
Descend into the depths of an alien underwater world filled with wonder and peril. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




















Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 380.4Kreviews | 97% | — | $122.9M |
| $29.99 | 89Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3444 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
рыбки
极为优质的生存游戏。
Amazing game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CN #52, worst CA #98 · 12 markets collected
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 1 → 88.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Simplified Chinese, Turkish, Finnish, Italian, Czech, Hungarian, Spanish - Spain +15 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
# 《Subnautica(深海迷航)》——。(9/10) 《深海迷航》我給 **9/10**。 這是一款我非常推薦的遊戲。 如果你喜歡探索、生存,以及一步一步打造屬於自己的基地,那它幾乎是必玩作品。 先說畫面。 畢竟它已經是一款推出很多年的遊戲,所以我不會拿它去和現在的 3A 大作比較。 但即使放到今天,我依然認為它成功把海底世界塑造得非常漂亮。 淺海的珊瑚礁、幽暗的深海、各種發光生物,以及越往下潛越令人不安的環境,都讓人忍不住一直探索。 更重要的是。 它把**深海的美麗**和**深海的恐懼**,同時呈現了出來。 有時候,你會因為眼前的景色停下來欣賞。 有時候,你會因為遠方傳來的一聲吼叫,立刻轉身逃跑。 這種反差,就是《深海迷航》最迷人的地方。 劇情方面,我也給很高的評價。 它不是一直塞過場動畫給你。 而是讓你自己去探索、拼湊資訊,一步一步理解這顆星球曾經發生過什麼事。 玩家不是在看故事。 而是在發現故事。 而這種敘事方式,我非常喜歡。 另一個讓我印象最深刻的,就是成就感。 從最開始只能徒手採集資源。 到慢慢造出海蛾號、海蝦號。 最後終於打造出**獨眼巨人號**。 那一刻真的很有感覺。 不是因為它很強。 而是因為我真的有一種: **「我終於有一個可以跟著我一起移動的家了。」** 那種滿足感,是很多生存遊戲都給不了的。 老實說,後期我因為不太喜歡一直農資源,所以開了修改器。 但即使如此,也沒有影響我對這款遊戲的新鮮感。 因為真正吸引我的,從來不是一直挖礦。 而是探索未知。 發現新的生物、新的地區,以及新的故事。 不過,它的缺點也很明顯。 首先,它本質上還是一款開放世界生存建造遊戲。 如果你本來就不喜歡採集資源、管理生存、蓋基地,那很有可能玩沒多久就會放棄。 另一個比較有爭議的地方,就是**沒有真正的武器。** 這並不是因為製作組忘了做。 而是他們刻意不做。 製作團隊一直都希望玩家以探索和生存為主,而不是把海洋生物全部殺光。 我可以理解這樣的理念。 也尊重他們的設計。 但老實說。 **我還是不太喜歡。** 有時候真的很想拿一把魚叉,把某些一直追著我的大型生物送回出生點。 可惜。 製作組不給。 最後還想提一下製作組。 從《深海迷航》到《深海迷航:零度之下》,都可以看得出來,他們一直很願意聽玩家的意見,也持續更新遊戲。 另外,也很感謝 **吃喝不愁 Live** 製作了優秀的中文化,甚至還被官方放進遊戲裡致敬。 這也能看出製作組對玩家社群的尊重。 總結來說,《深海迷航》是一款品質非常高的生存探索遊戲。 它有優秀的劇情、充滿魅力的海底世界、令人印象深刻的探索體驗,以及一步一步打造載具和基地帶來的巨大成就感。 如果你喜歡探索未知,我非常推薦。 但如果你討厭生存建造,或希望拿著武器一路殺穿整片海洋,那它可能不適合你。 --- **評分:9/10** **推薦程度:【非常推薦】** **適合玩家:** √ 喜歡探索未知世界的玩家。 √ 喜歡生存、建造與慢慢成長的玩家。 √ 有深海恐懼,但又想挑戰自己的玩家。 **不適合玩家:** × 不喜歡採集資源、生存建造的玩家。 × 希望有完整戰鬥系統與武器的玩家。 **購買建議:** 無論原價還是特價,我都推薦。 如果你沒玩過《深海迷航》,它絕對值得成為你第一款海洋生存遊戲。 **如果時間倒流,我還會買嗎?** 【會。】 因為第一次駕駛獨眼巨人號駛向深海時,那種震撼與成就感,直到現在我都還記得。
this game is pure cinema
e bom😄
BEAUTIFUL GAME BTW OMG SO PRETTY AND AESTHETIC
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se puede nadar
[h1]Uma jornada de sobrevivência que se tornou memorável pela narrativa[/h1] [h2]História[/h2] O ponto mais forte do jogo, sem dúvida. A trama é construída aos poucos, através de gravações, PDAs e registros espalhados pelo mapa, e isso cria um senso real de descoberta. Não é raramente um jogo de sobrevivência consegue entregar uma narrativa tão bem amarrada — aqui ela é o motivo principal para continuar jogando. [h2]Ambientação[/h2] Cada bioma tem identidade própria, com fauna e flora que parecem interagir entre si de forma orgânica. A sensação de estar explorando um ecossistema vivo, e não apenas um cenário decorativo, é um dos grandes acertos do jogo. [h2]Atmosfera de medo[/h2] O jogo é muito competente em explorar o medo do desconhecido e a vastidão do oceano. Só o design sonoro e visual de áreas profundas já causa desconforto. Por outro lado, senti falta de mais hostilidade ativa — predadores e ameaças diretas poderiam aparecer com mais frequência para reforçar essa tensão na prática, e não só na atmosfera. [h2]Cápsulas do tempo[/h2] Mecânica muito bem pensada. Na minha campanha, encontrei várias cápsulas [spoiler]deixadas por outros jogadores[/spoiler], cada uma em um idioma diferente e sem conexão aparente entre si, o que gerou bastante confusão no início. [spoiler]Só ao chegar no Neptune que entendi o propósito de tudo, e o momento fez todo o sentido retroativamente. Deixei minha própria cápsula na esperança de que outro jogador tivesse a mesma experiência.[/spoiler] [h2]Conclusão[/h2] Um jogo de sobrevivência com uma das melhores narrativas do gênero, ambientação muito bem construída, mas que poderia se beneficiar de mais ameaças ativas para equilibrar a tensão psicológica com perigo real.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $46.9M | 108.4K | 90% | $29.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 15.1K | 53% | — |
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| $121.6M | 239.5K | 92% | $39.99 | |
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