
Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Discover buried treasures and galactic wonders as you spin a direction for your society, creating limitations and evolutions for your explorers. Alliances will form and wars will be declared.
Like all our Grand Strategy games, the adventure evolves with time. Because free updates are a part of any active Paradox game, you can continue to grow and expand your empire with new technologies and capabilities. What will you find beyond the stars? Only you can answer that.
Stellaris now includes the base game, three expansion packs, and a collection of digital goods.
Stellaris: Chart a vast, procedurally generated galaxy where every star system holds a new mystery to uncover or an alien civilization to encounter. Forge a unique empire: from your first warp jump to galactic domination, you decide whether the universe remembers you as a benevolent pioneer or a relentless conqueror.
Utopia: Unlock the full potential of your empire with this expansion focused on the evolution of society. Whether you're building mega-structures or ascending to a higher plane of existence, Utopia helps you create a future that’s as bright as the stars themselves.
Synthetic Dawn Story Pack: Take command of a Machine Empire and reshape the galaxy in your own image. Will you lead your mechanical creations to peaceful coexistence, or will the rise of synthetic life spell the end for organics?
Humanoids Species Pack: the most-played phenotype now gains more variety with unique civics and a new origin. Along with their own unique ship class, new portraits, and more, there’s never been a better time to explore the future of humanity.
And on top of this, the Digital Collector’s Book, a Signed Wallpaper, a Unique Forum Avatar and Icon!
Every game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome.
With characteristically complex unique planets and celestial bodies, you will enter a whirlwind of spectacles in a highly detailed universe.
Through customization and procedural generation, you will encounter infinitely varied races. Choose positive or negative traits, specific ideologies, limitations, evolutions or anything you can imagine. Interact with others through the advanced diplomacy system. Diplomacy is key in a proper grand strategy adventure. Adjust your strategy to your situation through negotiation and skill.
An eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.
Grow and expand your empire with thousands of randomly generated planet types, galaxies, quests and monsters lurking in space.
Customize your Empire! The characters you choose, be it a murderous mushroom society or an engineering reptile race, can be customized with traits like ethics, type of technology, form of preferred space travel, type of habitat, philosophies and more. The direction of the game is based on your choices.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 197.3Kreviews | 86% | #26 | $279.4M |
| $49.99 | 1.7Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
18吗的 P社
第一局人类至上 第二局人类至上 第三局玩玩罪企 …… 再来一把人类至上
502 hours at time of review, and ive never once even made it to the midgame crisis. this game is so fun to play that finishing a run let alone winning isn't even necessary to enjoy it. they do nickle and dime you on the DLC tho, which is a little frustrating. the game also regularly updates and changes, which i love, but if that's not ur thing that could be an issue (especially considering the steep learning curve it takes to start in the first place)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best CA #18, worst JP #97 · 13 markets collected
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean
| $14.99−70% |
| 901ratings |
| 76% |
| #236 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
圆梦了
一玩玩一天
Downloaded base game and subscribed monthly for the DLC and is worth it!
One of the most immersive games I've ever played. Even before DLCs, it was easy to inject my own lore and plot ideas as if they were really happening. Never play multiplayer on your own, though. They're on a whole other level. overall, a genuine 10/10 game
Good.
