
SUPERHOT is the smash-hit FPS where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's you, alone, outnumbered and outgunned. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 8 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 40.8Kreviews | 92% | — | $22.6M |
| $24.99 | 9.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you have to check out this game. it is the most innovative shooter I've played in years! you have to check out this game. it is the most innovative shooter I've played in years! you have to check out this game. it is the most innovative shooter I've played in years!
You have to check out this game. It's the most innovative shooter I've played in years. You have to check out this game. It's the most innovative shooter I've played in years. You have to check out this game. It's the most innovative shooter I've played in years.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +3 more
| $24.99 |
| 9.5Kratings |
| 84% |
| — |
| not modelled |
| $7.49−70% | 427ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉自己是donk
[h1] Привет. Обязательно зацени superhot. В такое я еще ни разу не играл. SUPER HOT SUPER HOT SUPER HOT SUPE... [/h1]
[h1]🏆 100% ACHIEVEMENT REVIEW 🏆[/h1] [hr][/hr] [b]Quick Thoughts:[/b] [i]I had a great time with this game. It made a huge impact back in 2016, and even 10 years later, it still feels incredible to play. Superhot is an FPS where time only moves when you move. The core concept is pure genius, and the gameplay mechanics are super crunchy and satisfying. Without spoiling anything, I have to say the story is also surprisingly interesting. The devs absolutely cooked with this mechanic, making every combat encounter feel like a puzzle.[/i] [hr][/hr] [h2] THE COMPLETIONIST STATS:[/h2] [list] [] [b]100% Difficulty:[/b] 5/10 (Requires high skill for challenges) [] [b]Time to 100%:[/b] 8 - 15 Hours (Highly skill-dependent) [] [b]Missable Trophies:[/b] None (Level select is available) [] [b]Grind Level:[/b] Minimal (More about skill than mindless grinding) [] [b]Online Required:[/b] No [] [b]Min. Playthroughs:[/b] Multiple challenge runs [/list] [hr][/hr] [h2] THE HUNT EXPERIENCE[/h2] When it comes to getting the 100% completion, your experience will depend entirely on how much you love the gameplay loop. If you click with the game, the hunt completely scratches the itch for a fun challenge. Even when things get complicated, you will actually enjoy unlocking the achievements. However, if you are just playing it casually or forcing yourself through it, you will hit a massive brick wall. To get the perfect game, you must complete the game over and over again under various brutal conditions in the Challenges mode. Believe me, some of these challenges can easily eat up a few hours of your time just to finish a single one. [hr][/hr] [b]Pro Tip:[/b] [spoiler]In challenge modes like "Norestart" or "Speedrun," precision is everything. Keep your movements minimal, jumping speeds up time and can get you killed instantly. Learn enemy spawn points by heart, as they never change.[/spoiler] [hr][/hr] [h2] FINAL VERDICT:[/h2] [b]Worth the 100%?[/b] Yes, but only if you genuinely enjoy the mechanics. If you like the gameplay, it's a fantastic and rewarding completion. If you don't, the endless challenge runs will feel like a nightmare. [hr][/hr] [h3] SUPPORT THE HUNT[/h3] [list] [] [b]Check my Guides:[/b] Need more help? Check the guides on my profile! [] [b]Like & Award:[/b] If this review helped you, leave a [b]Like[/b] or an [b]Award[/b]! [*] [b]Follow for more:[/b] Visit my profile for more honest 100% completion reviews. [/list]
As a Xbox SUPERHOT sweat, playing the pc version is dope and I intend to 100% this game
Крайне драйвовая и классная игра про убийство красных чуваков! Сюжет (да, он тут есть), геймплей, структура уровней - всё это на высоте! Особенно мне понравилось то, какой здесь дизайн: все окружение белое, а люди красные и состоят из стекла. Это довольно интересное и крайне запоминающееся стилистическое решение, благодаря которому сразу можно заметить цели, которые должен устранить игрок, а также предметы, которые ему можно подобрать и использовать в дальнейшем (они черным цветом помечены). За визуал ставлю лайк. Сюжет здесь хороший, но я бы не сказал, что он выдающийся. Загадочный, интересный, но он для подобной активной игры и не очень нужен, если