
Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 31 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stationeers puts you in control of the construction and management of a space station to run by yourself in single player, or online multiplayer with your friends. Complex atmospheric, electrical, manufacturing, medical, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is designed for hardcore players who want a game that is systems oriented. Full utilization and optimization of these complex systems will only come from great knowledge and practice. The game presents a variety of science-based survival problems that you must address. Resource and time pressures will drive your initial designs, but the demands of a thriving station will guide you later.
Construction system rewards well-designed architectural, atmospheric, and electrical plans.
Atmospherics system for temperature, pressure, combustion, gas mixtures, water, and fire.
Physics on dynamic items in the world such as wall fatigue and explosive decompression.
Dangerous environments to explore & develop including exotic planets, and asteroid belts.
Deformable voxel terrain on worlds and asteroids that enhances mining and exploration.
Construct complex factories using machines, conveyors, and computers.
Ubiquitous logic system to automate every aspect of your base.
Write programs using Integrated circuits & assembly code to automate your systems.
Farm livestock and grow plants as a integral part of the station’s ecosystem.
Many aspects of the game offer full modding support via the Steam Workshop.
Designed from the ground up for multithreading to improve performance + scalability.

Space is empty and the planets are unforgiving to human life. You and your friends initially must decide how to meet your basic needs. Longer term, you will need to engineer solutions to power, heat, resource, and atmospheric problems. Build the most efficient systems you can by utilizing machines and programmable computers to develop automated systems.

Whether on a distant lonely planet, or deep inside an asteroid field, you control every aspect of building & running your station. Harvest nearby resources and use a wide range of tools to construct the ultimate station. Everything your station requires will be built and managed by you and your friends.

What do you do with all that ore you mine? Process it through machines and turn it into goods for more construction of course! There are lots of specialist machines to build and configure such as smelters, sorters, centrifuges, stackers, conveyors, fabricators and more.

Our robust, thriving community has been sharing their creations with us through the Stationeers Steam Workshop since 2017. Join us and build the future of tomorrow... today!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 902 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un juego que llena un nicho complicado, el de realmente construir algo que funcione, tu dispones del cableado y la logistica interna, para muchos este un esfuerzo inecesario y prefiriran que todo pueda ser soldado con una herramienta y transporte energia sin mayor limite de capcidad, o que las transportadores lleven todos los materiales sin problemas de temperatura o presión como en space engineeers, por otro lado presenta una mayor libertad de construcción que un modelos detallista como "my summer car" donde puede construir algo que funciones, sin que necesriamente olvidar reconectar el sistema de frenos signifique tu ruina. posee varios sistema redundantes y con interacciones similares, lo que permite usarlos de acuerdo a la necesidad, interes o capacidad del jugador, puedes usar una consola para construir un airlock, o usar chip logicos, o usar el IC10 y programar para obtener el mismo resultado. de igual forma puedes sus el sistema hidroponico manualmente, autommatizarlo, o incluso mejorar genticamente las planta para tener cultivos mas resistentes o productivos, pero nada de eso el obligatorio. Un punto negativo que se puede mencionar es que, como en muchos juegos de simulación poseen, es la falta de un objetivo claro, no hay cuotas de productos para enviar, piratas o zombies espaciales de los que defenderse o combate con otros jugadores por ahora, y realmente me gustaria PVE y PVP, aunque por ahora tengo bastante en jugar PVH (Player Vs Himself [el mismo]) ya que las mitad de las mezclas de combustible que preparo terminan en "Rápidas reacciones exotérmicas autosostenidas" y aprender a sobrevivir a mi propia incompetencia es una experiencia enriquecedora y adicitva para mi en este juego. SI bien la mitad de mis problema podrain resolverse consultando video o la wiki externa, resolver un problema, que tu mismo creaste, sigue siendo un parte muy interesante del Juego.
Media

