
SUPERHOT is the smash-hit FPS where time moves only when you move. No regenerating health bars. No conveniently placed ammo drops. It's you, alone, outnumbered and outgunned. Snatch weapons from fallen enemies to shoot, slice and dodge through a truly cinematic hurricane of slow-motion bullets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 8 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 40.8Kreviews | 92% | — | $22.6M |
| $24.99 | 9.9Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A simple, humorous FPS game where you shoot red stick figures. I really like that you can manipulate time—it’s a feature I find intriguing. Honestly, I wouldn’t buy it at full price and would wait for it to go on sale, though I still think it’s a bit pricey for what it is. In short, it’s a classic indie game—pretty funny and short enough to beat in an hour or two.
Superhot. I don't know. I played this game pretty much right after it came out since I was curious about it, the concept sounded fun. After I did complete it I kind of had a grimace on my face, because the meta elements of this game will either work for you and you'll find them very charming, or, like me you won't really enjoy them. Anyway, just recently Steam was recommending I play it, so I decided to play it over again, and I beat it to see if I liked it any better. And, well, no, my opinion is pretty much as it was 10 years ago. It's remarkable, it's actually been pretty much exactly 10 years, since the game came out in 2016. So... Super Hot. Or, Superhot. I refuse to all-caps the word since I just can't say it with the gusto they want me to. I beat this game in about 90 minutes, and that includes spending some time idling on the main menu. It's a game where... well. It feels very... I don't know. They want to be like a Hotline Miami or something, where you have these levels, where you're dropped into a scenario, and you gotta kill all the dudes. You don't really have weapons as such like in Doom or any traditional shooter, you just pick random guns up, empty the magazine, throw it away when you're done. You pick up objects, throw them at enemies or whatever to distract or disorient them so you can melee them or whatever. That's pretty much the whole game, I've just described the whole thing. So much for 'the most innovative shooter I've played in years' - I was able to describe it lazily just by describing a different game. The perspective is different, in games like Hotline Miami (I would compare that game to some Flash games that came before, personally, Hotline Miami is just a very nicely polished version in a slightly better engine than Flash), you see from a top down bird's eye perspective. This game is first person. However, I would argue that's actually a huge problem in this game, and coupled with the fact that enemies always are constantly teleporting in or coming at you from around a corner or something and you never see it coming? I actually kind of didn't really enjoy this game as much as I should have. Superhot, is not nearly as fun as it really 'should' be and I think a big part of that is... You really should get wallhacks in this game. That's a weird thing to suggest, but I think it would have helped a lot. It's way too often you get blindsided by guys you didn't know were there. Compare to say, Katana Zero. You can basically get a pretty good idea of the entire level just by looking around? You never really get blindsided and that's the same sort of game here. Ostensibly, a fast-twitch game where you kill enemies in one shot but you die too, in one hit. Anyway. I think that at the time, people probably would have abhorred the idea of actually making the game easier in the sense of letting you just 'see' where enemies are - but guess what? It not only would have been a cool effect, it would have been a great way to help identify where the last few enemies are, all in a game that seems to WANT to make you feel cool, when in actuality you're often stuck restarting multiple times on levels. And that's not fun. I also don't think the game is really... difficult, either, really. It's not a hard game. I am sure the challenges and endless mode and stuff do get hard! The game invites you strongly to check those out after you beat the 'main game'. But I'm not gonna do that. I don't think that the format the game provides is actually a very good one for the type of combat that it wants to provide, I think that the control you have over time is so much more limited than it really should be, and there's lots of what I would consider problems with the game too. Everything to do with 'jumping' for example is just a mess. That's a very strange thing to complain about, but basically you jumping in this game, is absurdly terrible. You just have this weird hop, and unless you're HOLDING jump, time passes at a normal rate? Which is bizarre. The jump also is so quick that feels... well, just terrible. That's a strange complaint maybe, but I've played a lot of FPS games and I've played games without jump buttons, and games with weird awkward jumps and games with good jumps and air controls, and this game is not one of the latter. I suspect they didn't want the player to be able to duck because you will eat bullets to the mouth constantly in this