
Starbase is a hybrid voxel/vertex-based space MMO with a fully destructible and infinitely expanding universe, with a focus on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 1 → 0.71/day in the week after.
About
Starbase is a massively multiplayer online game with gameplay focused on building and designing spaceships and stations, exploration, resource gathering, crafting, trading, and combat.
Set in a universe of vast scale and detail, the fully-destructible environment and hybrid voxel/vertex-based game mechanics enable simulations in Starbase at immense depth, giving players the ultimate freedom to exploit their innovativeness and creativity. From constructing spaceships that can endure the hazards of space, such as collision and corrosive damages, to creating massive automated factories and designing electricity and data networks, the players are free to do it their own way.

A single persistent Universe - Play and interact online with thousands of players and start shaping the world with your fellow robots.
Build, fight, chat and group up with other players to discover and settle the vast galaxy that is waiting for its first conquerors to make their mark.
Mine asteroids by yourself, trade and haul cargo with your friends, or build a station with a huge company.
Success in Starbase is not measured in hours played or an endless grind, but in the ingenuity of each player and their ability to work together.

The environment in Starbase is fully destructible, made possible by a mixture of voxel and fracture damage - Everything can be destroyed or disassembled with the right kind of tools and weaponry.
The in-depth physics simulation enabled by hybrid voxel/vertex-based game mechanics make fights, exploration and flying spaceships a creative paradise
The simulation of structural and elemental durability in the game adds its own twist and challenge to the efforts to conquer space; poorly designed superstructures combined with overpowered steering thrusters can snap the spaceships in half if cutting corners too much in a space race.
Note: Station destruction will be added in the September Siege Mechanics Update

Design and build your spaceship, stations and devices down to the tiniest detail, and live the spaceship designer dream by selling your blueprints.
The smallest building unit in Starbase is a single bolt, allowing you to build, repair and modify spaceships, stations, and devices as you wish.
Even the smallest ships have thousands of parts, each with their own detailed damage model, making building and designing a truly creative process.
Learning to use the in-game programming chips will take building and designing to a new level; innovation, automation of ships and creating clever ship layouts will make all the difference!

Engage in seamless FPS and spaceship combat with thousands of players simultaneously.
Fly solo or crew up with others to divide roles and responsibilities.
Creative thinking, crazy ideas and daring maneuvers can turn the tide of battles!

Explore the infinitely expanding universe, and discover stations, asteroid fields, spaceship wrecks, social hubs and fellow travelers.
Arrange an exploration mission with friends and find out what's hidden in the depths of space and the faraway moons
Beware of pirates and unknown dangers when venturing into the uncharted territories!

Mine raw minerals from asteroids and salvage different parts from broken ships, trade your salvaged goods at trading stations, or steal from others if that floats your (space)boat.
Buy, sell and trade ship parts, materials, weapons, tools, ammo, designs, and invent new ways of earning credits in a player driven economy.
Form friendships and alliances, group up with others and establish factions to build massive stations and tackle the most difficult hurdles space has to offer.

Starting station safe zones safeguard the new player experience
Dynamic safe zones configurable on player-owned stations
Starbase is developed with Frozenbyte’s internal game engine that is custom-built for conquering space, enabling the use of extremely challenging combination of voxel and vertex technologies in the game. The modern engine has been built specifically with Starbase in mind and the engine’s architecture is designed to handle all the quirks of simulation, damage, building, player amounts and the ever-growing universe to match the challenges the ambitious vision of the game can pose. Similarly, all features of the game have been developed with the infinite scale and the creative freedom of the players in mind.
Starbase has been in secret development for five years without restraints and the development will continue until the game’s bold vision is achieved. In the ever-expanding space the scale can range from the unit of one bolt to massive space station structures, with exploration missions varying from journeys to nearby asteroid fields, to salvaging ship debris, and eventually to other galaxies.
In Starbase players are given the freedom to build the kind of universe they want to, and a small group of players can eventually form large factions that challenge the powers that be. Being inventive will also help, as cleverness often triumphs over brute force in Starbase, and the only limitation is the creativity of the players.
Starbase Early Access will introduce the players, the pioneers, to a new galaxy that they can begin to explore from a bunch of huge stations located at the orbit of a single planet. As the players eventually settle the entire orbit, they can start finding ways to travel to the planet’s moons and someday all the way to other planets and distant star systems. The still unoccupied universe of Starbase offers players the chance to take part in the building of the galaxy and in discovering what will be the first steps in the twilight of space travel.
Early Access allows the players to design, build & modify spaceships, explore the universe, form social connections, and earn money by mining, gathering, crafting and selling resources. The players can start building their home stations and begin the expansion of the Starbase universe together with the developers.
Starbase launches into Early Access in a clear alpha stage, however the core features are well established and there's fun to be had for sure. Check out our current roadmap below:

