
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $295.3K — a different platform, not this one.
Every day is the same on the faraway Bento space-lighthouse - until a mysterious radio message breaks through. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?
Modeled estimate, not a reported figure. How we estimate →
Stats
Sums Steam only; Epic, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
| 78% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.6M | 274.7K | 90% | $59.99 | |
| $97M | 270.3K | 96% | $19.99 | |
| $83.7M | 466.8K | 99% | $9.99 | |
| $68.9M | 178.3K | 97% | $29.99 | |
| $68M | 127.2K | 94% | $29.99 | |
| $62.6M | 146.3K | 96% | $29.99 |