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| $2.3M | 2.3K | 63% | $29.99 | |
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| $107.5K | 308 | 74% | $9.99 | |
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| — | 0 | — | — | |
| $6.3M | 5.6K | 75% | $23.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese*, Traditional Chinese, Italian, Czech +4 more
Hours played at review time, across 906 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я оказался слишком тупым для этой игры
Von wegen deutsche Sprache. Build a Generator. Build a Flächenleistungsregler. Very großer Quatsch!
Fantastic if you have autism
I actually got this game back in like 2019 or something? Started a world, it was very very confusing with not any tutorial, just dropped to the moon with only the F2 instructions when I had no idea how to even move stuff in inventory and holding things in hand. Was very young back then so I just gave up before two hours and refunded it. Fast forward to 2026, found an interesting video by Largely Unemployed where he's surviving 100 days on Brutal start on Mars, now that I'm a comp-sci student, the programming interested me and here I am after a couple of days of playing with the same Brutal Mars start having grown potatoes in a temp-controlled greenhouse with a tower of auto-tracking solar panels. Currently working towards harvesting martian gas for stuff I guess haven't decided. I have to say that it's a much much better experience now with a tutorial and all. I have to say that young me was very stupid to refund it. making me buy it twice. Definitely not for everyone but if it's for you, you will sink many many hours to making a system that will inevitably fail on first start-up making you scratch your head at 2 AM on why when you're sure you've one everything correctly, only to realize you failed to screw the IC housing correctly and it's pointing to a different thing entirely.
It's like Oxygen Not Included, except I'm the stupid dupe. Runs great (even on Linux), wide open sandbox to do whatever you feel like. I'm not super far in, but it scratches that space survival sim! It's quite a bit more involved than other games, and the controls take a little bit of getting used to but once you do it's smooth sailing, at least until the power runs out and you're stuck in your vacuum airlock without a crowbar.
Absolutely one of the best games to ever be created. I’d easily play 50$ for it. Please keep developing this! I’d even donate if yall had a page for it!
[h3]Главный враг в космосе - разработчик.[/h3] Здесь действительно можно кайфовать в процессе обустройства базы, потому что это не только эстетически-творческий, но, в большей степени, инженерный процесс, в котором каждый этап представляет собой головоломку. Космические тела - сферические, разрушаемые. С разными условиями на их поверхности и разными подходами в тактике выживания. Газы распространяются по объему, меняют агрегатное состояние при конкретных для них условиях и по-разному нужны и полезны. Вам нужно дышать воздухом правильного состава, поддерживать давление и температуру, удовлетворять другие требования организма. И нужно уметь делать всё автоматизированным, возобновляемым и стабильным, чтобы в какой-то момент прогресс не был потерян из-за истощения ресурсов или по недосмотру за каким-либо показателем. И хоть изначально кажется, что это всё сложно и перегружено, но по факту ощущается достаточно размеренно, т.к. игра прощает ошибки и оставляет возможность манёвра. Так это и ощущалось на Луне, но потом... [h3]Умереть от удушья даже при правильной смеси газов[/h3] Во-первых, игра использует свой уникальный подход при работе с инвентарём, строительством, [i]симуляцией[/i] природных явлений. Но обучения в игре нормального нет. Если вы не понимаете заранее что такое кПа, кто такие Кельвины и почему воздух состоит не только из кислорода, то игра вам не поможет. Более того, даже если вы понимаете, иногда она будет писать температуру в Цельсиях, иногда - в Кельвинах. И нужно понимать где и какая единица используется, иначе ничего работать не будет. Казалось бы - загугли, если что-то не понимаешь. И, да, уроков - тьма. Но...они сделаны 5 лет назад, 1 год назад и т.д. А игра с тех пор катастрофически изменилась и ничего не будет работать. Во-вторых, [i]симуляция[/i], как оказывается, работает не по привычным законам физики, а по законам разработчика. Скажем, фазовый переход в игре не работает так, как в жизни. Вы [u]не сможете сделать кондиционер/холодильник[/u] как у вас дома. Просто потому что в игре вещество при переходе из сжатого состояния в газ не охлаждается. И ваши реальные знания тут вообще не пригодятся. Хотя сам переход в игре реализован, но без этой крайне важной составляющей. Также газ в контурах охлаждения/нагрева не циркулирует. Т.