
Enter Tahnra, a land savaged by war. You, a fresh academy graduate with humble beginnings, will grow to lead a grand army against a corrupt adversary. Gather heroes, form bonds, and lead your force in turn-based battles. Make use of tactics, terrain, morale and more to bring peace to the land!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 23 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


At the turn of the millennium, the world of Tahnra is headed for a reckoning. The long and bloody conflict of Veridian Succession left the Empire of Veridia scarred, its people subject to brutal hardships. Under the reign of Empress Florina, the vicious cycle seemed to be broken, until a rogue General abducted her from the capital, mustering his own armies and raising the flag of rebellion. You, a young academy graduate, will command an expedition against these forces… a conflict that will set off a chain of events and shake the very foundations of the world.
2D Turn-based Strategy RPG
Squad-based player army
Story-rich 30-40 hour Campaign with huge replay value
50+ Character classes for your troops
Massive depth of tactics you will learn through natural play
Limitless possibilities for how to build your characters and squads

The gameplay focuses on grand-scale operations, outwitting and out-planning the opponent, while individual battles are carried out automatically and are thrilling to watch unfold.
Maneuver squads of up to 9 soldiers across battlefields and seize the advantage by grabbing high ground, holding chokepoints, ambushing from the woods, and more
P ay attention to the weather, or fall prey to a sudden blizzard or heat wave
Liberate towns and capture resources to bolster your reputation and sustain your armies
Break the enemy's morale, while maintaining your own
Eliminate enemy squad leaders to shatter their chain of command

Tactics win engagements. Logistics win wars. Once the dust settles, it's time to collect the wounded, rally the troops, and prepare for another battle in the long march to peace on Tahnra.
Assemble squads from more than 50 unit classes, including heavy infantry, archers, shock cavalry, medics, arquebusiers, dragons, battle mages, and more
Outfit squads with equipment and artifacts obtained through looting and victory
Nurture your conscripts into elite warriors, or hire mercenaries to instantly boost your army's fighting prowess
Research upgrades through your faction’s tech tree across a multitude of classes to specialize or generalize your troops for the job


