
Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
📎Игра мне понравилась, в игре отлично проработано выживание и собирание. Мне понравилось, хотя у игры много минусов, и если посмотреть на нее объективно, можно понять, что игра устарела. ➕➕➕ Атмосфера и выживание: В игре оно сделано очень хорошо, это самый большой плюс игры. Зомби повсюду, их много. Персонажи могут болеть, так же грустить, ссориться и умирать навсегда. Развивать и строить базу очень интересно, баз в игре довольно много, около 7-8. И каждая уникальная. Можно строить на базе медпункт, столовую, мастерскую, спальню и т.д. ➕➕ Персонажи: в игре нет главного персонажа, можно играть почти за любого. Нужно искать группы выживших и принимать их к себе на базу, чтобы легче было выживать. Действительно ценишь людей, и каждая смерть будет переживаться грустно, так как в игре падает командный дух. ➕ Боевая система и исследования тоже сделаны довольно хорошо. Разнообразие оружия большое, все оружие ломается. Главный герой во время убийства зомби устает, поэтому нападать одному на толпу очень опасно. Как я уже говорил, надо искать ресурсы, стройматериалы, еду. Загружать их в машины (в игре их тоже много, и они очень эффективны против зомби). ➕ Графика: в игре мне понравилась, даже сейчас она довольно красивая и приятная, отлично передает атмосферу ✨ 🌀 Режимы игры: их 3. Первый - обычная игра, где мы обычные гражданские и хотим уехать из города. Второй - бесконечный режим, где надо переходить с уровня на уровень, при этом растет сложность. Третий - мы играем за военных в маленьком городке, мы спасаем ценных людей, чтобы победить вирус. Все режимы довольно интересные, и мне они понравились. ➖➖➖ Технические моменты, нелогичность: вот тут начинаются минусы. Во-первых, ботики очень глупые: они могут застревать в текстурах, могут стоять на месте и ничего не делать, могут стоять рядом с машиной, но не заходить. Также машины могут ударяться об воздух. Также бесит, что в игре абсолютно бесполезны дробовики, то есть в них вообще нет толка, так как в игре ужасная механика: ты можешь хоть 10 раз выстрелить в зомби в грудь, и он не умрет, а от выстрела в голову зомби умирают с первой попытки. Это вообще нереалистично. Так же игра фризит. ➖➖ Достижения: в игре они неинтересные, и надо заниматься тупизмом, чтобы некоторые из них получить, из-за этого я не решился проходить игру на 100%, хотя желание было. 📝В целом я могу советовать эту игру, она довольно интересная, но объективно она устарела и она может очень сильно бесить. Спасибо разработчикам за интересный опыт!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this until I knew the map like the back of my hand. I loved the story and plot twists. The ability to choose your home and invite who you wanted into your "family", this is what a zombie survival game should look like. Hope to see more of this in future titles.
no chinese
S H I T E
A few years ago, I booted this up with zero brain cells for resource management or zombie survival. The result? I successfully got my entire community wiped off the face of the earth within the first hour. I permanently banished the game to my Steam library depths and never touched it again. Fast forward to today: I'm now hopelessly addicted to open-world zombie survival games, so I decided to give it a second chance. BOOM. Turns out, this game is an absolute hidden gem and I was just clueless back then. I deeply regret not giving it the time of day. Two hours into my new run and I am completely hooked. 10/10 - Will aggressively continue looting everything in sight. OMW to buy the second game... and the third one whenever it drops (and goes on sale, obviously).
I remember stumbling across State of Decay by watching someone online play it. The gameplay looked like something I would like so when I got a gaming computer up and going I got the game and instantly dove into the game. I found that I absolutely love the game and the different components to it. Building your base up and helping out the different survivors, both story related and just random spawned enclaves, was great. The permadeath really made a huge factor in my playing style too because I'm not someone who likes to lose my team. The aspect of the game that makes it the first installment of the SoD games is the glitchy appearance as well as some of the glitches that can happen in the game. The one glitch that I absolutely hate, and it has happened in every run that I've done in the game, is I always somehow end up getting a zombie or two wedged or stuck under the Wilkerson's porch during the mission at their house and have to do the mission over from the beginning because a Molotov can't damage or reach the stuck zombie(s). I also love the fact that there are different game modes and different ways that you could build your characters up. The military game mode is definitely a tough challenge for me personally but I still love to do that one, and the other mode isn't too bad but I don't personally like it over the main game and the military one. It's definitely one of my favorite base building survival zombie games
Got attached to a survivor. Gave them best gear. They died immediately. Lesson learned: don’t love.
THIS GAME DOESN'T HAVE COOP NOR MULTIPLAYER, EVEN IF THE STEAM TAGS SAY IT IS MULTIPLAYER, the game is good though
Análise: State of Decay: YOSE – Uma Surpresa Sobrevivente State of Decay: Year-One Survival Edition foi uma experiência que quebrou totalmente as minhas expectativas. Eu esperava apenas mais um jogo de matar zumbis, mas encontrei um simulador de sobrevivência profundo, onde cada decisão de gerenciamento da comunidade realmente importa. O que mais me impressionou foi o equilíbrio entre a exploração tensa e o cuidado com a base. A sensação de perigo é constante, e o fato de que um erro pode custar a vida de um sobrevivente querido deixa tudo mais real. O final do jogo foi sensacional! Ele entrega um fechamento digno para a jornada, mas ao mesmo tempo deixa um gosto de "quero mais" que te faz querer pular direto para as DLCs ou para a sequência. É aquele tipo de jogo que termina e você já fica planejando como faria uma nova comunidade do zero. Para quem busca um apocalipse zumbi que exige estratégia e não apenas reflexos, State of Decay: YOSE é obrigatório.
Tiene algo que lo hace sentirse especial, no se decir bien que, no tiene ni personajes entrañables ni historia particularmente buena pero me gusta, aunque se vuelve repetitivo a veces
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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