
SteamWorld Build is a casual city-building and dungeon-management cross-over set in the SteamWorld Universe, where you build and manage a town on a dying planet. You'll need to balance resources, construction, and exploration to its depths to ensure your town's survival and eventual escape.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 1.8/day in the week after.
About
Break ground on a new frontier as the planet dies around you…
The world is ending and you need to escape! Thankfully Astrid knows there is untapped technology deep in the mines that can help you. But in order to get to it, you’ll need to grow your Steambot town, manage your resources, open your mines and explore the shadowy depths below. Have you got what it takes to escape this crumbling rock?
SteamWorld Build is a casual city-building and dungeon-management cross-over set in the SteamWorld universe. It offers a unique and accessible entry to both genres, alongside charming hand-drawn art and a delightful soundtrack.

Intuitive City Building: Easily construct and manage your city with simple controls and a user-friendly interface.
Dungeon Exploration: Navigate hand-crafted mines, overcome puzzles, and claim valuable treasures. But beware! Dangers lurk in the darkness.
Strategic Resource Management: Balance your resources to ensure your city thrives and your residents stay productive.
Charming SteamWorld Aesthetic: Immerse yourself in the beloved SteamWorld universe with its distinctive art style and whimsical characters.
Relaxing Gameplay: Enjoy a laid-back yet fulfilling experience with four difficulty levels, five base maps, and six additional themed maps to explore, including:
- Jingle Bolts
- Dorado Quest
- Mechanical Meadows
- Crash Site
- Steam Wave
- Skull Valley
- Steam Fright
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 2.3Kreviews | 85% | — | $278.9K |
| $29.99 | 2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great casual city builder Pros: - Fun and addictive mix of Anno and Dungeon Keeper - Full controller support - Cool art style and music - Runs perfectly on Steam Deck Cons: - Not very challenging - Low replayability
Коузи игра про копание шахт и строительство города. Я залип. Вот только конец меня немного смутил, потому что всё нажитою тобою добро и робо-жители твоего города подлетают на воздух вместе с планетой. Или я чего-то не учел? Вот что значит жертвенность...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish, Traditional Chinese +1 more
| $29.99 |
| 483ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
之前用XGP已经全成就过一次了 这次重温依然非常耐玩 地面是纪元玩法 地下是地下城守护者玩法 不过都比较轻量级 每次通关一个地图还能解锁地标建筑 为下一局提供增益BUFF 好游戏值得一试 就是修路和砍树的成就比较烦人得熬时间 ================================================== 主观评分:7/10(可圈可点)
I have 136 hours in a game that takes maybe 10 to complete, like, come on. If you're reading reviews you want to know if the game is good. Answer: Yes. Cool? Cool, buy it.
[H2]First Impressions[/H2] [I]SteamWorld Build[/I] is a charming city-builder that combines relaxed settlement management with underground mining and exploration. Its colorful art style, satisfying progression, and accessible mechanics make it incredibly easy to sink hours into. While it doesn't reinvent the genre, it successfully blends city-building with resource management, creating a fun experience that's easy to recommend to both newcomers and veterans alike. [H2]Overall Rating:[/H2] 8/10 🌟 [HR][/HR] [H2]Graphics and Visuals[/H2] [✔️] 🎨 [B]Beautiful Art Style[/B]: The hand-drawn visuals are subtle and appealing. Every building, citizen and environment is full of personality, making the world feel lively and inviting. [✔️] 🌎 [B]Distinct Biomes[/B]: Each map introduces different environments and layouts that keep the campaign visually fresh while encouraging different building approaches. [✔️] 💻 [B]Excellent Performance[/B]: The game runs smoothly even with larger settlements, providing a polished experience with very few technical issues. [❓] 🎨 [B]Simple Presentation[/B]: While charming, if you're looking for highly detailed or realistic graphics, you may find the visual style a little simplistic. [H2]Gameplay & Mechanics[/H2] [✔️] 🏗️ [B]City Building[/B]: Building and expanding your settlement is intuitive and rewarding. Managing housing, production chains and citizen needs creates a satisfying gameplay loop without becoming overwhelming. [✔️] ⛏️ [B]Underground Exploration[/B]: Digging beneath your city to gather resources while defending against enemies adds a unique twist that separates this game from traditional city-builders. [✔️] ⚙️ [B]Balanced Progression[/B]: Unlocking new buildings, technologies and upgrades happens at a comfortable pace, constantly