
Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest 'castle sim' from Firefly Studios. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.3Kreviews | 65% | — | $6.3M |
| $39.99 | 77ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
spoko
It's the classic castle-building Stronghold, but with new mechanics to keep the game fresh. The introduction of Warlords adds extra strategy to the gameplay that gives different approaches, giving you an extra asset to consider conquering, defending, or defending from. Graphics are wonderful, and the stylistic choice too describes Feudal asia perfectly. AI sometimes is a bit disappointing, as it looks like units or opponents are doing things that make absolutely no sense. But for the rest, it's a wonderful RTS game. Whether you want to lay siege to a castle, or build and defend the castle, it's really worth playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 18.9K | 91% | $9.99 | |
| $6.3M | 6.1K | 76% | $13.99 | |
| $6.3M | 61.9K | 91% | $6.24 | |
| $6.3M | 10.6K | 76% | $19.99 | |
| $6.3M | 5.6K | 75% | $23.99 | |
| $6.3M | 9.2K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 5.8K | 89% | $14.99 | |
| $0 | 0 | — | $24.99 | |
| $1.4M | 2.7K | 88% | $14.99 | |
| $7.8M | 21.1K | 97% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Russian*, Simplified Chinese*, Turkish, Portuguese - Brazil +3 more
Hours played at review time, across 823 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very buggy. Doesn't improve on the classic stronghold games in any meaningful way
Sigh... Little to no innovation from all of its predecessors. Same problems. Bad UI, bad AI, bad unit pathing, bad mission design. The campaign content is a joke. Go play Stronghold HD. Its funner. [spoiler]Please just sell the IP already[/spoiler]
Second only to Stronghold Crusader. This is what I'd expect when I hear Stronghold but East Asia. Its far more challenging then the other Stronghold games, more rewarding, and great combat. Cleaner combat (more strategy) and better graphics. Don't forget the rice fields!
Сеттинг прикольный, люблю азию Но с чисто технической точки зрения сделано плохо Игра может просто вылететь, а все не сохраненные данные потеряются и ничего с этим сделать нельзя Так же существует автосохранение, но его нельзя загрузить Крч не хотите сидеть на нервяке и каждые 2 минуты сохранятся, то игра хорошая
Еще одна . Warlords стала региональным strongholdom , тут ушли в эпоху Эддо (как там в японии) Нужно поднимать налоги в одном регионе=опускать в другом ,вообщем тот самый Stronghold только в другой обложке( скажем так альтернативная вселенная) +1000000 Rep, Миска риса за добрый работа и КОШКА жена за ровный дорога)
产业链被大幅度缩短了,仓储空间变得无限大,总的来说,游戏更具竞技性,但它的要塞味不那么足了, 如果以一款即时战略游戏的角度来评价它,它的战术选择还是很丰富的。部分战术的成功实施会带来巨大快感,例如正面战场僵持时,组织上百忍者潜入敌城直接斩首,即时战略玩出了潜行游戏的快感。 刚正朴实的步兵海强推,灵活机动的弓骑骚扰,一击致命的忍者刺杀,非常有趣。
miło i przyjemnie spoko sterowanie
good to play with your friends
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.