
Make your stand against the collapse of society in the ultimate zombie survival-fantasy game. Explore an open world full of dangers and opportunities that respond to your every decision. Recruit a community of playable survivors, each with their own unique skills and talents.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
# Análise: State of Decay (2013) Se o dois é o meu jogo de zumbi favorito, eu tenho que tirar o chapéu para o *State of Decay 1*. Ele é um bom jogo e é arcade para c****** — ainda mais do que o segundo, o que faz todo o sentido, afinal ele veio primeiro e pavimentou o caminho de tudo. Inclusive, eu tenho pouco tempo de registro dele aqui na Steam porque eu comprei e joguei de verdade esse jogo na época em que saiu lá no Xbox 360. E vou te falar: no 360 era um terror jogar essa p**** de tão mal otimizado que ele era. O jogo sofreu muito hate na época por causa de bug e de desempenho porco, mas ainda assim é um jogo f*** demais que marcou época. ### 1. O Sentimento Inédito de Liberdade no Apocalipse O grande trunfo desse primeiro State of Decay foi o impacto que ele causou na gente quando saiu. Naquela época, a gente estava muito acostumado com jogos na pegada de *Dead Island*, que eram muito diferentes, focados em fases ou caminhos mais fechados. O State of Decay foi o primeiro jogo que fez a gente olhar e pensar: "C******, mano, eu posso fazer a minha própria história aqui". Aquela liberdade de sair andando pelo mapa, poder trocar tiro, entrar em guerra com outras facções, matar zumbi de bando, pegar qualquer carro e gerenciar o seu grupo foi algo absurdo para a época. ### 2. Gerenciamento de Base Raiz e a DLC dos Militares O sistema de gerenciamento de sobreviventes e recursos já nasceu muito bacana aqui, te forçando a cuidar do cansaço e do humor da galera enquanto fortificava igrejas ou armazéns. Outro ponto que eu acho f*** demais é a DLC *Lifeline*, que foca na perspectiva dos militares. Ela traz uma pegada animal de sobrevivência por rounds, onde você precisa defender a sua base contra hordas massivas e brutais de zumbis enquanto tenta resgatar cientistas. Dá uma dinâmica de ação e urgência excelente para o jogo. ### 3. O Peso da Idade e da Otimização Mesmo sendo um clássico, não dá para negar que ele é um jogo antigo e que carrega os traumas técnicos daquela época. O port original de PC melhorou em relação ao inferno que era rodar isso no Xbox 360, mas o jogo ainda é meio travado, tem suas bizarrices visuais e aquela física bem datada e levinha de jogo arcade de 2013. ### Conclusão *State of Decay 1* é um baita pedaço de história para quem curte o gênero de zumbi. Ele entregou uma proposta de sobrevivência e liberdade que quase ninguém fazia na época e acertou em cheio na diversão arcade. Hoje em dia, eu não recomendo comprar pelo preço cheio de jeito nenhum por ser um título antigo e que já tem uma sequência muito superior. Mas, se você achar ele perdido em uma promoção barata, compensa demais pegar para ver onde a franquia começou e curtir uma jogatina nostálgica e f***.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
joguei só para dar uma relembrada, vou voltar depois, mas não lembrava que ele era todo cagado, bugado e com drop de frames, porem a gameplay é muito gostosinha. OBS: se você comprou o 2 também, pelo amor de Deus jogue esse primeiro se não é muito provável que você drope.
