
Join a world where you design, create and pilot your own air sea rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1591 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BUEN JUEGO LO RECOMIENDO BASTANTE, ME DIVERTI MUCHO JUGANDO CON AMIGOS PERO LA VERDAD TIENE UN PROBLEMA MUY GRANDE Y ES QUE SI JUEGAS POR MUCHO TIEMPO EN MULTIJUGADOR EL PROPIO JUEGO SE EMPIEZA A LAGUEAR BASTANTE QUE LLEGA A UN PUNTO EN EL QUE ES INJUGABLE, PIENSO QUE SU UNICO PROBLEMA ES LA MALA OPTIMIZACION, SI ESTUVIERA BIEN OPTIMIZADO SERIA UN GOTY SIN DUDA, ES MUY DIVERTIDO Y MAS CON LOS DLC. POR FAVOR CREADOR OPTIMIZA EL JUEGO.
its really cool and complicated but there is no easy way to clear disasters and there is also no way to easily delete vehicles other than sending them to the garage. These two things are problems for me because I want natural disasters to spawn, but sometimes a disaster is extremely laggy (I don't have a high end GPU) which slows down simulation speed dramatically, Aside from that, its pretty darn good, especially when having fun with community made vehicles.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 43.3K | 90% | $69.99 | |
| $48.5M | 33.7K | 87% | $49.99 | |
| $48.5M | 58.6K | 87% | $29.99 | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $48.8M | 50.1K | 95% | $29.99 | |
| $48.4M | 58.8K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4K | 36 | 61% | $24.99 | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $1.7M | 1.6K | 87% | $19.99 | |
| $230.7K | 408 | 71% | $14.99 | |
| $29.5K | 51 | 88% | $14.99 | |
| $10.6K | 34 | 65% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty good game, takes a bit to learn how to build but omce you figure that out (I recommend youtube tutorials) its a lot of fun, so is just downloading stuff from the workshop, I've yet to play much of the actual campaign but its quite good, the game is a 9/10 just wish there was a bit less stuff behind a paywall.
for people like me i am creative and i love it
Extremly fun but it would be better if the devs will optimise it for worse devices
im gay
BEST GAME EVER, If you dont play your missing out on 25% of life
its fun to play
VERY good uhh i like building boats and trains that are powered by guns so if there is a pirate you can remove them :3
tried to make a 2 man submersible. it worked but only till a certain depth my friend was in the depresurization chamber that filled with water after a leak he drowned i could only hear his body bumping up against the bulk head, and the creaking of the hull as i sunk deeper.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.