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jeu abandonner dommage ...
Игра говно
Il n'y a que la page d'accueil et le menu des options qui sont traduit en français (du moins l'essentiel). Quelques items dans le jeux sont traduit. Le didacticiel n'est absolument pas traduit ...! Et il n'est pas parfait, genre il t'envoie chercher des ressources, il ne te dis pas lesquels tu as besoin et quand tu as la quantité requise d'une ressources il te fait rentrer et tu galère car tu n'as pas toutes les ressources. 30 min aller retour car c'est à perpette dans la brume. C'est abusé que dans la page du magasin Steam soit coché interface en français !!! mais bref ... Pour les déplacement du personnage avec les bottes magnétique dans les couloirs c'est génial. Vue à la 3ème personne le personnage est à droite du centre de l'écran, c'est inhabituelle mais on s'adapte vite. On se trouve sur une station géante, mais il n'y a pas de carte, j'ai pas trouvé comment créer un point de repère. Tu cherche les magasins et tu te retrouve dans un musée de vaisseau et tu perd ton temps. Dans le magasin que j'ai trouvé on ne peut que vendre sinon tout se passe en mode "hôtel des vente" (c'est nul). Il faut s'adapter au commande du vaisseaux qui sont uniquement au clavier car avec la sourie on gère la tête du personnage (j'aime bien). Via une interface dans le vaisseau on peut personnaliser les commandes / touches du vaisseau. Des fois ça bug et ça bouge 2 manettes à la fois et tu n'as pas le choix que de reset les paramètres par défaut avant de reconfigurer mais le principe est cool. Pour l'interface, Pfff... C'est pas évident tant que tu n'as pas compris qu'avec Tab tu passe en mode curseur de souris et là j'ai beaucoup de mal à m'adapter. On peut éditer ses barres de raccourcis presque comme on veut mais on va être gêné par tout le reste. La fenêtre de chat se déplace mais ne se redimensionne pas. Toutes les options de celle ci sont en mode édition c'est à dire Tab pour être en mode souris et click droit sur le chat et Editer alors ne passez pas comme moi 30 min dans les options à chercher quelque chose qui ne s'y trouve pas. Sur le bras gauche il y a un outil Blueprint avec écran mais pfff il n'est pas au premier plans de l'interface, c'est à dire que la fenêtre de chat ou les barres de raccourcis ou les explications en mode construction qui sont greffé à l'écran sont DEVANT l'écran de l'outil... ... ... ! Mais PFFFffffffffffffffff !!! Il y a un mec qui passe derrière ton écran tu vois son nom DEVANT l'écran !!! Non mais franchement ! Que tu pointe la souris (en mode souris) ou ton viseur sur un objet ça ne donne aucune information ... il faut le faire avec l'outil sur le bras gauche et il faut donc passer en mode souris (Tab) pour changer les onglets à l'écran de ton outil sinon tu n'as que la composition de l'objet mais c'est trop la galère pour avoir une infos toute simple, quel est l'objet? que tu n'auras pas au final. Pour le mode construction, on te force a utiliser un truc eaazy build mais pour certaine chose ça t'écrit qu'on ne peut pas le faire dans ce mode...?! Il va falloir mettre toutes les pièces que tu construit dans ta barre de raccourcis et c'est nul! nul! nul! car tu n'as accès à tes raccourcis qu'en mode souris. Alors voilà avec une interface de m**** et une absence d'information et de traduction je n'arrive pas à déterminer si c'est le mode construction qui bug ou si c'est moi, mais là c'en est trop ! j'ai cassé mon vaisseau et j'en ai récupérer un nouveau grâce au "mode" didacticiel mais celui-ci j'avais pas abaissé la manette des gaz à fond et quand je suis sortie du cockpit tchao le vaisseau. Alors tchao Starbase.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 109.8/day in the week to Jul 16 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian*languages with full audio support
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
希望能添加中文
Great game, a lot of features coming in the future. The devs are passionate and will make this game great. All you can do now is learn the ropes and prepare for the future updates.
Base idea is good. Everything else is utter trash, and probably never will be fixed.
Lack of gameplay and people per game size, people play, but not enough to even exist in gameplay.
Folks, it is heartbreaking to see how vengeful or inept people punish this game by giving bad reviews. No matter how often it is repeated: STARBASE IS NEITHER DEAD NOR ABANDONED. When you are not keen on pvp fights you can play this for years without trouble, all is there to unchain your pleasures as ship designer, deep space explorer or mining typhoon. And if you really need fights, just bring your buddies and fight with them if you must. Or shout at the veteran heroes on their discord, there are enough cowboys sitting in the saloon longing for fist fights, knife fights or shootouts. You'd do them a favor too. We bring that thing on course by attracting new players and making them buy the game, not by scaring them off by a bad review! You will never regret the purchase with a minimum capability and interest to learn how to build ships here. Still better than Space Engineers 2 in that regard, while SE2 boroughed some of its newer ideas from here!
good game if you like things like watching grass grow, visiting the special olympics, being asleep, etc
El juego es muy conplicado pero entretenido al mismo tiempo
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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