
Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to better navigate her faded reality.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1786.14/day in the week to Jul 25 → 17.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 96.4Kreviews | 96% | — | $19.7M |
| $16.99 | 11.5Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1478 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Кольори крізь тишу[/h1] [u]Роздратування під час проходження: середнє[/u] Класний медитативний платформер із шикарним візуалом та музикою. Музика тут дуже класна, вона чудово доповнює атмосферу гри. Також присутні загадки, і рішення не завжди очевидні, тому в деяких моментах доводиться трохи подумати. Єдине, що мене трохи дратувало, це незвичний для гри бек-трекінг. Тут є хаб-локація, в яку ми періодично повертаємося, і наче нічого незвичного в цьому немає. Але через геймдизайн деяких елементів у мене постійно було відчуття, що я йду не туди. Здавалося б, це 2D платформер: ідеш або ліворуч, або праворуч. Я звик у таких іграх просто рашити вправо, а тут через повернення назад постійно починаєш сумніватися, чи правильно рухаєшся. В іншому до гри претензій немає. Сюжет метафоричний, я чесно його не зрозумів, тому вже після проходження довелося гуглити, що він взагалі означає. У підсумку хороший і незвичайний 2D платформер із класною музикою, візуалом та загадками. [b]7 кольорів із 10.[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $16.99 |
| 3.2Kratings |
| 94% |
| — |
| not modelled |
| $2.99−80% | 917ratings | 92% | #193 | not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is art. All I can say is that this game hits hard emotionally and it's beautiful even without dialogue and just straight up symbolisms only. Really worth trying this game out. I ran out of words on how beautiful this game is.
gris作为艺术品来说需要游戏性就好比鱼要学会骑自行车 但话又说回来neva也不是会骑自行车的鱼(
Доброго часу мандрівники. Сьогодні буду не багатослівним бо про цю гру робити опис важкувато. Художній витвір мистецтва... Живопис який оживили. Історія яку розробники створили морально важка. І коли ви її пройдете і якщо зрозумієте кінцівку то вона вам розіб'є серденько. Тож я закликаю взяти її і пройти. В іншому щось додати майже нічого бо все дуже класно. Від музики і візуалу. Легенькі головоломки які не заставлять вас над ними сидіти годинами. Та і її маленький таймінг проходження насправді виправданий. 4 години з копійками більш ніж достатньо для проходження. В іншому випадку розтягувати цю історію на 100500 годин було б зашкварним. Тож... Успіхів в проходженні цієї краси.
I don’t quite know how to begin this review. GRIS spoke to me in a language very few games manage to speak. It is a story about loss, processing grief, and the quiet acceptance that while the world inside you fights to survive, the world around you keeps moving. When I was 14, I lost one of my parents and often struggled to express my feelings to friends and family, which often made me shut down and deal with things on my own. GRIS, today, gave a tangible, beautiful form to so many of the emotions I struggled to express back then. The story follows a young girl, whom you accompany on a path of confusion, loneliness, and deep sadness, to courage, hope and acceptance in the form of different levels. GRIS gently guides you on a quiet journey back to yourself, reminding you to hold onto what truly matters, and never lose faith in your inner strength. For anyone who loves deeply moving stories, without the need for a single word, I cannot recommend GRIS highly enough. It will touch your soul, melt your heart and probably stay in your head for a long time after playing.
