
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played the heck out of this game, so it probably will seem odd that I'm giving it a negative review. I have spent a lot of time modding either with others' mods, or my own. They have improved the clunky UI , improved control over connections (doors) between ship modules, added different rotation and orientations for the ship pieces for further customization, dramatically improved the character visuals, added new clothing options for more customization, added variety to the location encounters by varying the location and number of enemies you will encounter at a point of interest, decluttered the pointless alternate versions of each organic resource, gave fuel tanks a reason to exist, beyond being a secondary distance modifier that just requires you to break your multi-jumps into multiple smaller multi-jumps, delayed the start of the high level quests until it is reasonable to consider taking them on (rather than just having them happen immediately on finishing the tutorial section)..... and yet it is missing something. Also some of these mods throw big monkey wrenches into the balance of the game, so that your pretty new outfit makes you far stronger, or negate thinking or planning about what to equip in which situations. The base game loop is really good for gun fights, until / except that at higher levels enemies become bullet sponges without mods that adjust it. The ship combat can be interesting, especially if you really go into min-maxing your ship, and get AI mods to fix the enemies' predeliction to just go out, turn around, and come straight at you, which is largely a result of having almost entirely front facing weapons, causing you to do the same. Customizing your ship can be fun, but I definitely recommend mods to add more rotations and flips of the base modules... and placing your own doors(mod - Place Doors Yourself) rather than relying on the base game's choices is a must imo. Unfortunately, many of those same mods again start to throw the balance out the window, replaced with OP options, or at least not thoughtfully balanced..... then again, you could take a long time adjusting the base game's balance to make more sense already. ( I know, because I have) The main story is.... meh. The artifacts and temples get repetitive after about three, the temples especially as they are also tediously frustrating without mods where you're sure you did what you were supposed to, but somehow you didn't. Many of the powers are either great bordering on OP or pointless. Completing the side quest chains provides no real adjustment to the game universe other than a small mention when you "complete" the game which leads right back into a new game+ version of the universe, with some changes, but nothing dramatic outside of the main faction. The expansions do add a bunch of much needed variety to the points of interest that appear on each planet, but without mods, you still get to memorizing where pretty much every mob is in each one. I think Terran Armada had a lot of potential as what I initially thought it was going to be... remnants of the original earth that have transferred consciousness into robots, to get a bit of a Cylon vibe, but instead they're deserters that are only stronger because they... found a "rare" resource that you can find all over the place? The NPCs are... ok, but the followers are terrible. Between them moving in front of my shots, somehow taking bullets to the face without consequences, and them being multipersonality about whether I should be picking up things, or not. No, that ammo isn't jumk, Sarah. "Might as well take what we can", to "Why are you hoarding all that junk" is just a ridiculous see saw. And I really want to kick that 12 year old looking, 5 year old acting Cora out of the airlock. No Sam, a ship going on combat runs against pirates is a TERRIBLE place for a child, dumbass. Ship crew are, basically empty bodies occupying space on your ship, getting in your way (as will the companions), all to get a small boost to some part of the ship's capabilities. Ultimately if you really want Fallout 4 but with spaceships, it can scratch that itch.... but it's missing a compelling story line (as opposed to Skyrim, Morrowind, or even Oblivion) that keeps you engaged in the world, and learning more about the lore behind the game. All the mods in the world can't make up for that lack of depth and richness to the world and its lore. Now granted, Elder Scrolls has been around much longer, and has built up this lore, maybe by the time they hit Starfield III or so, there will be more to it than... I found a weird artifact, was told it could take us out into space, but will doom 99% of the population of Earth at the same time, so surely that's an even trade, right? Then again, I really doubt the financials make sense to even get to a second Starfield given how much it let everyone down. Particularly after how much Todd hyped this game, and told us all these cool features that would be so exciting, it is quite the drop back down to reality when you go to play it. It's no wonder so many people were turned off so quickly. If you hype and hype and hype, but then deliver middling..... everyone hated that. Yes I played it a lot, because Fallout 4 became too repetitive after almost 3300 hours on PC, and probably 1000+ on PS4, so this filled the shoot the enemies itch. I tried so many mods to really improve the game, because I like the style so much, but ultimately, it can never deliver without a better story and motivation behind the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have 200 hours in Game Pass and buyed on Steam sale. This game is an RPG with space thematic and not a space simulator. The fact this game have tons of bad reviews is because there's a lot of stupid gamers who expect any game to fill in what they created in their expectations before they even play the game. And have those who build their opinions in some idiot Youtuber who did not played the game properly or just want engagement with free hate. I really love this game, I liked the quality of details, shooting and ship fight is fun to me, explore is cool ( yeah ♥♥♥♥♥, if you think most of the planets in the universe should be populated like is in your mind, that's your problem ), Is just Bethesda game. Is good, it have stuff to improve, but Skyrim had it too and I loved anyway. Don't be dumb expecting things in any game. Just play it and see for yourself if it is for you.