The graduates of the Imperial War Academy were sent to quickly contain a rebellion, but became embroiled in a vicious plot far beyond what they could imagine.
Meet friends, heroes, allies, and rivals from the many different factions across the world
Manage a dynamic relationship system, unlocking iconic conversations, unbreakable bonds, and powerful bonuses between your characters
Experience an epic tale brimming with malice, treachery, and ambitions, as the fragile peace of Tahnra unravels
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.9Kreviews | 94% | — | $6.2M |
| $6.99−65% | 111ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
0 тактики, 0 интересного геймплея, 0 вариативности, а вся пресловутая реиграбельность заключается в рандомных товарах у торговцев, рандомных атаках куда попало и стихиях (куда же без них), которые получает каждый юнит рандомно, вы даже выбрать класс не можете для своего протагониста (на старте можно выбрать из трех, как же я кайфую с таких игорь), почему он не может стать, например стрелком или всадником, чтобы командовать отрядом кавы? Вопрос остается без ответа (ну потом когда-нибудь возможно, появятся ещё варианты кроме базовых трех). Тупое рандмизированное гуано с клешированным аниме сюжетом и бесполезным гг, который быстрее себя убьёт своим же мечом чем нанесёт урон протвинику, прокачка душнейшая, опыта дают копейки, зато враги аки терминаторы всё время выше классом. Такое чувство, что все положительные ревью писали боты. В игре нет вообще ничего, что вызывало бы хоть какой-то интерес, кроме некоторых персонажей.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 7.8K | 75% | $29.99 | |
| $6.2M | 18.8K | 85% | $9.99 | |
| $6.2M | 15.1K | 88% | $14.99 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $6.2M | 13.7K | 96% | $24.99 | |
| $6.2M | 12.4K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.1K | 72% | $24.99 | |
| $4.8K | 42 | 88% | $3.29 | |
| $1.1M | 1.8K | 89% | $24.99 | |
| $542.3K | 619 | 93% | $29.99 | |
| $272K | 701 | 93% | $17.99 | |
| $19K | 62 | 81% | $6.74 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese*, Russian*languages with full audio support
| $19.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 948 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo muito bom super recomendo, historia muito boa, jogabilidade também muito boa amei o sistema de lealdade/liderança e como podemos customizar os esquadrões. pra quem gosta de micro gerenciamento de parry esse jogo e um prato cheio, ja estou esperando prox jogo da saga, que ja esta em desenvolvimento a algum tempo, só espero que no prox os canhoes e dragões não sejam tão protagonista
very fun
Basically a rework of the core Fire Emblem mechanics to make them more balanced and fair. The new mechanics can be a little overwhelming at first but once you pick them up you see they are really smart. The biggest change is that instead of just training up individual units you have leaders that you build a squad around. You can reform those squads at any time and move all the units around, so if one squad is really strong, you can just reconfigure them and spread the strength around. Another important change is getting rid of permadeath, units can get knocked out in battle but that just means you can't use them for the rest of the battle, which is still a punishment. While FE's permadeath is a staple of the series its just really frustrating and unfun as one mistake means you have to restart the chapter. Here if you mess up it sucks but that is your punishment and hopefully you will learn from it. The biggest downside is the horrible UI, this is an RPGmaker game and feels like one. There is a ton of information and its can be annoying to access and view that information. I think the UI and complexity may turn people off initially but I would say you should power through it. This one is better than Darkest Deity (The other big indie FE clone), as it really takes the FE mechanics and improves on them rather than just copying them and adding extra stats and complexity, which is more what Darkest Deity does.
Worth buying. I can't exactly compare it with anything else since this is the first game i was introduced with this kind of genre. I mean i've played similar games like Song of Conquest, but this one feels more unique as there's progression for your unit levels, items, stat growth, etc. You can become one unit juggernaut, or spreading out evenly. All archer/cannon units or all cav or evenly spread type of balanced units of heavy infantry, healer, attacker, mage.
게임 시스템이 상당히 훌륭해서 2회차 플레이를 했습니다 진짜 정치처럼 음모가 있는 스토리도 재밌네요 중국공산당과 연합한 좌익이 전세계 자유민주국가에 부정선거로 영원한 권력을 얻고 국민을 노예로 만들려는 현실만큼 깊이있진 않았지만 상당히 재미있었습니다 한국만큼 작은 땅덩어리에 이렇게 많은 언론사가 있는 나라는 세상 어디에도 존재하지 않고 중립성이 강조되는 공영방송 KBS포함 모두 민노총산하 언론노조로 연결되어 있는 괴이한 나라는 없죠 극좌익 중국, 북한, 러시아와 너무 가까워서 일까요?
As a SLG lover, I don't think this game deserves such good reviews. The main and the most unique aspect of this game is to create squads from you available characters, but the mechanics of how the fight goes on are very vague. a strategy game can't just let the players figure out the mechanics themselves by searching guides online without telling them how should they plan on squad making Many systems like class advancement are so weird that doesn't feel linear, no to mention that elemental system, it's just some kind of system that makes the game even more confusing and unintuitive without adding depth
i didnt like it, i dunno got bored
ゲーム性は(オウガバトル方式が好きなら)オススメできるけど、シナリオを重視する人にはオススメできないといったところです。 シナリオは序盤のつかみは良かったのですが、中盤以降(主人公復帰後)は微妙でした。 主人公復帰後は彼(女)含めたネフィリム組の行動基準が『信仰・運命』という曖昧なものになってしまい、それ以外の人物は何の疑問も抱かないのか?……と思いきや、ある人物以外は伏線もなしに唐突に謀反に加わったり(※しかも一話で解決してしまう)と、話運びが雑になっていったのは残念でした。 主人公も一度蘇ってからは急に達観した物言いで「別人になっちゃったんだろうか……」と思ったら、終盤で突如生前の復讐心に駆られたシーンで「あれ? 同一人物なの? それとも多重人格?」って認識に。 主人公が具体的にどういう状態なのかは(作中でもぼかされていて)結局はっきりしないため、『よく分からない奴』という印象が拭えませんでした。 続編開発中とのことですが、本作のシナリオがこの有様なので続編購入は見送るかも……。 ゲームシステムに関してはオウガバトル方式のゲーム自体が貴重なのもあって、とても楽しめました。 とはいえデフォルトの最低難易度でも進めるのが難しく(5割敵騎兵再移動・4割敵AI・1割編成コスト制)、10章クリア後に挫折。 その後、同時購入したDLCのニューゲーム+で敵弱体化&プレイヤー有利の設定にして最初からやり直しました。 【個人的に残念だった点】 ・一部女性キャラのマップグラ&戦闘グラが汎用キャラと同じor配色を変えただけ 汎用グラほぼそのままな外見のラガヴィ将軍はともかく、シビル・アビゲイル・エデリアは特徴的な見た目にもかかわらず、マップ上や戦闘画面では汎用グラフィックなのが残念でした。 ・性別限定の絆関係を除いたセリフが男女共用 性別ごとに口調を変えると作り手側の負担が増すので、そうすること自体は理解できます……が、それが原因で明らかに不自然なシーンがありました。 序盤にゼロスが主人公に「隣に座れよ」って言うシーン、女主人公だと彼の隣に座ってから会話が進むのですが、男主人公だとその場に座らずに棒立ちのまま共用セリフを喋るので違和感が凄まじいことに。 (ゼロスの発言に対して男主人公が「いや、このままでいい」って感じのセリフで断ってから共用セリフを喋る――という流れなら、違和感がなかったのですが) ・ラスボス戦のギミックが面倒 一度バリアを張られると増援を全滅させた後の敵ターンにならないと解けないので無駄に時間がかかります。 この仕様のせいで、カップリングやエンディングの並行回収が地味に面倒です。
story is mssy but fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.