giving you new goals to work towards. [❌] 🔄 [B]Limited Complexity[/B]: Experienced city-builder players may find some systems too simple, lacking the depth found in more hardcore management games. [❌] 📈 [B]Difficulty[/B]: Once your production chains are optimized, the game rarely presents major challenges, making the late game feel relatively easy, even on harder difficulties. [H2]Content & Replayability[/H2] [✔️] 🌍 [B]Campaign Variety[/B]: The campaign introduces new mechanics gradually, keeping each chapter engaging. [✔️] 🔄 [B]Relaxing Replayability[/B]: The different maps encourage you to replay the game simply by offering completion landmarks that grant you global bonuses on different playthroughs. [❌] 📚 [B]Limited Endgame[/B]: After completing the campaign, there isn't a significant amount of additional content to keep you invested for dozens more hours. [H2]Pros & Highlights[/H2] [✔️] 😊 [B]Relaxing Experience[/B]: The game strikes an excellent balance between being engaging and relaxing, making it perfect for casual gaming sessions. [✔️] 🎵 [B]Soundtrack[/B]: The cheerful western-inspired soundtrack complements the game's atmosphere perfectly without becoming repetitive. [✔️] ⛏️ [B]Unique Gameplay Mix[/B]: Combining city-building with underground mining creates a gameplay loop that feels fresh and constantly rewarding. [H2]Cons & Drawbacks[/H2] [❌] 🎮 [B]Limited Challenge[/B]: Once you understand the game's mechanics, managing your settlement becomes fairly straightforward, reducing long-term difficulty. [❌] 🔄 [B]Short Campaign[/B]: Completing the campaign doesn't take very long compared to other city-builders. [❌] 📉 [B]Light Management Systems[/B]: While accessible, some production and economy mechanics lack the complexity that genre veterans may be looking for.
it's okay for the first chapter, there is only 4 level which it consist of 1 level for town and 3 levels for cave where you do the diging. The problem comes after we finished the first chapers where we do another chapter which it on different map, it practically the same with previous chapter which make it didn't add values. Lucky got the game at very cheap price. Want to give 3 stars, but Steam only support recommend or not and it fall to not recommended.
Great game. It's a little city building, a little RTS, and a little tower defense all skillfully combined into a fun little game.
Recommending, but I would give this one a neutral rating if I could. While high quality art and animations the gameplay can be frustrating and each map is exactly the same. Above ground you have to manage a town of citizens of different types. Your income is based on their happiness. This causes you to potentially fall into a vicious spiral I've seen in many base builders. Don't have enough of a thing -> People are unhappy you get less money -> With less money you can't make the thing to make them happy -> They get more unhappy -> You get even less money -> etc. To break the cycle you have to sell whatever you DO have in an attempt to get enough cash to stop the bleeding. Meanwhile, underground, you're sending out workers to dig, fight monsters, and build resource gathering machines. There are three levels each with more monsters and complexity. This turns into frustrating pattern of monsters coming and inevitably destroying something so you have to rebuild it or repair all your weapons. Your workers also flee at the mere sight of a monster, so while a mechanic may be 75% finished in repairing a turret that could kill the monster, they gtfo and it goes back to 0%.
Viciante igual droga, muito bom mas o end game dele acaba sendo só ter que esperar pra encher o foguete. Tirando isso, muito pika
SteamWorld Build war mein erstes Spiel der "SteamWorld"-Spielereihe. Mir hat das Spiel an sich sehr gefallen. Das hat vielleicht auch etwas damit zu tun, dass ich Städtebauspiele liebe, haha. Besonders gut hat mir der Mining-Aspekt gefallen, also dass man in die Mine gehen muss und dort seine Produktion aufbauen muss. Das hat dem Ganzen eine super Abwechslung gegeben. Leider muss ich aber auch die geringe Anzahl an Gebäuden erwähnen, wodurch das Spiel insgesamt sehr kurz ist. Sprich: Man ist sehr schnell durch und hat alles gesehen. Die knappen 50 Stunden, die ich in dem Spiel habe, kommen durch das Holzfäller-Achievement. Wenn man das weglässt, ist man in ca. 10–15 Stunden mit dem Spiel durch. Schlussendlich empfehle ich das Spiel, aber auch nur, wenn es im Angebot ist, da die 24,99 € für das Gebotene doch etwas zu viel sind. Für alle Achievements sollte man zwischen 40 und 50 Stunden einplanen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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