nada que decir hermano la mejor wea que pude probar padre, si tuviera ñema se la mamaria entera
Literally one of my favorite games ever, but my pc crashed twice while playing and lost my saves both times, ♥♥♥♥ this game, ♥♥♥♥ xbox, ♥♥♥♥ undead labs, ♥♥♥♥ everything
State of Decay é bem direto em sua proposta, ser um simulador de Sobrevivência no apocalipse zumbi. O foco não é uma narrativa profunda, mas sim a sobrevivência. Nada me chamou atenção além da proposta entregue e uma pagina de diário que dá a entender que o Apocalipse começou por conta de um ritual. Me pareceu meio idiota, mas que, talvez, serviria para o enredo de um filme de terror/comédia estilo The Evil Dead. A jogabilidade é simples: desviar, bater, finalizações que bugam a camera e coletar recursos. Outra coisa boa é a sensação do perigo ser real. A ganância é punida, nesse jogo ninguém é um super-homem. O confronto direto com zumbis mutantes (como o Grandalhão, esse FDP desgraçado kkk) ou grandes grupos costuma ser fatal e alguém, provavelmente, sairá morto, geralmente um NPC por serem burros. Perder um personagem que levou horas evoluindo é frustrante, mas transmite perfeitamente a fragilidade humana num apocalipse zumbi. [h2]Os Problemas[/h2] [h3]Bugs Críticos:[/h3] - O jogo é visivelmente inacabado nesse aspecto. Bugs de colisão com o cenário são constantes e graves ao ponto de fazer NPCs morrerem ou arruinar missões (fazer backup do save pode ser bastante útil). - Ocorre stuttering ao conduzir os carros em alta velocidade. - Spawn bizarros. Os zumbis brotam em qualquer lugar, constantemente, só para te manter ocupado, com tensão. O problema é que eles spawnam no seu campo de vista descaradamente, em cima da água, dentro de paredes e chão. [h3]Mecânicas de Tempo Real:[/h3] - O tempo continua passando mesmo quando fora do jogo. Fiquei dois dias sem jogar e ao voltar a moral da comunidade estava arruinada. Se os NPCs vivessem, pegassem recursos ao invés de gastar adoidado seria tranquilo. - Além disso, achei sistema de Save ruim... se sair do jogo no meio do mapa, estando em missão o retorno é na base sempre. [h3]Excesso de Informação e Repetição:[/h3] - O jogo tenta te manter ocupado com missões secundárias geradas em massa que se tornam repetitivas bem rápido. - O menu de eventos é bem poluído, com dezenas de textos e mensagens irrelevantes. Não demorou muito até que eu parasse de ler os eventos. - DLC Lifeline: Tentei jogar, mas sofre com os mesmos problemas de colisão do jogo base, o que me fez desistir por cansaço. [h3]Concluindo...[/h3] Apesar de ser muito divertido e viciante na sua proposta central de sobrevivência e gestão da comunidade, os bugs técnicos e o excesso de tarefas repetitivas acabam por desgastar a experiência a longo prazo. Recomendo, mas apenas se estiver em promoção, a quem tem paciência para lidar com falhas técnicas ou quem é amante do gênero Apocalipse Zumbi.
ОS: Windows 10 CPU: 14th Gen Intel(R) Core(TM) i9 14900KF @ 3.20GHz RAM: 32 Гбайт GPU: NVIDIA GeForce GTX 5070 12GB State of Decay: YOSE RU: Ниже я распишу плюсы и минусы для самой себя, если ваша оценка отличается от моей, то это здорово, вывод основан на моем опыте от игры. ✔️ ПЛЮСЫ: 📈 Глубокая система выживания и управления базой. Необходимо не только сражаться с зомби, но и строить, укреплять базу, управлять ресурсами, распределять обязанности между выжившими. 📈 Открытый мир для исследования. Большой, живой (насколько это возможно в зомби-апокалипсисе) мир с городами, фермами, военными базами и случайными событиями. 📈 Разнообразие персонажей и система перков. Каждый выживший уникален, имеет свои навыки, черты характера и может развиваться, что влияет на геймплей. 📈 Постоянное напряжение и риск. Смерть персонажей необратима, ресурсы ограничены, а зомби всегда представляют угрозу — это держит в тонусе. 📈 Кооперативный режим (в YOSE). Возможность играть с другом делает выживание более интересным и тактически разнообразным. 📈 Проработанная система крафта и транспорта. Можно создавать оружие, ловушки, улучшать машины и использовать их для перемещения или обороны. 📈 Высокая реиграбельность. Случайные события, разные стартовые условия и множество сценариев делают каждое прохождение уникальным. ❌ МИНУСЫ: 📉 Устаревшая графика и анимация. Даже в переиздании визуальная часть уступает современным играм, а анимации выглядят топорно. 📉 Слабый искусственный интеллект. Выжившие под управлением ИИ часто совершают нелогичные действия, что может привести к их гибели или потере ресурсов. 📉 Гринд и повторяемость. Для развития базы и персонажей требуется много времени на сбор ресурсов, что может быстро надоесть. 📉 Неудобное управление и интерфейс. Некоторые элементы меню кажутся перегруженными, а управление транспортом или в бою — не всегда отзывчивым. 📉 Технические проблемы и баги. Встречаются вылеты, ошибки в скриптах, проблемы с производительностью. 📉 Ограниченный боевой геймплей. Боевая система довольно простая и может показаться скучной по сравнению с другими экшен-играми. 