
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Been awhile since I've played, but this is one of the best multiplayer games I've ever experienced. If you have a few friends that enjoy fantasy games with interesting jobs that influence playstyles and a hilariously cheesy story, this will be perfect.
FFというよりその辺のアクションゲームと捉えて頂いた方が良いかと思います。 アクションが面白いわけでもなく、ストーリーがいいわけでもない。 でも悪いってわけでもない。 特に印象に残らない感じですね。セールで2200円ですが、うーん。中古円盤の方が安いっぽい。 個人的には1000円ぐらいの価値かなと思います。 軽いゲームな割に綺麗なグラフィックですのでその点は高く評価したいです。 まぁ特にやるゲームもない時に暇つぶしにやってもいいのではないでしょうか
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 2.9K | 86% | $14.99 | |
| $1M | 1.6K | 89% | $14.99 | |
| $1M | 491 | 83% | $49.99 | |
| $1M | 4.1K | 97% | $6.99 | |
| $1M | 1.9K | 91% | $24.99 | |
| $1M | 2.1K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $1.5M | 2.4K | 77% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 887 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played another similar game and people suggested I play this. Nope. The game, apart from the cringy storyline which I didn't care for, as I don't particularly care in any game anyway, is extremely shallow. The combat is basically 3 combos. The Soul Shield is extremely generous offering no challenge whatsoever, the loot is typical rain-upon-you-loot from Team Ninja, the level design is LITERALLY a straight line from A to B in main missions and B to A in side missions. Didn't feel it was worth the money.
Chaos's ass is grass, and I'm the lawnmower
ОХУЕННАЯ ИГРА!
At first, i was very skeptical, because of the many reviews and parodies i saw. But it turns out, Stranger of Paradise isn't the dumb, edgy, chaotic game it is often portrayed as. Well, the main character is edgy, but at least he isn't farming friendship points by fist-bumping his colleagues after telling them off. A shame the plot takes off right at the end As usual with Koei Tecmo, they focus on giving a solid gameplay, very balanced despite the steep learning curve. Graphics are, well, just mid. Level-design is extremely corridor-like, with unrewarding exploration. Sometimes, it even has the audacity to make you look for keys instead of rushing to the exit. Again, we sink under rain and hail of meaningless loots with rarity and levels. It does have filtering and marking options, but sorting is incomplete. Micro-managing those is an absolute waste of time before reaching the end of the first run. But on the other hand, it helps to syngergize the minimum possible when trying other classes. About which, those classes give many, many ways to play the game. With 10 different weapons, you will always find something you like. And with dlc, we can easily reach god-hood. The main issue i have with the game is precisely its dlc. Each gives a few cool boss fights and a few variations in how you play. But you have to unlock these contents by ... replaying all main missions. Three times. While it has potential in hundreds of hour of gameplay, i was quickly burnt-out by the repetitivity. To each their own, but for me, not as bad as many paints it to be
非常好的杰克,使我的灵魂护盾旋转 除了画面外,我个人觉得是最好玩的FF。
先说重点,如果进去帧率低的不要怀疑自己设备,装个specialK启动游戏可以解决,不然是每两秒都掉帧那种 剧情4星,悲情但不刀 画面1星,仁王我都不觉得污染,这游戏你要是显示器饱和度本身就高,全程瞎眼色调,处决我都闭眼的,好比用我爱罗的砂缚柩附魔光污染扣满你眼那种,演出也接近0 玩法友好,全程有队友且他们不容易挂,二十多个职业选择,装备靠打,难度上是仁王只狼的青春版,迷宫都不存在卡关,没有解谜,有不能从这边打开,不太绕的,大部分地图怪甚至可以不打直奔主线,灵魂护盾可当做弹反,面对高攻的闪避收益高,因为有架势条(break槽)但没有精力条随便闪,我没做支线基本后期被一刀就残血了,正面吃大直接无,游戏还是建议云
我和四个影帝队友还有谜语人男友的冒险故事
Do you like Nioh? Do you want to kill Chaos? Then this game is for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.