
Introducing the 2nd installment for the 10th anniversary of SWORD ART ONLINE! A total of 21 characters from the series join the battle beyond memory—a challenge taken on solo or with friends. Go beyond memory... and Switch!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.9Kreviews | 65% | — | $3.5M |
| $84.99 | 4.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was an emotional buy and I shamefully regret to be customer of Bandai Namco. Story mode is okay even if this story isn't written for winning of Pulitzer prize, it's a random story I could write while eating my bun with marmalade to breakfast. Free roam: Totally unbalanced and too difficult for noobs. I guess devs should fight against level 1-18 mini boss as lvl 2 char, to know how sh.... this game is. You can't even reload your weapon or cast a spell because mobs move like vampires on cocaine compared to your low lever char that moves like 80 yo. grandpa. Coop mode: can't say much about it because server are empty and no one wants to play. However it feels more like a team competition than a coop mission in few coop missions I played. Mostly some level 100+ player plays on lvl 2 coop mission, you don't need do anything just run behind. Four level 100+ in every team kill the boss in 20 seconds and you get 20-50 EXP because you did nothing. Great idea for progres dear devs. Don't buy it. Maybe for 10 bucks but more it isn't worth.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| $3.5M | 7.2K | 81% | $24.99 | |
| $3.5M | 3.7K | 92% | $29.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $3.5M | 6.7K | 90% | $12.49 | |
| $3.5M | 5.8K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2M | 77K | 65% | $12.49 | |
| $38.1M | 56K | 90% | $39.99 | |
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.6K | 5 | 80% | $11.99 | |
| $14.2M | 126.4K | 83% | $7.99 | |
| $12.6M | 12.5K | 90% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Thai +1 more
| $59.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $14.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Imma just be honest, the gameplay is good but the game is not worth buying. [/h1] Alot of the content in the game is just repeats of content you will have already played with a slightly higher difficulty level, the story is alright but ultimately is recycled multiplayer content for gameplay and the cosmetics in game are either free, mediocre reused assets from fatal bullet or decently pricey and not worth the money (sometimes just reused assets from fatal bullet again). On top of this buying the game as a new player is not a good idea as the low player count from stale content and lack of new content updates means you will rarely find any matches at a low level as you need to have at least 5 different parties queuing for the chosen dungeon to start the match, add this on with how much the game expects you to play to progress through levels and it's nearly impossible to get to the level and content that the small group of active players are actually playing. One of the only good things I can say about the game is the gameplay is genuinely fun, combat is fast paced and satisfying and the characters have actually fun, varied and unique skill sets and play styles, just unfortunate they do not get the content to support such a fun combat system. I honestly hope if they release a new SAO game (Unlikely as I think the story has ended) that they use the combat system they have here, as it's genuinely good, and that hopefully it actually has content to PLAY.
listen don't get this game. like seriously don't. it's a good game and i mean GOOD. i don't think i've seen an sao game captivate me with it's game play since like... hollow realisation. but here's the thing... it's online only. this PAID GAME cannot be played without an internet connection even IN single player. not only that they treat this as a ftp game. there's micro transactions besides from it's dlc AND i'm pretty sure theres like a battle pass system. i dunno i haven't played much to check that one you wanna know why i didn't play enough to check it? well that's a good question... IT COMMUNICATION ERRORED ME. i was playing through the single player campaign, i watched the opening and boom. i legit just gave up after that. this game is fun and what sao should be in terms of gameplay. i've always held that opinion for hollow realisation. and hollow fragment even if it's outdated. the fairy games could have been way better and ggo... well i guess i can't hold that against them it's adapting a shooter. the Alicization games could have been better too and started the whole "transactions in a paid game" thing for sao. but this is scummy like WAY. and they probably wont ever make it single player when the game dies. don't waste ur money and just buy hollow realisation. that really was the last sao game that to me was good. it's peak sao and if any of u wanna fight in the arena i'll be happy to
値段の割にクオリティとかゲームシステムとかが悪い。基本的に周回しかすることがないし、DLCも値段が高すぎる。価格を半分くらいにすれば値段とクオリティのバランスがよくなると思う。今からこのゲームをするくらいなら別の無料ゲーをやったほうがいい。でも無限に周回がしたいとか少し変わった人なら楽しいかもしれない。人生の試練の一環として精神を鍛えたい人がいるなら、このゲームを買って無限に周回するのもいいのかもしれない。このゲームの値段が今の5分の1くらいならもう少し人口がいたかもしれない。人口が少なくてBOTが多いっていうのも問題で1回の周回に時間がかかる。ゲーム内チャットとか追加してプレイヤー同士の交流の場を設けてもいいかもしれない。まぁ良い点を一つだけ挙げるとすればストーリーは少し面白かった。原作ではありえないキャラ同士の掛け合いとかが見れて新鮮だった。でもストーリー目的に8000円は高すぎるのでもし1000円か無料になったらやってみるのもいいのかもしれない。
As a lover of SAO. This is your dreamboat. You ought to do research however as this game is still a live-service. Making it a complicated mixed-bag for some fans. Especially if you are not a console gamer. Don't expect full lobbies at this point in time. They may curate this game in the future I expect until the PS6 release. Please keep in mind it's keeping the Asian audience in mind. Reona is the star player along with Kirito. You get to hear her awesome music and concerts online. You also get the chance to try new things and meet people you'd otherwise wouldn't expect. The discord servers are active. As of today I can't recommend this game for everyone. As it was a impulsive buy after watching the Nintendo Direct 2024. I thought it would be a cool pickup seeing how I was already buying SAO games on-sale for Bandai. Unfortunately I have to say this game is not optimized for PC. I still recommend someone with a RTX4080 opts in They added a demo* As someone who spent hours fixing my own and others PC to make this game "playable" I can't recommend this unless you have a high-end PC game. Even then be prepared to grind your face off. It's a time commitment. Otherwise a imperfect beautiful game. It's a bomb story with a addicting multiplayer when done right.