честно. Сюжет является лишь приятным дополнением, хоть и сделан добротно. Музыки здесь как таковой нет, но звуки сделаны очень качественно, благодаря чему каждое сражение становится интересным и ёмким, так как ты как игрок чувствуешь отдачу от своих действий. Также в этой игре есть множество разных режимов, а также испытания, которые имеют разные модификаторы, благодаря которым игра станет интереснее, хоть и придется проходить все те же уровни, что и в основной сюжетной ветке. [b] [u] Достижения:[/u] [/b] Средние. Изначально я думал, что они сложные, но вот я прошел игру на все ачивки (кроме достижения хеллоуинского) и могу сказать, что прохождение всех испытаний, а также 2 спидрана - это не трудно, ибо геймплей крайне приятный в Superhot, а уровни построены так, что ты запомнишь их на подсознательном уровне. Спидран в игре легкий (это говорю я, человек, который ненавидит спидраны всей душой), прохождение ноухитом тоже простое - прошел со второй попытки предпоследний уровень в испытании. Остальные достижения еще легче. Единственное неудобство - ачивка за Хеллоуин, ибо нужно ждать до осени, чтобы ее получить, но это терпимо. [b] [u] Время прохождения:[/u] [/b] Сама игра - 10 часов, платина - 20-25 часов. [b] [u] Итог:[/u] [/b] Великолепная игра, напоминающая игру Ultrakill. Учитывая то, что Superhot это не новая игра, я считаю, что она отлично состарилась и даже в 2026 году проходится на ура. Всем советую!
SUPERHOT is one of those rare games that manages to feel immediately distinctive from the very first minute. Its central idea is brilliantly simple: time moves only when you move. That single mechanic is enough to completely redefine the rhythm of an FPS, turning every encounter into a tense, almost puzzle-like sequence of decisions where positioning, timing, and awareness matter just as much as aim. What makes the experience so memorable is how well this idea is executed. Every room becomes a small scenario to solve, every movement feels deliberate, and every shot carries weight. The result is an experience that is both intense and elegant, with a level of clarity that makes it easy to understand why the game became so well known. I completed the game 100% in just a few hours, and while it is not a long experience, I do not see that as a weakness. Quite the opposite: SUPERHOT knows exactly what it wants to be, and it delivers that idea with precision. It is compact, concentrated, and highly replayable in the moment, especially because of how immediately it pulls you back in after failure. There are no long loading screens or frustrating pauses when you lose — the game respawns you right at the beginning almost instantly, which keeps the flow intact and makes you want to try again without hesitation. That design choice is one of the best things about it. SUPERHOT understands that momentum is everything. When you fail, you are not taken out of the experience; instead, you are immediately invited to re-enter it. That makes the game feel adrenaline-fueled and difficult to put down, because each mistake becomes just another excuse to refine your approach and go again. It also deserves praise for its originality. Even if SUPERHOT 2 exists and is equally valid in its own way, the first game still stands out as something genuinely unique. It is the kind of title that leaves a strong impression because it does one thing exceptionally well and builds an entire identity around it. Few FPS games manage to feel this different while remaining this accessible and this satisfying. In short, SUPERHOT is a game everyone should try at least once. It is stylish, inventive, intense, and incredibly easy to get absorbed in. It may be short, but it is absolutely unforgettable, and it proves that a truly original idea, when executed well, can be more impactful than sheer length or complexity.
你好![username: NULL] 你一定得看看这款游戏,这是我这几年玩过的最具创新性的游戏。
oyunda chat yaptığım adam çık diyip duruyodu ben de çıktım
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $7.99 | |
| $5.1M | 9.7K | 82% | $24.99 | |
| $12K | 62 | 63% | $11.99 | |
| $2.7K | 9 | 100% | $12.99 |
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| $22.7M | 13.1K | 63% | $59.99 | |
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| $22.8M | 36.1K | 79% | $29.99 | |
| $22.5M | 12.1K | 62% | $39.99 | |
| $22.5M | 21.6K | 80% | $29.99 | |
| $22.5M | 45.5K | 93% | $19.99 |