
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 0.8/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is still very fun, and it runs excellently on Steam Deck and under Linux. It also happens to run well on my Fold 6 through Gamenative. I highly recommend it for grab and go gaming.
优点是量大管饱花式肝,缺点是类容雷同。 但是,总体来讲是瑕不掩瑜的一作,与机战Y相比优点不是一点半点,机战瘾来了解渴简直不要太好。 PS:赶紧把D,OG,Z系列的重置端到Steam上面来啊!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As people who like mech, robot and more. You will love this game. Although this game is quite easy because there are so many helpful mechanics.
VXTと下がりに下がった難易度をさらにぶっちぎる低難易度。 移動力、射程、威力、燃費、行動回数のインフレと それに反比例する敵耐久力のデフレが激しい。 [spoiler]ラストステージも1ターンで終わる。[/spoiler] スパロボにそこまで手ごたえを求めてるわけじゃないけど さすがに全ステージ消化試合みたいなバランスはどうかと思う。 個人的にはそこそこ楽しめたけど EXCとステージ選択制はもうこれで終わりにして。
y하다가 왜 이렇게 허전한가 해서 30와보니 가오가이거랑 레이어스가 빠졌네 사실 시스템이나 스토리는 슈로대에서 중요한게 아니고 애착캐릭 1~2개 있냐 없냐에 따라 재미가 확 달라지는건 어쩔수 없는듯 결론은... 내 그렌라간 돌려줘요....
As someone who didn't really play these sorts of games before, this game sucked me in.
歴代のスパロボと比べると2~3ターンでクリア出来てしまう程味方ユニットが無法していて逆に楽しくなる。 一周するのにそこまで時間もかからないので難しくしたいなら機体を縛ったりして難易度を自分で調整して遊ぶのもありかと思う
不喜欢Y的原创角色人设,还是三叶和安玛莉适合我。
GINT BOBTE HEVINE
セールで買ってのスパロボシリーズ初プレイ。ストーリーの途中だが、ゲームプレイを断念。 とにかく各ステージの作業感と面倒臭さ、これに尽きる。自分ターンに1ユニットずつ動かすマスを指定して武装選んで簡易演出飛ばしてってのを10ユニットくらいやって、敵ターンに反撃や回避選択してってのを1体ずつ繰り返してっていうテンポの悪さが本当にだるい。 せめて攻撃範囲に届かない敵は全員一緒に動いてくれ。攻撃範囲に入る場合も一度に複数体動いて連携なり同時攻撃なりしてくれたらテンポ良くやれるのにそういうのが無いのは辛すぎる。 ストーリーも正直反応に困る。つまらないという感想も出てこない。 まあメインは色んなロボアニメのキャラや機体の掛け合いを楽しむファンゲームであって、全作品どころか1つか2つしか見たこと無くて他は名前だけ知ってるみたいな自分から見るとそういうものなんでしょうとは思わなくもない。 それにまだキャラが揃いきっていないから集合が終わってそこから本格的にストーリーが進行し始めて面白くなるんだろうとは思うのだけれど、とはいえそこに入るまでが長い。上述のそもそものテンポの悪さもあってそこまでプレイしようと思えない。 総じて、面白さを感じる前にだるいと感じる要素が多すぎた。 素人考えだともうちょっと作品数減らしてストーリーのテンポ良くして欲しかったけど、それこそスパロボの根幹のコンセプトだろうし難しいのかなぁ…
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $4.7M | 2.8K | 83% | $35.99 | |
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| $2.4M | 7.6K | 92% | $19.99 | |
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