正確には最大20人1PT4人でチームを組み5PT同士でスコアを競い合う共闘アクション 協力ゲーと見せかけて経験値を奪い合う競争ゲーです スコアによって報酬が増減したり等はしないので 討伐報酬がもらえればどうでもいいという方には副次的な要素ですが それをモチベーションに出来ないとコンテンツが少なく 延々と同じマップを走り、同じ敵を殴り続ける為に続けていくのが非常に困難だと思われます。 そういうゲーム性が故か発売してからおよそ2か月で 多くのユーザーが脱落しており、過疎化が進み時間帯が良くないと人の集まりが悪く 集まっても手馴れてる既存ユーザー達が倒しきってしまいまともに戦闘できない等あまりいいゲーム環境ではなくマルチを目的とするなら新規にはとてもではありませんが勧められるゲームではありません
現状おすすめはできません。これまでのSAOのゲームはオンライン要素はオマケのようなものでオフライン重視でした(フェイタルバレットとか)。 今作はオンライン中心ですが、今ではスタートはおろか救援を入れたとて20人集まることはないです。ゴールデンタイムでのSteamのみの同時接続が二桁もザラです。それでいてCPUはダメージ補正で弱い、バカの二重苦でしプレイヤー同士は協力というより出し抜き合いのようなものです。 co-opは護衛ミッションはゲームテンポが下がりますし、ちょっと遅れたら別のチームと合流した時に経験値差に開きが生まれて活躍する見込みは格段に下がります。ボス前には全員が合流するタワーミッションがありますがミッションを行うより雑魚敵倒すほうがポイントを稼げる本末転倒具合です。 ボスレイドは一部ボスは弱点に当てさせる気がありません。ミッションで「弱点にダメージを与えろ」的なのもありますが、当たらずにミッションのMVP決まらず進行するなんてこともあります。 2.3度アンケートをやっていますがどれだけ向き合ってくれてるか皆目見当もつきません。これ以上はただの罵詈雑言になりそうなので、それでもやってみたいのなら覚悟を持ってお買い上げください。
推荐度:10% 差评的主要点: 1.游戏整个开始走手游化的套路,花不便宜的价格买入手以后,居然还有内购!居然需要全程联网!而且不止是收费模式,整个游戏玩法也完全趋于手游化,失败! 2.剧情抛弃了之前几代的玩法,变成了菜单选择短篇章节的模式,活动范围仅限于一个小范围内,失去了自由探索和主动推进剧情的乐趣,和游戏的大地图也完全不匹配。讲真,这么搞不如把剧情做成视觉小说当成添头。打的索然无味,表演得云里雾里,失败! 3.多人游戏也没有玩的多尽兴,刷子不像刷子,肉鸽不像肉鸽,缝上了很多要素但是玩起来松松散散的,主要玩法就是从一个点冲到另一个点,单调而且无聊。失败! 4.世界探索限制时间,探索要素几乎没有,仅仅是到处走走,刷刷怪,开开箱子,没有什么探索驱动力。并且地图类型不多,相当容易审美疲劳,跑几分钟就会无聊,根本等不到探索时间结束就想退出了,失败中的失败! 总结就是这游戏的几个玩法真的可以用全面扑街来形容,什么都想做,结果什么都做不好,各玩法之间割裂的不像是在玩同一个游戏。 真就不如延续彼岸游境的套路,把图做大点,剧情表演做好点。用同一套地图做单人剧情,多人游戏和探索,让不同类型的玩家在游戏世界地图内有所互动,张弛自如不是更好。 刀剑这游戏玩家应该长时间面对的是把玩家丢进去探索的世界而不是花里胡哨的选项菜单!!!!!
12/1 追記 久々に起動したら、オンライン専用タイトルなのに 9/20人でマッチング、自分以外NPCの状態でCoopに放り出されたものの NPCがあまりにも幼稚な設定すぎて、一定タイミングで広範囲な攻撃を展開する トラップ系の排除はしない、近くの敵だけを延々と倒すだけの人形状態 ピックキャラが戦闘系キャラなら対処できるが、サポートよりのキャラでは 完全に出遅れが起きてしまう最悪の環境状態 もう二度と起動することはないと判断 50%オフになろうが、1000台になろうと買ってもまともに遊べない やっとマシなゲームデザインのタイトルになったと安心したものの コンテンツ不足で評価が著しく低下する わかりやすく言えばワンパターンのコンテンツを異常に周回させるため あっという間に飽きる、面白みがまったくない キャラクター性能もビルドとかあるならまだしも 低確率の最高レア装備でアビリティの効果が多少変化、強化されるだけなので 育てるという楽しみがまったくない せっかくの素材が台無しになったタイトル
ゲーム自体は良いんですよ。 いいストーリー。 いいオリキャラ、衣装、推しキャラが操作できるなど様々。 ただ、問題はコンテンツの少なさっていうんですかね。 リリース二週間ぐらいでランク100に到達したんですが、そのあとやることがほとんどないんですよ。まぁ、アクセ厳選やキャラランク上げなどできますが。 それに、リリースから半年近くたつというのにDLCはキャラ追加だけで新モードの追加はないです。 オンラインCo-op目的では買わない方がいいです。 SAOが好きで、ストーリーなど楽しみたい方にはお勧めです。 ちなみにストーリーは10-20時間ほどで終わります。 最後に、今ものすごく過疎っていますのでオンラインでやるのはきつそうです。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.