really tried to like this game when I first got it but never really enjoyed playing it. recently figured I'd give it another try but in the two hours I just played it I remember all the reasons I didnt like it before. loading screen after loading screen, boring areas, poor looting, boring hud, unremovable healthbars on enemey, everythings a bullet sponge and horrible space combat. I loved the fallout games and enjoyed skyrim but as for starfield... bassically any other space game is better. very disapointing.
Gemine bin (Hızlı Seyahat). Gezegene in (Hızlı Seyahat). Hiçbir şeyin olmadığı dümdüz bir arazide 10 dakika boyunca ileri doğru yürü (Shift tuşuna basmaktan serçe parmağım koptu). Bir madeni tara, bir tane uzay paraziti öldür. Şehre dön, bir NPC ile konuşmaya başla. NPC sana gözlerini hiç kırpmadan, ruhsuz ve direkt kameraya bakarak kafasını 90 derece çevirip baksın. Korkudan oyunu kapat.
Such a disappointment coming back to this years later. Not anything like the Bethesda exploration and storytelling I've come to expect. Much of the hours played are spent travelling, waiting on loading screens, and going from point to point in the most slow and boring fashion. Dropping it for good after trying a second play through.
Самое страшное чудовище в космосе — это то, в которое ты превратил себя сам.
Exploration in this game is a lot of fun as is the combat. I love the space travel and space fights as well. You get a gun and a missile to destroy enemy ship shields first and then the ship. The game's weak point is the story, but I don't mind that as there's a lot of fun things you can do like exchanging materials you find on planets to upgrade your equipment or create useful stations (cooking/research/etc) for your ship. Plenty of action, upgrading your character as you level up is easy. You can use laser / energy weapons or basic mechanical guns such as rifles or pistols. You have digipacks to open locked doors or safes and the mechanics for unlocking is easy to learn. I highly recommend this game for anyone that loves Elder Scrolls RPG style games.
énorme étron
Il gioco è noioso. Ho provato 3 volte a giocarci, ho finito un intero loop ed iniziato un secondo, ma il gioco è semplicemente noioso. E' pieno di meccaniche super interessanti, dalla costruzione della nave, all'albero delle abilità, fino agli "urli", ma è noioso. La struttura del gioco è noiosa. E' un rpg spaziale, e non è presente minimamente esplorazione. Il gameplay loop è continuamente un: - Ascolta NPC che ti da la missione - Apri menù, viaggio rapido - Spara a qualcosa - Apri menù, viaggio rapido - Riscuoti ricompensa da npc Sempre così, l'esplorazione è pressoché inutile, a differenza di skyrim dove eri in una singola mappa e andando in giro ti piovevano missioni e scoprivi segreti, qua ci sono tante aeree con un punto di interesse principale e deglii elementi extra che si ripetono e servono solo per trovare oggetti e forse qualche attività secondaria. L'esplorazione dello spazio è inutile e disincentivata, dato che per andare nello spazio devi passare da un menù, e per atterrare idem, anche se hanno introdotto delle migliorie. Nello spazio poi non c'è assolutamente niente. Infine, proprio perché il viaggio spaziale è inutilmente tedioso, il viaggio rapido lo si può fare anche nelle località che non si è ancora scoperte. Di conseguenza non c'è nessun incentivo a esplorare, ma solo fare un viaggio rapido tramite un menù. E' la definizione esatta di gioco da fattorini, dove devi andare da punto A a punto B e poi tornare a punto A, solo che qua il viaggio è 90% fatto tramite il menù del viaggio rapido. Lo scopo di un gioco dovrebbe essere divertire, e questo fallisce miseramente
作为一个b社老粉丝,原本还以为能接受得了这游戏的缺点,实际体验下来还是高估这游戏了。 不能开飞船自由飞这些我都能理解,但是这个主线真的已经不能用无聊来形容,去星球a找神器,交任务,去星球b找神器,交任务,就这样不停的循环,关键这过程中完全体验不到探索的乐趣,剧情仿佛流水账,像是写了个剧情大纲就直接用,我都不想把这玩意称之为剧情。 另外像战斗无聊ui设计烂这些都可以忍,剧情无聊真的忍不了,或许阵营任务能强点(?不过已经没兴趣玩下去了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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