
Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest 'castle sim' from Firefly Studios. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.3Kreviews | 65% | — | $6.3M |
| $39.99 | 77ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MOOOOOOOOOOONNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGOLLLLLLLLLLLLLLLLLLLIIIIIIIIIIIIIAAAAAAAAAAA
上班族,没啥时间玩游戏,这个能满足我随时叫停的需求。游戏很好。很不错。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese*, Turkish, Portuguese - Brazil +3 more
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I actually like the game but the way the AI and warlords attack and how they first destroy all the buildings before killing the castle lords is pretty stupid, it's just that the enemies are so consistent when it comes to that. The height advantage of towers and mountains needs to be balanced because my archers (on a great tower, the wide tower) get shot down by people who are on a mountain but are still not as high up as mine on the tower. And when you see how some units that receive the same order in a group go different ways, don't go at all, or just go in the completely opposite direction, I immediately have no fun anymore to continue playing this Game. The way my troops sometimes attack automatically is also very questionable. Archers attack knights. Ballista attack archers and not catapults, and rocket launchers do nothing. In my opinion the game has so much potential but it has been thrown out the window by the bucketload because the AI doesn't work.
Еще одна . Warlords стала региональным strongholdom , тут ушли в эпоху Эддо (как там в японии) Нужно поднимать налоги в одном регионе=опускать в другом ,вообщем тот самый Stronghold только в другой обложке( скажем так альтернативная вселенная) +1000000 Rep, Миска риса за добрый работа и КОШКА жена за ровный дорога)
Game would be so much better if i didn't have to delete the options.xml in documents/stronghold warlords/profiles, Also the game crashing if i dont restart the game between missions, please fix
good to play with your friends
It's the classic castle-building Stronghold, but with new mechanics to keep the game fresh. The introduction of Warlords adds extra strategy to the gameplay that gives different approaches, giving you an extra asset to consider conquering, defending, or defending from. Graphics are wonderful, and the stylistic choice too describes Feudal asia perfectly. AI sometimes is a bit disappointing, as it looks like units or opponents are doing things that make absolutely no sense. But for the rest, it's a wonderful RTS game. Whether you want to lay siege to a castle, or build and defend the castle, it's really worth playing.
Great
Great Game
AWLI
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5.8K | 89% | $14.99 | |
| $0 | 0 | — | $24.99 | |
| $1.4M | 2.7K | 88% | $14.99 | |
| $7.8M | 21.1K | 97% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 18.9K | 91% | $9.99 | |
| $6.3M | 6.1K | 76% | $13.99 | |
| $6.3M | 61.9K | 91% | $6.24 | |
| $6.3M | 10.6K | 76% | $19.99 | |
| $6.3M | 5.6K | 75% | $23.99 | |
| $6.3M | 9.2K | 93% | $19.99 |