No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $122.9M — a different platform, not this one.
*Make sure to check if your device is supported before playing Subnautica!* Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you! Descend into the depths, craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive. Unravel the mystery of this world teeming with creatures, both friendly and hostile, scattered with clues from a previous time. Play in Survival mode to experience the original challenge, or switch to Freedom or Creative mode to discover this oceanic planet without the pressures of thirst, hunger, or oxygen. FEATURES • SURVIVE - After crash landing on a vast underwater planet, the clock is ticking to find water, food, and to develop the equipment you need to explore. • EXPLORE - Manage your hunger, thirst, and oxygen supply as you dive into towering kelp forests, sunlit plateaus, bio-luminescent reefs, and winding cave systems. • SCAVENGE - Collect resources from the ocean around you. Venture deeper and further to find rarer resources, allowing you to craft more advanced items. • CRAFT - Build bases to shelter in, vehicles to pilot, tools for survival to aid you in navigating and adapting to this subaquatic landscape. • DISCOVER - What happened to this planet? What caused you to crash? Can you find a way to make it off the planet alive? • CUSTOMIZE - Play in Survival mode to experience the original challenge, or switch to Freedom or Creative mode to discover this oceanic planet without the pressures of thirst, hunger, or oxygen. CAREFULLY REDESIGNED FOR MOBILE • Revamped interface – exclusive mobile UI with complete touch control • Game Center achievements • Cloud Save – Share your progress between iOS devices • Compatible with MFi controllers • iPhone 16 Optimization (including Pro Max) ----- *DEVICES NOT SUPPORTED (THE GAME WON'T WORK)*: - iPhone Xr, iPhone SE Gen 2 (2020) - iPad Mini Gen 5, iPad Air Gen 3, iPad Gen 8, iPad Gen 9 *SUPPORTED DEVICES ON LOW RESOLUTION ONLY*: - iPhone Xs, iPhone Xs Max, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPhone 12, iPhone 12 Mini, iPhone 13, iPhone 13 Mini, iPhone SE Gen 3 (2022) - iPad Pro 10.5", iPad Mini Gen 6, iPad Air Gen 4, iPad Gen 10, iPad Pro 11" Gen 1, iPad Pro 12.9" Gen 3 *SUPPORTED DEVICES* : - iPhone 12 Pro, iPhone 12 Pro Max, iPhone 13 Pro, iPhone 13 Pro Max, iPhone 14 AND ABOVE - iPad Pro 11" Gen 2, iPad Pro 12.9" Gen 4, iPad Air Gen 5, iPad Pro 11" Gen 3, iPad Pro 11" Gen 4, iPad Pro 12.9" Gen 5, iPad Pro 12.9" Gen 6 AND ABOVE
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UA #20, worst US #98 · 13 markets collected
US · last 30 days
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 11 → 1.14/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days App Store · Top Paid · Japan has just 11 day-to-day chart moves that followed a price cut, against 2,669 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*Make sure to check if your device is supported before playing Subnautica!* Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you! Descend into the depths, craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more - all while trying to survive. Unravel the mystery of this world teeming with creatures, both friendly and hostile, scattered with clues from a previous time. Play in Survival mode to experience the original challenge, or switch to Freedom or Creative mode to discover this oceanic planet without the pressures of thirst, hunger, or oxygen. FEATURES • SURVIVE - After crash landing on a vast underwater planet, the clock is ticking to find water, food, and to develop the equipment you need to explore. • EXPLORE - Manage your hunger, thirst, and oxygen supply as you dive into towering kelp forests, sunlit plateaus, bio-luminescent reefs, and winding cave systems. • SCAVENGE - Collect resources from the ocean around you. Venture deeper and further to find rarer resources, allowing you to craft more advanced items. • CRAFT - Build bases to shelter in, vehicles to pilot, tools for survival to aid you in navigating and adapting to this subaquatic landscape. • DISCOVER - What happened to this planet? What caused you to crash? Can you find a way to make it off the planet alive? • CUSTOMIZE - Play in Survival mode to experience the original challenge, or switch to Freedom or Creative mode to discover this oceanic planet without the pressures of thirst, hunger, or oxygen. CAREFULLY REDESIGNED FOR MOBILE • Revamped interface – exclusive mobile UI with complete touch control • Game Center achievements • Cloud Save – Share your progress between iOS devices • Compatible with MFi controllers • iPhone 16 Optimization (including Pro Max) ----- *DEVICES NOT SUPPORTED (THE GAME WON'T WORK)*: - iPhone Xr, iPhone SE Gen 2 (2020) - iPad Mini Gen 5, iPad Air Gen 3, iPad Gen 8, iPad Gen 9 *SUPPORTED DEVICES ON LOW RESOLUTION ONLY*: - iPhone Xs, iPhone Xs Max, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPhone 12, iPhone 12 Mini, iPhone 13, iPhone 13 Mini, iPhone SE Gen 3 (2022) - iPad Pro 10.5", iPad Mini Gen 6, iPad Air Gen 4, iPad Gen 10, iPad Pro 11" Gen 1, iPad Pro 12.9" Gen 3 *SUPPORTED DEVICES* : - iPhone 12 Pro, iPhone 12 Pro Max, iPhone 13 Pro, iPhone 13 Pro Max, iPhone 14 AND ABOVE - iPad Pro 11" Gen 2, iPad Pro 12.9" Gen 4, iPad Air Gen 5, iPad Pro 11" Gen 3, iPad Pro 11" Gen 4, iPad Pro 12.9" Gen 5, iPad Pro 12.9" Gen 6 AND ABOVE
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play only; App Store, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $8.99 | 1.2Kratings | 93% | — | not modelled |
| $9.99 | 6.4Kratings | 91% | — | $2.6M | |
| $29.99 | 89Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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