
Every day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.5/day in the week after.
About

Genres
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I didn't expect the story to go that .... deep. Simple tasks, simple day by day issues with everything breaking near you and you being all and every role imaginable, but all that wasn't as hard as the story itself which was to say .... beautiful.
i love puzzle games like this. the first puzzle was a little obtuse, maybe another page or two in the manual could assist. other than that, this was a very fun game, and i dig the story. nice work, team
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Russian, Simplified Chinese
| $14.99 |
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| $14.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gioco stupendo, la storia, seppur semplice, trascina il giocatore dall'inizio alla fine. I rompicapi sono complessi da capire ma semplici da risolvere, ho amato il fatto di essere stato lasciato da solo con un manuale e il dover fare tutto da solo è stato molto appagante.
wow this was a RIDE oh my god i never expected to get this sad over it also it made me feel like im in hail mary AMAZE AMAZE AMAZE
Жанр: спокойная адвенчура с головоломками, есть общие черты с поинт-клик и признаки других жанров: выборы в диалогах, необходимость иногда есть и кормить питомца. Смесь, в общем. Сюжет: космический. Первые минуты игрок ничего о себе и сюжете не знает, сразу появляется в небольшом космолете и должен заняться повседневными делами, о которых тоже не имеет понятия. Но скоро выясняется, что главный герой на этом корабле один, если не считать ехидного ИИ по имени Горький (в честь русского писателя, да), с которым хоть поговорить можно, и меланхоличную ящерицу в террариуме. Корабль – не корабль, а скорее маяк, ГГ – смотритель маяка, за плечами у него какое-то травматичное событие, общее состояние унылое, а цели предстоит открыть по ходу игры. Геймплей: игра делится на несколько сюжетных дней, ежедневно нужно идти по списку дел и лечь спать, когда дела кончились (но конечно, скоро что-то пойдет не так). Головоломки довольно сложные. Во-первых, разбираться нужно по наитию, никаких вам обучений, сначала еще ИИ дает подсказки, куда потыкаться, потом надо самому. Во-вторых, они все какие-то для физмата, то в схеме электроцепи разберись, то в двоичном коде, то нужную кнопку среди 50 на панели найди. В игре вообще очень много кнопок неизвестного назначения, и толстый мануал, RTFM. Выбор в диалогах, по-моему, не особо влияет на происходящее, вариативность вообще небольшая как будто. Основа – головоломки и плотный сюжет. Оформление: приятная мультяшная графика, музыка отличная, озвучки в игре нет. Общие впечатления: не ожидала, но это правда отличная игра с классным сюжетом, гораздо более философским, чем кажется. Сложно предсказать, куда дело повернется, реально интересно разобраться и с маяком, и с прошлым ГГ. Тема важная, откликнется у каждого человека. Космо-сеттинг не особо люблю, но тут он топчик. Ставлю рядом с игрой Monolith, она тоже спрятанным космо-алмазом оказалась. 10/10 https://youtu.be/nsyViP8SibQ
Kniffelig aber belohnend
Great experience, personal emotional story and a highly polished and fresh take on the genre. Highly recommended!
This made for a beautiful evening.
A very interesting puzzle game with a strong story. The puzzles are creative and sometimes challenging, especially with the unique mechanic of figuring things out through manuals. Nice visuals add to the overall experience.
Unimaginably dull. If you are the type of person who enjoys constructing Ikea furniture, then you'll love this. When a game feels like work, probably give it a miss.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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