game, and if you could duck, maybe once in a while you could avoid them. Maybe they had trouble figuring out how to make a good crouch that felt smooth and didn't make your hitboxes too advantageous, or something, because going along with the jump feeling awkward, moving and shooting and many of the animations and such associated really quite primitive. Not that this has to be on the level of Death Stranding, it's an indie game from 2016, but I dunno. That's just one of those things I notice that makes me feel, yep, amateur. I also wanna talk briefly about the cost of this game. Since its release I thought this game was hella expensive for no good reason. I can't really go around telling people what their game is worth, but I am just saying I would not pay $35 AUD for this game. I also don't know where all that money went, since... did they even do anything else after this game released? Did they just stop? I mean, I guess if I made a couple million I'd probably just stop too. Anyway, to get back to the game. I just can't say I really loved this game, or even wanted to like it. The game is just so... cocky and self-assured in a bad way that it felt like, the game was made by marketing people who knew how to build a flashy-looking trailer to hook people in, but then you play the game and you're just kind of let down by it being just an OK experience. I think I'm gonna say I don't recommend it. I had an OK time, so if you were looking at this game in your library and you were like, oh hey, Superhot. I remember that game. I should play it, finally. Well, I guess you can. It's not a totally painful experience, but I just would NOT recommend buying this game if you are looking at this for the first time. I can see by the reviews that I'm in the minority, but I'm not gonna praise this game endlessly for being kind of what I always thought it was: not as fun as it wishes it was, and not as fun as it should be.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech*, Polish*, Portuguese - Brazil*, Russian*, Japanese*, Simplified Chinese*, Traditional Chinese* +3 more
| $24.99 |
| 9.5Kratings |
| 84% |
| — |
| not modelled |
| $7.49−70% | 427ratings | 80% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 986 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Olá [USUÁRIOSTEAM], você tem que dar uma olhada nesse jogo. É o shooter mais inovador que ja joguei em séculos!
Данная Игра это просто что то с чем то. Впервые затестил эту игру у друга на вр, и то это была только демка, я просто думал что это какойто безсмыленный шутер бес сюжета, где просто мочищь всех подряд. Но когда лишние деньги завалялись в кармане, и в этот момент была скидка на игру, решил купить её, к игре я в начале относился скиптически, мол "Блин, думаю что играть будет не особо интересно как на вр и это же просто какой-то шутер без сюжета, на который я зря влил бабки" Но через я втянулся и понял то что это одна из самых лучших игр которые мне доводилось встречать. Данная игра великолепна не только своим сюжетом, но и гемплеем в том числе, да иногда пердак может подогреть иза того что не можешь пройти, но всё же данная игра меня поразила всем, и я крайнее рекомендую попробовать данную игру. Поверьте, вы не пожалеете.
Superhot is the most innovative shooter I've played in years!
Superhot je dosť unikátna hra, ktorá sa tvári ako klasická strieľačka, ale v skutočnosti je to skôr taká kombinácia FPS a logickej hry. Hlavný princíp je jednoduchý: čas sa hýbe len keď sa hýbeš ty. Na začiatku to pôsobí strašne jednoducho, ale postupne zistíš, že musíš dosť premýšľať – plánovať pohyby, uhýbať guľkám, brať zbrane nepriateľom a podobne. Je to skôr o taktike než o reflexoch. Veľké plus je štýl hry – minimalistická grafika (biele prostredie, červení nepriatelia) funguje prekvapivo dobre a celé to má taký „Matrix vibe“. Hra vie byť dosť uspokojujúca, keď sa ti podarí prejsť level úplne čisto bez zásahu. Na druhej strane, hra je relatívne krátka (kampaň dáš za pár hodín) a niektorým ľuďom môže časom prísť trochu repetitívna. Príbeh je dosť zvláštny – taký meta/psycho – nie každému sadne, ale aspoň nie je úplne tuctový. * originálny nápad (fakt niečo iné) * pocit „som akčný hrdina“ keď sa to podarí * jednoduchá, ale štýlová grafika * kratšia herná doba * občas repetitívne * príbeh nemusí sadnúť každému Celkovo by som povedal, že Superhot je jedna z tých hier, ktoré si treba aspoň raz skúsiť – nie je to klasická strieľačka, ale skôr taký premýšľací akčný zážitok.. Hodnotenie: 8/10
SUPERHOT, alışılmış FPS kalıplarını kıran, gerçekten farklı ve yaratıcı bir deneyim sunuyor. Oyunun en dikkat çekici özelliği zamanın sadece hareket ettiğinde akması. Bu mekanik sayesinde her çatışma adeta bir bulmaca gibi hissettiriyor. Minimalist grafik tarzı ilk başta basit görünse de, oyunun atmosferine çok iyi uyuyor ve dikkatini tamamen oynanışa veriyorsun. Her sahnede nasıl hareket edeceğini planlamak, mermilerden kaçmak ve doğru anı yakalamak inanılmaz tatmin edici. Ancak oyun nispeten kısa ve bazı bölümlerde deneme-yanılma hissi ağır basabiliyor. Hikâye ise daha çok arka planda ve herkes için yeterince derin gelmeyebilir. Yine de sunduğu özgün oynanış sayesinde kesinlikle denenmesi gereken bir yapım. Farklı bir FPS deneyimi arayanlar için çok başarılı ve akılda kalıcı bir oyun.
