No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $6.9K — a different platform, not this one.
Sven's SudokuPad finally lets you play your own Sudoku puzzles in the same app as used by Cracking the Cryptic in their videos. Created by Sven, the same developer who has created and improved the Cracking the Cryptic Sudoku webapp over the past year. It also includes a few brand new classic Sudokus created by Simon and Mark exclusively for Sven's SudokuPad.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Sven's SudokuPad finally lets you play your own Sudoku puzzles in the same app as used by Cracking the Cryptic in their videos. Created by Sven, the same developer who has created and improved the Cracking the Cryptic Sudoku webapp over the past year. It also includes a few brand new classic Sudokus created by Simon and Mark exclusively for Sven's SudokuPad.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play + Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $2.99 | 117ratings | 65% | — | not modelled |
| $2.99 | 460ratings | 76% | — | $92.6K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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11 on sale4 answered “not sold”0 we did not ask
The 4 “not sold” markets are read from the App Store price pass of Aug 17: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
11 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $3.80 |
| 120reviews |
| 68% |
| — |
| $6.9K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28M | 174.7K | 95% | $5.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.4M | 72.9K | 97% | $14.99 | |
| $19.7M | 96.4K | 96% | $14.99 | |
| $17.6M | 62.1K | 92% | $12.49 |