е. у вас с одного конца трубы стоит охладитель комнаты, который за счет потребления электричества охлаждает воздух, но нагревает газ в трубе, далее эта труба уходит на "улицу" и, например, излучением, тепло от этого газа выпускает в космос. Второй конец трубы запаян и никуда не ведёт. И самое приятное, это тот факт, что на Венере, например, вы не можете излучением убрать тепло из газа, пока...газ не достигнет температуры атмосферы планеты. Серьезно? Т.е. на Луне и Венере разные законы физики. И они не совпадают с реальными. По итогу такие глупости и условности приводят к тому, что ты можешь пару часов продумывать что и как сделать, потом отработать устройство на Луне, начать выживание на Венере и жидко обделаться. Еще пару вечеров пытаешься разобраться в чем же ты ошибся и потом узнаешь, что это тут не работает по велению разработчиков. По итогу твои смекалку, идеи и энтузиазм сливают в унитаз, как и потраченное время. В-третьих, игра не предлагает какой-то цели, задач, требований. Ты достигаешь беспроблемного автономного существования и можешь делать что хочешь. Но только если ты сам придумаешь "что". В-четвертых, игра всё же много где кривая, с невысоким QoL. В "станциопедии" поиск на английском, в крафтилках - на русском. И ты постоянно щёлкаешь раскладку. При копании поверхности на планетах с атмосферой в вырытой яме возникает вакуум, из-за чего туда резко засасывает тебя и может разбить скафандр. Много разного инструмента, который постоянно надо брать в руки поочерёдно. Почему бы не сделать пояс, с которого самый нужный инструмент бы брался автоматически? Те же кусачки, отвертка. И такого очень много в разных местах. Как итог, вас может задушить именно странная логика физических процессов в игре и куча мелких бесячих моментов, а не состав воздуха. [b]По итогу "положительно", но на тоненького...[/b]
Great potential, but far too many UI interactions for simple things. IE having to actively swap from inventory to your hands is just too much. The user experience is horrible. The core of the game is great, but I noticed I couldnt play for more than 20 minutes at a time due to how tedious every interaction is. Have a panel you want to open? Drag a crowbar from your toolbelt to your hands, then open it. Then swap it with a screwdriver to tinker some more. (and then drag it back to your inventory) I've read the UI is suppose to work this way because of 'realism TM', now tell me, when was the last time you used a crowbar to open a panel in your house? And being the owner of a real life toolbelt I can tell you, using something from my toolbelt is not nearly as time consuming or as cumbersome as it is in this game. TL;DR Far too tedious and time consuming UI to be fun.
UX is terrible. I bought it. Loaded it. Started the tutorial. Spent 5 minutes trying to use a welding torch and finally gave up. It's probably one of the clunkiest games I've ever played, and I've been gaming since the Commodore 64 era. Seriously, this seems like a really great game, but please, re-evaluate the user interface and QoL. I hope the dev isn't so "cooked into" their idea of the user interface that they ignore all the QoL reviews here turning new users off. I may give it another chance after it full releases but for now, I'm done with it. EDIT: So, I went back and this time managed to complete the tutorials. I started a new game and played a bit. I'm afraid I hold by my previous review. Just like Star Citizen, the UI ruins the game for me. I didn't feel like I accomplished anything satisfying there on Mars, making my basic shelter. I didn't get the same feeling I got building my first assembly line in Satisfactory, or my first habitat in Planet Crafter, or even the feeling of pride in making a basic base in Minecraft. It felt tedious, klunky and empty, and I felt as if I just placed a bunch of basic assets with a ton of extra steps. I shut down. It's not my game. If I compare it to Minecraft, it's the mod Gregtech. Very detailed, wonderfully complex, but beyond frustrating, lacking all elegance in it's execution. Some people love this style of play. For them, I recommend this game. I'm not one of them I'm afraid and if you're like me, I still do not recommend this one. I won't refund it. The developer deserves my purchase. Perhaps I should have watched a "let's play" style video on YouTube to see what it was all about. Maybe I still will and give it another try some day.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.