12小时,全成就。这个时间对于《GRIS》来说算是相当“沉浸式”的慢游了。倒不是内容有多庞大,只是我喜欢一周目不看攻略,自己摸索。代价就是,第一次玩时,我在那些美得不像话的场景里,结结实实地迷了路…… 解谜:有趣,但记得认路 游戏的解谜设计优雅有趣,难度曲线平滑。但到后期,关卡会变成一座巨大的、没有地图的水彩迷宫。要记住自己走过的每条路,这种探索的迷茫感,也许正是设计者想要的?但对我来说,确实有点晕。 美术、剧情、音乐:[u] 原谅一切的圣三位一体 [/u] 我之所以能坚持12小时甚至刷完全成就,全是因为《GRIS》的剧情和艺术性让我无法弃玩。它更像一本会呼吸的动态绘本,色彩从灰白到斑斓,每一帧的搭配都美极了。音乐更是灵魂,不止伴奏,更在叙事,精准地牵动每一寸情绪。剧情没有一句台词,却把一个女孩从破碎到自我重建的过程讲得无比透彻。就凭这一点,不咋看攻略,我也愿意硬啃 (^^) 以下是剧情理解: 第一阶段:否认(灰白) 世界崩塌后,Gris回到一片灰白中。她机械地走着,获得了“沉重”的能力,像石块一样砸向地面。就像悲伤初期,我们拒绝承认现实,只想封闭自己,变得麻木、沉重。 第二阶段:愤怒(红色) 世界被红色席卷,狂风大作。Gris获得了“变石”能力,可以砸碎障碍。这股破坏力,正是内心无处发泄的愤怒。那个让我差点弃坑的升降梯关卡,恰是这章的结尾。那种卡时间、卡距离的压迫和挫败感,可能本身就是叙事的一部分(但当时我是真的很愤怒,这体验也太沉浸式了......)让你亲身体会到在愤怒和挫折中挣扎,几乎被情绪吞噬的感觉。 第三阶段:讨价还价(绿色) 红色褪去,世界长出绿色生机。但Gris仍困在悲伤里,试图通过与外界互动寻找出路,比如让树木生长。就像我们开始寻求办法,希望扭转现实,在迷茫中尝试与世界重建联系。 第四阶段:沮丧(蓝色) 世界被蓝色的水淹没,悲伤变得深邃。而迷之沉底的Bug,在这里也好了——因为Gris学会了游泳。她在幽暗水底追逐一个若即若离的光点(那应是母亲的幻影),却总也追不上,最后潜入最深的海底。这完美展现了当挣扎似都无用后,那种纯粹的悲伤与自我怀疑。 第五阶段:接受(黄色) 从海底浮出,世界洒满阳光。Gris获得最终能力——重新歌唱(吟唱很好听,很空灵!)。她接受了失去,内在创伤开始愈合。歌声回归,也让世界彻底恢复色彩,比最初还要斑斓。 贯穿全剧的破碎雕像,是她破碎的自我。(也有人解读雕像代表母亲,这同样可以理解——蓝色章节里,Gris深海追逐的美丽光点,被普遍认为是母亲的身影。她追光而去,最终化作发光雕像,仿佛在绝望中与母亲融为一体。所以有人认为,这趟旅程是Gris在失去母亲后,通过重温其记忆与爱,学会告别和成长。[spoiler] 但我认为,你觉得雕像最终歌唱时,是在为自己而唱,还是内化了母亲的爱而在唱?你的感受,就是最真实的解读啦哈哈哈 [/spoiler])最终,她拼凑起自己的碎片,站在重建的雕像上放声歌唱。这象征她与创伤和解,重建了一个更完整、坚强的自己。母爱这条暗线贯穿始终,暗示创伤或源于失母,而她最终在重建的自我中,找回了这份爱的联结。 缺点: 18年的游戏有[u] 亿亿亿 [/u]点“卡脚”,十分不适合急性子游玩。 且通关前不能选章节,很容易漏掉点位,无法回头……有时甚至会导致关卡完全无法推进,所以我前期甚至从头重开了两次。 现在说回那个让我差点弃坑的元凶——技术问题。以我的配置带这游戏本该完全没问题,却还是遇到这么多Bug: · 空中悬停:高处落下,角色会突然“顿悟”,凭空站住。得按菜单键才肯继续下落(如果是突然开始切动画了,人物也可能会卡着不动)。 · 迷之沉底:从岸上跳入水中,主角像秤砣般直接沉底,依然要按菜单键才上浮。直到解锁游泳能力,这现象才神秘消失。 · 经典穿模:卡脚是家常便饭。有些看似能跳下的地方,角色会被神秘穿模或空气墙死死卡住,让人无语。 尤其是“升降梯”节点关卡,是我离弃坑最近的一次。既要卡时间,又要卡距离,还得忍受时不时冒出的Bug。大部分情况都出在台阶处——永远跳不上去,永远从“看似稳当”的台阶上莫名掉回最底部……本来很通畅地玩到这里,结果卡得我死活过不去,手柄键盘轮番上阵,就是死穿模。后来真的缓了一周才接着玩,纯靠“想看看后面还有什么更美的风景”这口气撑着。换作任何一款艺术平庸的游戏,在这里我直接退款了。 总评: 《GRIS》是一部有瑕疵的杰作。用登峰造极的艺术表达,构建了一场关于悲伤与希望的疗愈之旅。即便它的优化有些“年份感”,时常让人出戏,但那些问题终会随流程淡忘,而它带来的美与触动,却长久留在心里。 若你是纯粹的艺术追求者,请务必试试,它堪称惊艳。 若你更看重流畅的操作体验,这些技术小毛病可能会成为心头刺。 对我而言,这12小时的漫步很值。那些Bug,就当是维纳斯断掉的手臂吧。
Foi um dos primeiros jogos que joguei até o final. A história é absurda e a progressão é belíssima. Por favor, se você estiver se sentindo perdido na sua vida, dê uma chance a esse jogo. Ele é maravilhoso e mostra como é possível sempre recomeçar
[i]GRIS[/i] is an incredible audio-visual experience with masterful puzzle design. First and most obviously, this game is beautiful in every sense of the word. From the watercolour artstyle, to the soothing sound design, striking music and the simple, yet beautiful story, [i]GRIS[/i] is a simply marvelous experience for the eyes, ears and heart. It's no slouch in the gameplay department either. At first, the levels seem simple; basic even, but the puzzles are deceptively masterful in their design. The game has very little written tutorials within it, which may at first seem like the game would be confusing to navigate, but the game very naturally teaches its mechanics to the player with it's level design. I was seriously impressed on how clever the puzzles are, they aren't too easy to be mindless, but are still very fair and clear. Never once needed a guide while playing my first playthrough. If I had to nitpick something, it can be sometimes visually unclear when a surface can/cannot be collided with. There are a few points where it I thought i could walk on something or walk through something, and the opposite ended up being true. It's a very minor blemish on an otherwise phenomenal game. Overall, [i]GRIS[/i] is an incredible game, well worth it's price (even moreso if it's on sale or recieved as a gift). I highly recommend going through this game without spoiling yourself, simply masterful
