
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked this game to start with. I found that going out collecting resources, finally being able to kill the wildlife, killing hunters and surviving was the main focus and then things would become less repetitive. Boy was I wrong. Nearly every tool, recipe, structure requires Hours on hours of grinding and searching for the most basic of resources that should be abundant in the world. The spawning is lacklustre and you could travel across the map for your favourite mining spot to find there is nothing there. On the way back fighting bears, wolves and pigs that your bow takes 4+ arrows to kill. You loose all these arrows and unlike any other survival game. If you do make it back to camp then your chickens are most likely dead from starvation and their corpses disappeared. You planted vegetables have not grown an inch and everything in your fridge is gone because you ran out of electricity. You then have to spend the next few days collecting resources to get up and running again. I have come to the conclusion that the game is not made this way on purpose but most likely a lack of effort. Anyway, Its on like £10 quid so if, grinding and spending 1000s of hours on a game that is basic at best. Then this you will like.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 39.3K | 81% | $8.99 | |
| $6.5M | 11.5K | 92% | $29.99 | |
| $6.4M | 26.1K | 94% | $9.99 | |
| $6.5M | 67.9K | 87% | $4.99 | |
| $6.5M | 25.5K | 79% | $13.99 | |
| $6.5M | 12.3K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.8M | 551K | 94% | $29.99 | |
| $21M | 31K | 76% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| — | 0 | — | — | |
| $169.8M | 378.7K | 93% | $19.99 | |
| $108.2M | 122.9K | 92% | $28.99 |
Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jeu intéressant MAIS le problème est le loot ou le farm qui est pour moi, très incompréhensible, tu coupes du bois et tu ne récupères pratiquement rien, donc tu passes ton temps à farmer du bois pour essayer de construire ta base et je ne parle pas de créer de l'équipement dans la base
it's a fun game!! There's some stuff I think that would make the game more fun, especially in multiplayer! -Option with Map fully Mapped out: when I played, me and the other player spent two hours trying to find each other over and over again, and had to learn these new places and couldnt see where we should even move to to find each other. -Configurable spawn: me and the other player kept spawning consistently on the other side of the map 1000s of meters away from each other and would keep missing each other. When you're wanting to play with a small group, having more spawns or picking a place would be very very helpful -waypoints, player icons, etc: it would be SO MUCH EASIER to find players if you could see the player icon on the map before having to get the base command. It made it so much harder trying to find my friend dodging wolves and bears and trying to stay alive not seeing them. -Game options: I truly think a lot of these are probably because multiplayer is built around larger groups in servers, and if you have a option that is tweaked a little bit for smaller groups of like 2-4, i think it would be a lot easier for people to get in. these are just my two cents worth, thanks for listening/reading.
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Early game is ♥♥♥♥♥♥♥ in progression and the learning curve is the worst I've seen for a game, the tutorial does NOT teach enough to new players at all. but outside of that it can feel like a dream to play. Hopped on recently again w a buddy after a good few years and realized this game just sucks at elaborating how punishing it can really be. and there are some personal grudges I feel w some mechanics but tbh being able to bounce back regardless makes up for it (mostly) My only gripe rn is having to run back to my stuff if I die right before nightfall in daytime its fine just toxic at night to do it. I'd recommend it. just be mentally prepared for how unforgiving this game is especially if your new.
das spiel hat ne gute grafik läuft auch gut bis auf ein bug was mir bis her aufgefallen ist das es oft irgendwo hängen bleibt und sich nicht mehr bewegt. was mir aber absolut garnicht gefällt an dem spiel ist das es unrealistich ist das ich einem jäger 4 pfeile und einen headshot verpassen muss mit 9mm bis er stirbt und ich am ende grad mal den loot für meine 2 pfeile zurück bekomme. macht dann kein spaß ich habe immer wenig munition muss ständig essen. esse einen riesen lachs was grad mal hälfte meine futter bar füllt. und man kan kaum was einstellen wieviel man loot bekommt oder hunger zeit usw. deswegen aktuell keine kaufemphelung.
Crafting ve survive temaları yüksek olan açık dünya hayatta kalma inşa oyunudur. Bazı silah mekanikleri ve diğer yırtıcı hayvan unsurlarının vermiş olduğu hasar ve oyunun yapay zekasının işleyişi biraz sıkıntılı da olsa yine de tek ve/veya arkadaşlarla zaman geçirmek için gayet güzel bir oyun olarak önerilebilecek bir oyun.
Очередная кривая и по всей видимости мёртвая программа....
top a game nothing more to say realy <3
such a creative game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.