
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
despues de varios años y temas con las upd y demas cosas, el juego dio un salto con el nuevo motor grafico que realmente se siente bien y va bien, ahora viendo el futuro del juego y la nueva compatibilidad con mods 100% recomendado
Hey long time player here. I've been playing Subsistence off and on for years. I love starting over gives me the escape from current day financial struggles and climate escalation needed to feel like I am living truly off grid. Plus the always appreciated and much needed updates to the game keep me coming back. Thank You. With that being said I'd like to respectfully report a bug with mining. Lately, Ore will disappear as I'm mining it causing usage to my pickaxe but not allowing me to mine the ore. Thank you for your continued work on this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 881 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
此款游戏有三大设计过于垃圾:一是制作物品设计过于复杂,使玩家失去继续玩下去的耐心;二是角色死亡时,会将快捷键使用的武器一并丢失,使角色丢失所有已经制作使用的武器;三获取资源过于困难,且资源数量太少。建议参考“沉没之地”游戏设计就好了。
très bon jeu !
Awesome game!! But I keep dying. I will get better at it. Maybe put in a dweeb mode? LOL
love the game soild 9.5 out of 10
Puta mrda para platinar... hacer el atv fue una patada en las bolas, creo que si lo hubiera jugado con alguien no habria sido tan pesado pero anda a encotrar alguien que quiera jugar esto xdxd no es mal juego, esta bastante completo de por si y creo que tiene servers online aunque ni lo toque eso, jugue solo xdxd en si todavia esta en desarrollo pero es tipo ese youtuber que sube un video cada 20 años cuando se acuerda de la contraseña jsjsjs literal a veces se ponen las pilas y meten cosas pero despues pasa un año o dos sin que sepas un choto del juego, creo que esta hecho por una sola persona o algo asi, ni idea pero si lo consideraria medio indie xd
如果是原版游戏不推荐非常难受,物资配方非常不平衡要的材料非常多,物资获取很困难,有些东西比如棉花,蜂蜜等很难遇到,非常不合理,但是后面更新了模组管理器可以自定义一个简单轻松的模式,任务物资获取方式数量都可以自定义,完全改变游戏玩法,玩起来就很舒服,可以更加自由放松地探索建造就很不错,下雨天沉浸感很棒,还有这游戏的音效也不错,比如霰弹枪装子弹很带劲,所以一定一定一定要更新到最新版测试版,一定一定一定要更新到最新版测试版,一定一定一定要更新到最新版测试版
After more than 1,500 hours with Subsistence, I can confidently say it is one of the most rewarding survival-crafting games I have played. Its challenge is demanding without becoming unfair: gathering resources, building a secure base, managing food, hunting, and progressing through upgrades all require patience, planning, and steady effort. What gives the game real replay value is that no two fresh starts need to feel the same. You can establish your base in a new region, design an entirely different cabin, prioritize other technologies and upgrades, experiment with new recipes, or focus more heavily on hunting—whether that means stalking a moose or simply learning to survive more efficiently. The game’s open-ended progression invites players to set their own goals rather than follow a rigid path. After such a substantial amount of time, however, I would love to see the experience expanded with an additional map or biome. A jungle environment, coastal region, or ocean-based setting would introduce fresh scenery and new survival possibilities while preserving the core systems that already work so well. Subsistence is a challenging, satisfying, and highly replayable survival game. If you enjoy building, crafting, exploration, and the steady satisfaction of surviving through your own preparation and ingenuity, I highly recommend it.
COME A LONG WAY
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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