无可厚非的艺术品,解密有趣,画风唯美,期待一个没玩过游戏的脑子,事实证明:有的游戏需要你几百个小时适应它,有些游戏却仅用4个小时不到来征服你
[u][b]-Quick Review-[/b][/u] Gris is a beautiful artistic 2d platformer indie game developed by Nomada Studio and released in 2018, where you play as a lost girl named Gris who is dealing with a painful experience in her life. The story description is left vague because there’s no dialogue of any kind and the story is told with music and imagery. [u][b]Review Video:[/b][/u] If you don't like reading, or are curious about watching gameplay check out my video here: https://youtu.be/LG93A0-dGCI [u][b]-Detailed breakdown review-[/b][/u] [b]Story:[/b] As has already been said, the story for Gris is told without dialogue, without narration, without text. Another strength of this style of storytelling in this way is that it becomes universally accessible regardless of your spoken language. Gris (the lost girl) has had her world shattered by some traumatic life event. The visuals are obviously meant to be interpreted metaphorically. The Game starts with Gris being held in the hand of a crumbling statue, Gris attempts to sing but can no longer do so, at this point Gris falls with the crumbling statue and all the color in her world is lost. You’ll spend the next few hours helping Gris struggle her way through the trials and tribulations to bring color back to the world and empower Gris to get through the ordeal. https://steamcommunity.com/sharedfiles/filedetails/?id=3701562967 [b]Gameplay:[/b] Gris is a 2d platformer, so the controls are super simple, movement is A and D or directional inputs if you’re using a controller, jump, stomp, and sing buttons. I think Gris is slightly better when played with a controller because the layout is more natural, however you can play Gris on several different platforms and it’s good with keyboard controls too… just use what you’ve got available. One of my favorite parts of the game is how at the end of each chapter, a new color was added to the world as Gris gets a bit stronger. It’s a very powerful narrative tool and Gris is chock full of good sometimes-subtle narrative cues to watch for and appreciate. https://steamcommunity.com/sharedfiles/filedetails/?id=3701565239 [b]Conclusion:[/b] I picked up Gris a year or two ago while it was 90% off and figured “what the heck, I’ll give this artsy fartsy game a play”. I had never heard of it and decided to give it a go because I added it to my Wishlist due to its interesting and pretty visuals. And I’m really glad that I did get it! Will I remember this game forever? Nah. Did Gris really connect with me on an emotional level? Kinda-sorta? I’ve got stuff going on in my life right now, I think everyone’s got stuff going on. So, in that way Gris did connect with me. However, I didn’t connect in the same way I grieve; but that doesn’t mean I don’t have an appreciation for Gris and its beautiful music and visuals. …But I’m going to leave it at that, because if I go into any more depth there, I will start to cry.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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