
Starfield is the first new universe in 25 years from Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Jul 30 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 175.4Kreviews | 57% | — | $160.2M |
| $49.99 | 84Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have 200 hours in Game Pass and buyed on Steam sale. This game is an RPG with space thematic and not a space simulator. The fact this game have tons of bad reviews is because there's a lot of stupid gamers who expect any game to fill in what they created in their expectations before they even play the game. And have those who build their opinions in some idiot Youtuber who did not played the game properly or just want engagement with free hate. I really love this game, I liked the quality of details, shooting and ship fight is fun to me, explore is cool ( yeah ♥♥♥♥♥, if you think most of the planets in the universe should be populated like is in your mind, that's your problem ), Is just Bethesda game. Is good, it have stuff to improve, but Skyrim had it too and I loved anyway. Don't be dumb expecting things in any game. Just play it and see for yourself if it is for you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $49.99 |
| 11.4Kratings |
| 73% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一个b社老粉丝,原本还以为能接受得了这游戏的缺点,实际体验下来还是高估这游戏了。 不能开飞船自由飞这些我都能理解,但是这个主线真的已经不能用无聊来形容,去星球a找神器,交任务,去星球b找神器,交任务,就这样不停的循环,关键这过程中完全体验不到探索的乐趣,剧情仿佛流水账,像是写了个剧情大纲就直接用,我都不想把这玩意称之为剧情。 另外像战斗无聊ui设计烂这些都可以忍,剧情无聊真的忍不了,或许阵营任务能强点(?不过已经没兴趣玩下去了。
Самое страшное чудовище в космосе — это то, в которое ты превратил себя сам.
bad
Gemine bin (Hızlı Seyahat). Gezegene in (Hızlı Seyahat). Hiçbir şeyin olmadığı dümdüz bir arazide 10 dakika boyunca ileri doğru yürü (Shift tuşuna basmaktan serçe parmağım koptu). Bir madeni tara, bir tane uzay paraziti öldür. Şehre dön, bir NPC ile konuşmaya başla. NPC sana gözlerini hiç kırpmadan, ruhsuz ve direkt kameraya bakarak kafasını 90 derece çevirip baksın. Korkudan oyunu kapat.
Exploration in this game is a lot of fun as is the combat. I love the space travel and space fights as well. You get a gun and a missile to destroy enemy ship shields first and then the ship. The game's weak point is the story, but I don't mind that as there's a lot of fun things you can do like exchanging materials you find on planets to upgrade your equipment or create useful stations (cooking/research/etc) for your ship. Plenty of action, upgrading your character as you level up is easy. You can use laser / energy weapons or basic mechanical guns such as rifles or pistols. You have digipacks to open locked doors or safes and the mechanics for unlocking is easy to learn. I highly recommend this game for anyone that loves Elder Scrolls RPG style games.
énorme étron
procedurally generated trash
Il gioco è noioso. Ho provato 3 volte a giocarci, ho finito un intero loop ed iniziato un secondo, ma il gioco è semplicemente noioso. E' pieno di meccaniche super interessanti, dalla costruzione della nave, all'albero delle abilità, fino agli "urli", ma è noioso. La struttura del gioco è noiosa. E' un rpg spaziale, e non è presente minimamente esplorazione. Il gameplay loop è continuamente un: - Ascolta NPC che ti da la missione - Apri menù, viaggio rapido - Spara a qualcosa - Apri menù, viaggio rapido - Riscuoti ricompensa da npc Sempre così, l'esplorazione è pressoché inutile, a differenza di skyrim dove eri in una singola mappa e andando in giro ti piovevano missioni e scoprivi segreti, qua ci sono tante aeree con un punto di interesse principale e deglii elementi extra che si ripetono e servono solo per trovare oggetti e forse qualche attività secondaria. L'esplorazione dello spazio è inutile e disincentivata, dato che per andare nello spazio devi passare da un menù, e per atterrare idem, anche se hanno introdotto delle migliorie. Nello spazio poi non c'è assolutamente niente. Infine, proprio perché il viaggio spaziale è inutilmente tedioso, il viaggio rapido lo si può fare anche nelle località che non si è ancora scoperte. Di conseguenza non c'è nessun incentivo a esplorare, ma solo fare un viaggio rapido tramite un menù. E' la definizione esatta di gioco da fattorini, dove devi andare da punto A a punto B e poi tornare a punto A, solo che qua il viaggio è 90% fatto tramite il menù del viaggio rapido. Lo scopo di un gioco dovrebbe essere divertire, e questo fallisce miseramente
Such a disappointment coming back to this years later. Not anything like the Bethesda exploration and storytelling I've come to expect. Much of the hours played are spent travelling, waiting on loading screens, and going from point to point in the most slow and boring fashion. Dropping it for good after trying a second play through.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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