playthrough and this game came out in 2019. Was I late to the party? Yes. Do I care? No.
[h1]昔熱中したゲームを彷彿させる一品[/h1] [b]面白かった所[/b] 昔やった伝説のオウガバトルを思い出し、おもわず熱中してしまいました。 多くのユニットのクラスチェンジや編成コスト、装備等を考えながらお気に入りの軍団を作っていくのは非常に楽しい。 難易度も4段階から選べるので、シミュレーション初心者でも安心して遊べるはず。 [b]ここが微妙[/b] 騎馬隊の攻撃後、再度移動可能というシステムのせいで、後半は特に集中攻撃を受ける。複数のユニットを使いたくても、死なないようにするためには、回復・防御重視とキャラが固定されがちになってしまう。 チャレンジミッションや高評価を得るために、ターン制限が厳しく、戦略が狭くなり、さらにキャラ固定に拍車かける。 後半に進むにつれ敵のユニット数が増えるので、”特定の強キャラで壁作って撃破”という作業に陥りがちになる。 [b]要改善[/b] インターフェースの作りが悪く、ユニットの編成、アイテムの仕様や装備などが、直感で操作しにくい。特に、ユニットに組み込まれているキャラにアイテムを使おうとしたら、一度編成画面を開かないといけないのが面倒である。 [b]総評[/b] 不満点もあるものの、自分好みの部隊を作り上げていく点は、それ以上に面白いです。 セール時はそこそこ安くなるし、かつてオウガバトルにハマった人なら、不満点を差し引いても十分に楽しめる逸品だと思います。
Мне понравилась эта игра - 7/10. Это игра для тех кому нравятся пошаговые стратегии боя и ролевые игры. В этой игре интересный сюжет, пиксельная графика во время боя а во время диалогов между персонажами она хорошо прорисована и смотреть приятно к тому же диалоги - база). Каждый персонаж может иметь свою армию с уникальными механиками и способностями. К тому же здесь есть русский язык - что большой плюс за который разрабам отдельное спасибо. В этой игре система прокачки очень просторна и на самом деле по настоящему полезна - потому что эти навыки и умения делают игру легче. Также можно экспереминтировать с армиями и покупать юниты за золото которые потом будут сражаться за тебя. В этой игре есть очень интересная система защиты - она работает не просто от цифр, а от физической позиции защищающего юнита. Система магических способностей просторна и очень полезна для того чтобы её знать но осилить её очень тяжело - спасибо хоть внутри игры и на официальном канале Ютуба есть подробное описание для особо одарённых как правильно всё делать. Игра хорошая но требует некоторых доработок: 1. Очень душная система боя против отрядов которые имеют огнестрельное оружие - это очень тяжело потому что они убивают коней быстро а юнитов без щитов или тяжёлой брони и того быстрее. Надо будет потом гайд посмотреть потому что это ♥♥♥♥♥♥ и именно из-за этого некоторые бои сложны. 2. В этой игре есть мужик-тигр, предлагающий сражаться на твоей стороне - если ему не заплатить определённую сумму денег и отказать в начале игры то он будет доёбываться и может атаковать в будущем. 3. Система выращивания драконов очень сложная и непонятно что с ними делать - без специальных знаний будет тяжело их вообще использовать В заключении - игра того стоит и я её рекомендую, но чтобы играть в неё необходимо тщательно изучать боевые механики и тактику ведения боёв
Llevaba un tiempo que por responsabilidades no me había podido sentar a jugar y elegí este juego para volver a iniciar y me la pasé muy bien, su sistema de formaciones es interésante, algo limitado los menús y poco intuitivos pero me gustó bastante y seguramente compraré el DLC.
Scratches the Fire Emblem: Path of Radiance itch I've had since 2005! Very similar in that regard. Nice army builder. Good story!
Symphony of War is a game which attempts to bring back that feeling of nostalgia while you played games such as Fire Emblem, Brigandine and Tactics Ogre while not overstaying it's welcome too much. The game itself is very easy on normal difficulty, and with the legends DLC which gives you new units such as the "Oracle" it might even feel unfair at times but only during the first half of the game. Story - The story of SoW is very simple, it's the trope of a "Hero of Light" or Chosen One who has to defeat an evil god who wants to destroy the world. This story setup isn't new but similar to someone's favorite Isekai anime you don't really care either. I was honestly satisfied with the story, although there isn't much depth to the worldbuilding there's just enough to expand upon it if there is ever a sequel to this game. If you are looking for an in-depth story which has deep reflections on war, politics or intrigue this is definitely not it. Gameplay - The gameplay is a mix of various strategy games from the last few decades, if you've played Fire Emblem (Which you could say is it's chief inspiration) then you will be pretty familiar with the game and it's mechanics. When fighting enemies you carry armies rather then individual heroes/characters and they are upgraded based on what materials you have access to and what level of class-mastery the unit has. The progression system for units it's a little vague, like needing something called a "Sunstone" in order to upgrade a priestess to a paladin or templar and these resources are pretty rare in game. This is balanced because if you lose a unit on the "Perma-death" setting, you are refunded the entire amount of that units resources. Near the end of the game the shop also sells an infinite supply of materials you can perpetually buy before the final confrontation in Chapter 30. Conclusion - I would highly recommend this game if you are looking for a nostalgic experience into SRPGs or enjoy old-school graphics with decent story and gameplay. The sound design is also very good and gives further feelings of nostalgia.
666
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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