狗才玩 汪
The game is challenging and it takes a bit of time to figure out how to keep all the numbers in your economy positive, but as far as civilization games go, Stellaris is pretty fun--provided you manage to avoid annoying the fallen empire right next door (Something not guaranteed to happen but I've been unfortunate enough to have one next to me in all but one or two playthroughs). Something to keep in mind--the history you forge with the civilization you play as, in many cases, can serve as the perfect backbone for an epic story. In my second United Nations of Earth playthrough I was able to successfully claim a chunk of territory, but my military was weak. My neighbor claimed two of my star systems, cutting my territory in two. Eventually I built up my fleet strong enough to take back those star systems--and I took them by surprise, after several decades of planning, preparation, and building. After existing for a long time in peace, I managed to get my fleets up to the double digit thousands... But then a war started, involving someone I'd formed a mutual defense pact with on the opposite side of the Galaxy--the Commonwealth of Man. The attackers came through a wormhole in my territory I had been unable to open, and seized control of several of my systems. At the time my total naval power was probably somewhere under 40K. I beat them back multiple times, losing more and more ships every time, but eventually I was able to push them out of my territory completely. But the damage was done. Even though the war had ended, my economy went into a dive. Minerals, alloys, and energy had all gone negative, and to prevent further collapse, half of my Navy had to be scrapped. I slowly recovered, and eventually figured out how to maximize my energy output. I eventually got invited to join a federation, and, admittedly, I didn't understand how to get friendly fleets to follow me, but I was still able to help them fight the Prethoryn Scourge--I even dealt the knockout blow against the last remaining creatures from the scourge after a fallen empire (that I'll be once again referencing later) decided to help everyone by playing exterminator toward the rest of the scourge. I even got a victory parade back to the shipyard in one of the two systems I had taken back in my second war. The funny thing is by that time the neighboring civilization that had been hostile to me at first was now an ally. Then I discovered a pre FTL civilization. I decided to monitor them--peacefully of course without trying to interfere--but then one of my scientists decided to play God. I had to extract them, but fortunately I got the best outcome and eventually the pre FTL civilization regressed--although the extent of the regression really surprised me. They went from the atomic age back to the Renaissance--and because I felt like I had broken something, during the entire time while they were communicating with us despite their primitive conditions, I tried to advance their society. In the many many years of waiting, other things happened in other parts of the Galaxy. The fallen empire that helped my federation exterminate the Prethoryn Scourge was on a conquering spree. It was going around the Galaxy, conquering one after another of my trading partners. Even the Commonwealth of Man was eventually subjugated. But then disaster struck: The fallen empire went to war against the Federation I was part of. I reloaded a save, and left the Federation just in time to avoid having my entire fleet obliterated in one shot, as had happened last time--and sure enough, they still attacked the federation. It may have been a cowardly decision, but it was the only way I could survive. At that point my total fleet power was probably somewhere on the scale of 80K to 120K, but in the previous save where I was still in the federation when the war started, I sent my fleets to a system directly bordering my territory owned by the fallen empire, and got instantly destroyed. As I stood back and watched my former allies fall, unable to do anything, I Terraformed worlds, kept researching technologies, and improved the planets I already had. I eventually got the option to research jump drives, and I took it. It actually helped me cross the distance by hopping entirely over the sections of their territory that I now could not enter. I managed to establish a colony on a terraformable planet far away from my main territory about a third of the way around the Galaxy. A civilization that was a former member of the Federation I was once part of was defeated in war, and they asked if they could be my subject for protection. I accepted the offer, and eventually allowed them to vote independently from me in the galactic community. Their fleet was missing in action, but when it returned, it was around 120K. I had started building mine up to the point where it was almost at 200K, with a portion of it in the lone system a third of the way around the Galaxy. By this point I was getting either three digits or even four digits of extra energy per month. The pre FTL civilization I was in contact with eventually became spacefaring. I ceded control of the system to them, when they reached their early space age and eventually developed their own hyperdrives. I was cutting my own territory in two by doing that, but by that time I already had jump drives, and they were friendly to me and had their borders open to me, so it didn't really matter. Unfortunately, they were the ultimate example of being boxed in--I can only imagine how I would have felt at that point if our situations were reversed. Eventually things got to the point where nearly every other civilization in the Galaxy was either a subject of the Fallen Empire, or was in the process of being destroyed by them, with the exception of my United Nations of Earth, the young civilization I'd been in contact with since the beginning of their second Renaissance, and the moderately powerful other civilization that asked to be my subject. There was still one or two small civilizations whose borders were still open to me, but nearly everyone who was controlled by the fallen empire had their borders closed to me. Because there was a narrow patch of systems that belonged to someone who would still let my ships enter, I was able to jump there, and then jump across another stretch of impassable territory to one of the few remaining unowned star systems--and since it was close to the capital world of the fallen empire, let's just say this was part of a plan I had been devising... I was eventually able to claim the system, but I unfortunately discovered that my jump drives couldn't quite reach the capital system of the Fallen Empire. At that time, I'd been considering the possibility of secretly supporting uprisings of other neighboring civilizations, and leading a desperate rebellion against the fallen empire. I was hoping that by establishing control over the lone star system as a forward operating base, I would be able to launch a surgical strike right into their capital, with the plan being to hit them where it hurts and give the rebellion a chance. I was eventually able to discern that the defenses in their capital system were probably enough to crush my entire 240K fleet like a bug--after all, during the time when my former Federation partners were being wiped out, the Fallen Empire already had a dozen fleets with a million with 2 million fleet strength each. The rebellion didn't happen, and eventually the save was invalidated by an update, but in my mind, the story should have concluded with a desperate plan and an impossible struggle to overthrow the fallen empire, that ended with their former subjects from a dozen civilizations remembering the United Nations of Earth as the ones who had given them hope in their darkest times, and eventually a chance for freedom. Getting good at this game takes practice, and I'm still not there yet... But once you are, you can write your own epic.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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