
SteamWorld Build is a casual city-building and dungeon-management cross-over set in the SteamWorld Universe, where you build and manage a town on a dying planet. You'll need to balance resources, construction, and exploration to its depths to ensure your town's survival and eventual escape.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 12 → 1.8/day in the week after.
About
Break ground on a new frontier as the planet dies around you…
The world is ending and you need to escape! Thankfully Astrid knows there is untapped technology deep in the mines that can help you. But in order to get to it, you’ll need to grow your Steambot town, manage your resources, open your mines and explore the shadowy depths below. Have you got what it takes to escape this crumbling rock?
SteamWorld Build is a casual city-building and dungeon-management cross-over set in the SteamWorld universe. It offers a unique and accessible entry to both genres, alongside charming hand-drawn art and a delightful soundtrack.

Intuitive City Building: Easily construct and manage your city with simple controls and a user-friendly interface.
Dungeon Exploration: Navigate hand-crafted mines, overcome puzzles, and claim valuable treasures. But beware! Dangers lurk in the darkness.
Strategic Resource Management: Balance your resources to ensure your city thrives and your residents stay productive.
Charming SteamWorld Aesthetic: Immerse yourself in the beloved SteamWorld universe with its distinctive art style and whimsical characters.
Relaxing Gameplay: Enjoy a laid-back yet fulfilling experience with four difficulty levels, five base maps, and six additional themed maps to explore, including:
- Jingle Bolts
- Dorado Quest
- Mechanical Meadows
- Crash Site
- Steam Wave
- Skull Valley
- Steam Fright
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 2.3Kreviews | 85% | — | $278.9K |
| $29.99 | 2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Viciante igual droga, muito bom mas o end game dele acaba sendo só ter que esperar pra encher o foguete. Tirando isso, muito pika
SteamWorld Build war mein erstes Spiel der "SteamWorld"-Spielereihe. Mir hat das Spiel an sich sehr gefallen. Das hat vielleicht auch etwas damit zu tun, dass ich Städtebauspiele liebe, haha. Besonders gut hat mir der Mining-Aspekt gefallen, also dass man in die Mine gehen muss und dort seine Produktion aufbauen muss. Das hat dem Ganzen eine super Abwechslung gegeben. Leider muss ich aber auch die geringe Anzahl an Gebäuden erwähnen, wodurch das Spiel insgesamt sehr kurz ist. Sprich: Man ist sehr schnell durch und hat alles gesehen. Die knappen 50 Stunden, die ich in dem Spiel habe, kommen durch das Holzfäller-Achievement. Wenn man das weglässt, ist man in ca. 10–15 Stunden mit dem Spiel durch. Schlussendlich empfehle ich das Spiel, aber auch nur, wenn es im Angebot ist, da die 24,99 € für das Gebotene doch etwas zu viel sind. Für alle Achievements sollte man zwischen 40 und 50 Stunden einplanen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Polish, Traditional Chinese +1 more
| $29.99 |
| 483ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 109 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is like a lukewarm recommendation. There's a lot to like about this game, it's light and fun and rolls out the advancement tree at a pace where there doesn't seem to be an overwhelming amount to do at any given time. That said there are some odd game choices, like there are things you need that you just have to buy to keep your citizens happy, you can't find them in the world, which feels strange.
