
Subsistence is a sandbox, first person, solo or co-op, PvE open-world survival game. Struggle through changing seasons to build a base, develop technology and gear-up in the hostile environment. Defend yourself from wildlife, the elements and AI hunters (who also build bases in the world).
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 2.14/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked this game to start with. I found that going out collecting resources, finally being able to kill the wildlife, killing hunters and surviving was the main focus and then things would become less repetitive. Boy was I wrong. Nearly every tool, recipe, structure requires Hours on hours of grinding and searching for the most basic of resources that should be abundant in the world. The spawning is lacklustre and you could travel across the map for your favourite mining spot to find there is nothing there. On the way back fighting bears, wolves and pigs that your bow takes 4+ arrows to kill. You loose all these arrows and unlike any other survival game. If you do make it back to camp then your chickens are most likely dead from starvation and their corpses disappeared. You planted vegetables have not grown an inch and everything in your fridge is gone because you ran out of electricity. You then have to spend the next few days collecting resources to get up and running again. I have come to the conclusion that the game is not made this way on purpose but most likely a lack of effort. Anyway, Its on like £10 quid so if, grinding and spending 1000s of hours on a game that is basic at best. Then this you will like.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 39.3K | 81% | $8.99 | |
| $6.5M | 11.5K | 92% | $29.99 | |
| $6.4M | 26.1K | 94% | $9.99 | |
| $6.5M | 67.9K | 87% | $4.99 | |
| $6.5M | 25.5K | 79% | $13.99 | |
| $6.5M | 12.3K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $273.8M | 551K | 94% | $29.99 | |
| $21M | 31K | 76% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| — | 0 | — | — | |
| $169.8M | 378.7K | 93% | $19.99 | |
| $108.2M | 122.9K | 92% | $28.99 |
Reviews, worldwide (the counter carries no country): 194.14/day in the week to Jul 18 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Norwegian, Portuguese - Portugal, Portuguese - Brazil, Dutch, Russian +14 more
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
セールでも買う価値のないゲームでした。 二度と起動することはない
Great game! I truly still enjoy playing after these years and the updates makes coming back to it more enticing.
The game challenging and a great survival busy box game
jeu intéressant MAIS le problème est le loot ou le farm qui est pour moi, très incompréhensible, tu coupes du bois et tu ne récupères pratiquement rien, donc tu passes ton temps à farmer du bois pour essayer de construire ta base et je ne parle pas de créer de l'équipement dans la base
Отличная позитивная игра идеально подходит для кооперативных игр с друзьями .
кушти
Очередная кривая и по всей видимости мёртвая программа....
I have to write a review for this game (I never do reviews). I love this game. The first 20 hours or more are very frustrating and hard, BUT this game is so rewarding and so much fun. There is so much to do and it keeps you playing. Its a grind and that's okay with me. The Dev continues to update the game and provide more content. I do wish there was a setting for Animal population... I would recommend!
Игра супер, с нетерпением жду новых и больших обновлений!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.