
Squiggle Football is a deck-building football management roguelike, where you create a team and form powerful combinations of players, coaches, tactics and culture. Recruit, trade & innovate through nail-biting matches to reach & conquer the National League. Inspired by Australian Rules Football.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a team, choosing who to recruit, who to show the door, and who to invest in for the future.
Create monstrous powerhouses by fusing superstar players with the right coaches, gameplan, and team culture.
Fight your way through State Leagues to ultimate National League premiership success.
And do it before the Board gets restless!
You don't have time for details. You're a big-picture person. Choose who to sign and where they play. No contract negotiations. No cry-baby players. No surprise injuries.
Recruit, Trade, and Delist
Pick the eyes out of the Draft
Heartlessly cut worn-out veterans
Over 850 unique players
Endless combinations of players, coaches + gameplans
Exploit synergies
Robust match engine based on Australian Rules Football from Squiggle analytics
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm very disappointed to see the AI art in this, such a cool game concept ruined by this slop.
Great fun, once you get the mechanics of it, the challenge of building a dynasty is tough but enjoyable.
Dear Development Team, the game is very fun and challenging. Please consider releasing a rugby league version of this game. Cheers, mates.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ALready overpriced and then trying to charge extra for historic players. No wonder indie gaming is dying, everyone is hungry for $$$
I didn't know this sport even existed, and I'm having a blast playing it. I also like being able to learn real player's names as well, it's a nice touch.
highlights from my first playthrough: >go 0-3 to start my first season in queensland >win next four (two one-point victories) to scrape into finals >thrashed in EF but survive board vote 3-2 >reach first national GF in season 10, unbeaten >[spoiler]get heartwarming letter of support from young fan[/spoiler] >[spoiler]mentions Josh Battle is his favourite player[/spoiler] >win premiership and delist Battle immediately (old) >go 6-0 to start premiership defence, narrowly lose to saints in last round >narrowly lose to saints again in SF >face saints again in GF >trying to figure out how to beat them >propose a trade for their best midfielder >they accept for some reason >win GF by six goals it's a good game
This is a very fun strategy game. I look forward to putting on a good couple of albums and attempting a run or two for the National cup. Its depth of strategy is surprising and every attempt is different. Very much recommend this!
Unique rogue-like AFL game, it's good to have an AFL game that is quirky and where the gameplay and graphics aren't totally broken. It's got that classic roguelike addictive gameplay loop, recommend
The best AFL management game ive played. Repeatedly addicting gameplay makes you want to start a new run after every sacking. Good sense of progression with the unlocks of players in eras. Magnificence levels make it very challenging and really bring out the strategy. Highly recommend the DLC
Awesome footy manager type game. It gets harder with every playthrough and there's basically every player from the 90's until now to unlock each time. Heaps of replayability. Absolute gem for footy managemnt enthusiasts as there's really nothing like it.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.6K | 113 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $108.7K | 203 | 79% | $19.99 | |
| $135.4K | 422 | 95% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.7K | 695 | 87% | $5.99 | |
| $109.8K | 354 | 87% | $19.99 | |
| $109.7K | 294 | 85% | $10.49 | |
| $109.8K | 926 | 82% | $4.99 | |
| $109.8K | 346 | 95% | $9.99 | |
| $109.6K | 233 | 79% | $14.99 |