Good concept; City builder + mining. You city supports your mining, and you need mining to grow your city. It is a casual game, so it is pretty easy. The big con is there is no real game depth; this is not Craft the World (mining) or Anno (city building). I have hundreds of hours in the above games, 15 in this one. The first map takes about 7 hours. The next map is bigger but all the same concepts apply; bigger city, more miners, more buildings
Overall nice little game, quite easy relaxed playthrough. you can max out achievments in around 30 hours
As someone who has never actually played any other Steamworld games, you can expect my surprise when I heard they were making a builder game. What little I know of Steamworld is that they mainly have stuck to more mainstream genre's such as RPG, Metroidvania and tactical, so coming into this I was very much curious as to how this was gonna turn out, and since I love me some building games you can bet I was going to be pretty cautious on a dev not exactly know for this genre to try their hand at it. In short, I was pleasantly surprised! But in long... Well I guess read the rest. Steamworld: Build is a mix of both a city builder and a base builder game. Apparently set in the events after Steamworld: The dig 2 or something, a father and daughter find a mysterious character simply named "The Core" who tells them that he has knolage of antient tech to help the inhabitance get off the desert west world and to their true home in the stars. But to do that, they have to build a town and dig deep underground. Steamworld: Build is made up of 2 core gameplay parts. On the surface, literally, is the town. If you have played the ANNO games then TADA, it’s just that. For what is supposed to be a more casual game, I would say that ANNO’s city building style is pretty perfect for that. No need to manage traffic or walkers, it’s not very overly complicated and there is still a decent amount of complexity that is easy enough for new players to understand while still scratching that itch more experienced builders want. Most importantly: everything sure does look swell! It’s really hard not to fall in love with your town at first sight. All the buildings have such wonderfully wacky and whimsical detail and animations to them. My personal favorite is the sand shifter that literally hurls rocks to big for the shifter across the map. Even the decor, as purely decoration as it is, still have a ton of personality and fun to it that really entices you to put them down despite it doing nothing. Undernieth it all though is the mine. Literally, I promise though this will be the second to last pun. The mine plays like a base-building game similar to that of Dungeon Keeper and War For The Over World, but much simpler. There are 4 rooms you can build to attract either Miners who mine, (woah!) Prospectors, who can harvest resources, Mechanics who can build buildings, turrets and heal, and Guards who shoot anything that moves. The mine isn’t just something you can ignore. Not only is it part of progressing the game, but resources that you need to upgrade your town are also down there. Logistics play a big part as you’ll either need enough prospectors to move everything around or build conveyor belts. Digging out to large of an area can result in cave ins so making sure you have supports, or just not digging up the entire place is important to watch out for. But the thing you need to the watch for the most are the creepy crawlies and other things that lurk below that really like to eat your guys. Properly placed turrets and outposts can really help protect your operations and keep everything smoothly, or better yet, add a perk! One of the last mechanics of the game is perks. All service, industry, and miner buildings can have a perk applied to them for the cost of rubies that you can find in the mine, from tumble weeds, or buy a large bit of cash from the train. Most are pretty generic and only a few actually apply to very specific buildings, but the boost is very noticeable. From needing less to producing more or even giving your miners some new equipment perks are a very important thing to consider and fun to mix and match. But if you don’t, that’s ok because despite this game having you dig into the depth of the earth it’s honestly pretty easy. I covered this a bit, but the city part is simple. Even on hard balancing your budget and resources is pretty simple. I rarely had moments where I couldn’t keep up with any demand and moving things around is free. The mine is honestly a bit disappointing. It’s only 3 levels and the first level has no real challenges, and well none of them do. Even when enemies finally show up, they are pretty easy to deal with, and turrets do a good job of keeping everything at bay. Each level adds new threats and unlocks new stuff, but since it’s only 3 levels once you unlock everything, there isn’t anything left to really challenge you and but your skills to the test. You also don’t really need to do anything with the mine buildings either. No putting down items, no lockers, just build the room big enough to attract more people and you’re done. It kind of sucks too because some perks for guards are required to progress which I think could have been handled better by just making it something you place down instead of a perk. Then you beat the game and get a reward! There are multiple maps to play on, each with it’s own lay out, and if you beat the map you unlock a special building to use on your next playthrough that gives you some pretty game breaking perks such as roads no longer needing resources to build or upgrade which gives some nice replayability. Steamworld: Build took me about 10 hours to finish the main story. I loved every minute of it. It’s a simple game, but at no point did I ever, not feel engaged. This game is an honest perfect jem. If you play this game and hate it in any aspect, you honestly, must be heartless. It’s so enjoyable! You cannot hate this game. I think it’s impossible to hate this game. I really can’t recommend this game enough. It’s so simple of a game, but it doesn’t feel stupid. I just don’t know how else to praise this game. So I’ll end it there. 10 outta 10! Would recommend.
had to bite through the first 15 minutes a bit, but had great fun after.
非常好玩,让人上头。缺点就是建筑多了分不清谁是谁,建筑物个性化不突出,但是这么便宜要啥自行车
After 13 hours and 79% of the achievements, I have beaten the tutorial and also reached the end credits
Very fun game i recomend it its story is very intresting
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $360.4K | 419 | 59% | $19.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $897.5K | 1.3K | 62% | $24.99 | |
| $252.1K | 411 | 78% | $14.99 | |
| $37K | 139 | 94% | $6.99 | |
| $18.4K | 51 | 82% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $278.8K | 896 | 87% | $9.99 | |
| $278.7K | 5.3K | 83% | $3.99 | |
| $278.7K | 1.1K | 71% | $9.99 | |
| $279.3K | 2.1K | 85% | $4.99 | |
| $278.4K | 4.5K | 99% | $3.99 | |
| $278.4K | 1.3K | 77% | $7.99 |