
Squiggle Football is a deck-building football management roguelike, where you create a team and form powerful combinations of players, coaches, tactics and culture. Recruit, trade & innovate through nail-biting matches to reach & conquer the National League. Inspired by Australian Rules Football.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a team, choosing who to recruit, who to show the door, and who to invest in for the future.
Create monstrous powerhouses by fusing superstar players with the right coaches, gameplan, and team culture.
Fight your way through State Leagues to ultimate National League premiership success.
And do it before the Board gets restless!
You don't have time for details. You're a big-picture person. Choose who to sign and where they play. No contract negotiations. No cry-baby players. No surprise injuries.
Recruit, Trade, and Delist
Pick the eyes out of the Draft
Heartlessly cut worn-out veterans
Over 850 unique players
Endless combinations of players, coaches + gameplans
Exploit synergies
Robust match engine based on Australian Rules Football from Squiggle analytics
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best AFL management game ive played. Repeatedly addicting gameplay makes you want to start a new run after every sacking. Good sense of progression with the unlocks of players in eras. Magnificence levels make it very challenging and really bring out the strategy. Highly recommend the DLC
Not many "footy-inspired" team management games out there. You'd reckon you'd need to go a long way to find a good one. And yet ...
Update: 30 hours in. Fun as hell. Max doesn't miss. Honestly, I don't know anything about AFL and I don't know if I could have done better, but this game is pretty fun even though I got dismissed after 3 seasons. The real reason I bought it is that I've been playing NationStates on and off since 2004 and Max Barry deserves $20 from me. Either way I think I'll play this a little more. One small complaint: it only runs fullscreen, and I can't seem to choose which of my monitors it runs on.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Addicted.
.
I was pleasantly surpised when I first heard about this game yesterday. Decided to pick it up today and I'm having a blast. I love footy and have been tempted to get into deck-building rogue likes and this game might be the one to get me into the deck-building genre.
A really fun game, new end game enhancements keep me coming back as well. Sunk plenty of time into this.
grouse
yes
A great roguelike even if you don't like AFL; even better if you do. Perfectly balances the 'need to be stronger now / need to be stronger later' dichotomy.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $61.8K | 126 | 87% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $108.7K | 203 | 79% | $19.99 | |
| $135.4K | 461 | 95% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.8K | 354 | 87% | $19.99 | |
| $109.7K | 294 | 85% | $10.49 | |
| $109.8K | 926 | 82% | $4.99 | |
| $109.7K | 1K | 92% | $4.99 | |
| $109.7K | 881 | 47% | $4.99 | |
| $109.6K | 486 | 64% | $9.99 |