SUPERHOT is one of those games where the central idea is so simple that it is astonishing nobody had properly built a shooter around it before. Time moves normally only when you move. Stand still and bullets almost hang in the air, enemies slow to a crawl and you are given a moment to consider your next action. You are not particularly durable, ammunition is limited and you're forced to live in a John Wick movie taking weapons, throwing whatever happens to be nearby and carefully moving between bullets. What makes the game considerably more interesting, however, is how its mechanics connect to what it is actually about. Without spoiling the story, SUPERHOT and its deep meaning delves into media addiction and the increasingly parasitic relationship between a game and the person playing it. It gives you something immediately satisfying and then repeatedly encourages you to continue consuming it until you hear another repetition of: SUPER. HOT. SUPER. HOT. SUPER. HOT. The fun is not separate from the message itself as the fun is how the message reaches you. SUPERHOT understands that the most effective way for a piece of media to control somebody is not to force them to continue, but to make continuing so entertaining that they willingly surrender their time and attention to it. You keep playing because you are enjoying yourself, even while the game quietly asks how much control you actually have over that decision. When SUPERHOT was released in 2016, this could have been interpreted as clever commentary on video games and media consumption. Roughly ten years later, it feels considerably more like a warning. Modern games have become increasingly designed around daily rewards, endless progression systems, limited-time events and other carefully constructed reasons to keep returning. The same applies beyond gaming, where social media and endless scrolling compete to occupy every unclaimed moment of a person's life. SUPERHOT does not predict every one of these systems, nor was media addiction invented after its release. What it does understand remarkably well is the underlying transaction. The game wants your attention, and it will reward you just enough to keep receiving it. The relationship becomes almost parasitic as it feeds on your willingness to continue, while convincing you that continuing was entirely your own idea. My only real difficulty is justifying the price of what is now a decade old and relatively short game. The central mechanic is excellent, but the game itself is relatively short. I would recommend getting it on sale if possible. Despite that, I absolutely recommend SUPERHOT. It is stylish, mechanically inventive and far more thoughtful than its minimalist appearance initially suggests. It is a game about how difficult it can be to stop consuming something that was deliberately made to keep you entertained, which admittedly makes recommending it to somebody else rather ironic.
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Hola [NOMBRE_AMIGO_AQUÍ], tienes que probar este juego. Es el shooter más innovador que he jugado en años. Hola [NOMBRE_AMIGO_AQUÍ], tienes que probar este juego. Es el shooter más innovador que he jugado en años. Hola [NOMBRE_AMIGO_AQUÍ], tienes que probar este juego. Es el shooter más innovador que he jugado en años.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $7.99 | |
| $5.1M | 9.7K | 82% | $24.99 | |
| $12K | 62 | 63% | $11.99 | |
| $3.6K | 12 | 100% | $12.99 |
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| $22.7M | 13.1K | 63% | $59.99 | |
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| $22.8M | 36.1K | 79% | $29.99 | |
| $22.5M | 12.1K | 62% | $39.99 | |
| $22.5M | 21.6K | 80% | $29.99 | |
| $22.5M | 45.5K | 93% | $19.99 |