📊 ИТОГ: State of Decay: YOSE — это отличный симулятор выживания в зомби-апокалипсисе с упором на менеджмент базы и сообщества. Игра привлекает глубиной механик и атмосферой постоянного риска, но устаревшая графика, слабый ИИ и повторяемость могут отпугнуть тех, кто ищет более динамичный или современный геймплей. ⭐ СУБЪЕКТИВНАЯ ОЦЕНКА: 9/10 State of Decay: YOSE EN: Below I will write down the pros and cons for myself, if your rating differs from mine, then it's great, the conclusion is based on my experience from the game. ✔️ ADVANTAGES: 📈 Deep survival and base management system. It is necessary not only to fight zombies, but also to build, strengthen the base, manage resources, and distribute responsibilities among the survivors. 📈 An open world to explore. Big, alive (as much as possible in a zombie apocalypse) A world with cities, farms, military bases, and random events. 📈 A variety of characters and a perk system. Each survivor is unique, has their own skills, character traits and can evolve, which affects the gameplay. 📈 Constant stress and risk. The death of the characters is irreversible, resources are limited, and zombies are always a threat — it keeps you on your toes. 📈 Cooperative mode (in YOSE). The opportunity to play with a friend makes survival more interesting and tactically diverse. 📈 A well-developed crafting and transportation system. You can create weapons, traps, upgrade vehicles and use them for movement or defense. 📈 High replayability. Random events, different starting conditions, and multiple scenarios make each playthrough unique. ❌ CONS: 📉 Outdated graphics and animations. Even in the re-release, the visual part is inferior to modern games, and the animations look clumsy. 📉 Weak artificial intelligence. Survivors under the control of AI often commit illogical actions, which can lead to their death or loss of resources. 📉 Grind and repeatability. It takes a lot of time to collect resources to develop the base and characters, which can quickly get boring. 📉 Inconvenient controls and interface. Some menu items seem overloaded, and the controls for transport or combat are not always responsive. 📉 Technical problems and bugs. There are crashes, script errors, and performance issues. 📉 Limited combat gameplay. The combat system is quite simple and may seem boring compared to other action games. 📊 SUMMARY: State of Decay: YOSE is a great zombie apocalypse survival simulator with a focus on base management and community. The game attracts with its deep mechanics and an atmosphere of constant risk, but outdated graphics, weak AI and repetitiveness may deter those who are looking for a more dynamic or modern gameplay. ⭐ SUBJECTIVE RATING: 9/10
盗版补票,不过不推荐购买,直接玩 2 代会比较好
This game has so much personality I am slightly biased because it is my childhood's game I was into zombies and I think this is the game that nailed that survival in a rural america. Despite some ugly graphics it still has beautiful everlasting sunlight in small town atmosphere. Some might say it was even ahead of its time: permadeath mechanic that switches you to another character, you don't play as one - you play as a whole community that you take care of and that you populate through open world. No game made me feel so safe when coming back to the safe house after another run for resources. Characters have lots of goofy/charming dialogues and stories they tell but don't expect a campaign with cutscenes, it is sandbox first and story here only because games need to have story mode. The combat is another highlight in this game, it is the right amount of too much and it constantly surprises you the more you engage with it. I only now realised that characters have skills to unlock. If you want to get into State of Decay world now that the 3rd game coming out this summer I welcome you to play 1st one first. You will be surprised how the lore evolved from 1st to 2nd game too. You have to love all of it not just a part of it, you know man. I also have a core memory how my character said "What the ♥♥♥♥" right before the end credits.
非常推荐 打中文补丁(游侠4.7汉化) 优化mod(N网) 刷角色属性(基地buff拉满) 屠杀僵尸(霸体处决一人战群尸) 被魔丸AI气晕(崩溃高难NPC被大狗大狗嚼嚼嚼 群尸盛宴 正面踹浮肿 巨无霸狂炫 卡车后仓罚站)
I have a love-hate relationship with this game. It was made by a small indie team and was my first ever zombie game with colony building. For its time, no other zombie game could compare to it. It has tons of replay value, a huge map, a somewhat interesting "story" and a variety of buildings/weapons at your disposition. HOWEVER, this is a rough gem. Expect bugs EVERYWHERE. Legions of zombies and objects spawn out of thin air, especially on missions; this by itself isn't that frustrating in the main game, but in the Lifeline DLC may become unbearable, turning what was supposed to be a quick spike in difficulty into a perpetual tsunami of enemies and wrecking your entire progress. Your saves may also get corrupted. This game gets upset by alt-tabbing, and will change resolution every time you do it (I could fix it with Alt+Enter). Zombies clip through basically any objects, which makes some missions that require securing an area impossible to complete until reopening the application and starting the mission over again. Characters may glitch when entering cars, forcing you to (somehow) ram your vehicle into base in order to advance the story. So on and so forth. Overall, I feel like the good outweighs the bad, so I'll still recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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