
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story seems like it might be good but the gameplay is a cluttered, annoying, frustrating piece of trash.
I somehow didn't know about this game until after it came out, and after it did come out, I didn't really look that closely into it. Well I'm glad I finally did, this is an absolutely solid game. Up to 3 players in seemless co op, it's fantastic. Love the combat, def worth looking into.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 2.9K | 86% | $14.99 | |
| $1M | 1.6K | 89% | $14.99 | |
| $1M | 491 | 83% | $49.99 | |
| $1M | 4.1K | 97% | $6.99 | |
| $1M | 1.9K | 91% | $24.99 | |
| $1M | 985 | 87% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $94.1M | 132.1K | 84% | $39.99 | |
| $12.7M | 33.7K | 78% | $19.99 | |
| $3M | 3.9K | 67% | $39.99 | |
| $1.5M | 2.4K | 77% | $24.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.89/day in the week to Aug 4 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dont buy this game until they fix the black screen issue with dlss.
we must defeat CHAOS
This game is the coolest. It looks cool, it feels cool, you're cool
I'm came to KILL CHAOS, Blast Limp Biscuit, and tell Npcs to ♥♥♥♥ off with their ♥♥♥♥♥♥♥♥. I left saying "This is everything God of War SHOULD have been!" ♥♥♥♥ gayass puzzles, ♥♥♥♥ contrived lore, ♥♥♥♥ "Maybe they're just misunderstood, maybe the things people have always known are wrong? 🥺" Punch some ♥♥♥♥ down because you're jacked and then just climb. It gets a LITTLE flimsy at the end and the dollars-to-hour aren't great but its enjoyable. Red Score: +6 You CAN just buy and play it and it works. +1 Slam dunk the enemies into the concrete, curb stomp a Malboro, swing a Behemoth into a wall so hard it explodes +1 Iaijutsu -1 Difficulty is just number bloat +1 Has coop! -1 20~ hours of fun/40 dollars +1 Your equipment actually renders on your body +1 GOOD looking weapons and animation variety Over all 9/10 Game. Solid A.
不愧是忍者作品,优缺点特别明显。 优点:打击感劲爽,动作酣畅淋漓,武器多种多样,难度和节奏非常贴心,最重要的是包含丰富的养成要素。角色建模要颜值有颜值,要身段有身段,尤其本作是和最终幻想制作组合作,妹子相当精致动人。 缺点:剧情莫名其妙,人物塑造缺乏深度,缺乏人文地理环境和氛围感,以及忍者组的看家本事——开着HDR差点把我晃瞎。
劇情神(一定要看到最後),戰鬥爽快,職業多樣化
优化差、光污染、游戏流程短、逆天boss战、游戏中最难的不是boss,而是我们的“高阶提灯怪”
ハッキリ言って最適化がクソ。なぜ誰もツッコんで無いのか謎。 まず3秒動かす度にガクッと一瞬処理が落ちる。そしてPS3レベルのグラのくせしてVRAM10GBも使いやがる。 外部のツールを使用した修正方法もあるらしいが、そっちはマルウェアの報告があり怖くてできない。 正直FFに興味無いが、仁王が好きなので買ったけどどうやら酷い粗悪品を掴まされたらしい。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.