
Set in a post-apocalyptic future, The Signal State puts your logic skills to the test with complex puzzles inspired by modular synthesizers. Repair machines, rebuild an abandoned farm, and be part of a revolution that will change the fate of agriculture once and for all.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 695reviews | 87% | — | $109.7K |
| $7.19−64% | 26ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is SHENZHEN I/O but worse. That said, it's fine. It does what it sets out to be competently, but it borrows far too heavily from SHENZHEN I/O to avoid comparisons, and it does very poorly in such a comparison. Weaker story, weaker characters and dialog, shallower puzzles, the puzzles noticeably do not fit their themes near as well, and the difficulty ramp is far weaker. It makes it a little difficult to imagine a person to recommend this to. If you like Zachlikes, play SHENZHEN I/O instead, if you don't like Zachlikes, you won't like this game. If you've already played SHENZHEN I/O, you'll probably find this one easy and somewhat tedious. I suppose it's alright as a first game in the genre, but still inferior the bigger names in the genre. I suppose if you really like the idea of SHENZHEN I/O, but found it far too difficult, this might be up your alley. It's unfortunate, if this was a bit more unique, there would likely be more to recommend here, but it's placed itself securely in a shadow gameplay wise, and the story is on the weak side, which would have been its one chance to stand out. 6.5/10
Poor translation or inconsistent wording makes puzzles impossible. On tutorial puzzle3 it says to halve line out 2s "intensity", whereas what you actually needed was a +50% on the "attenuator". The game made no mention of what an attenuator actually is. I bought the game to learn something, but it isn't good at teaching anything.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, German, Japanese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Обзор на русском [url=https://dtf.ru/id590518/4739149]> тут <[/url]) A puzzle game about programming by combining analog modules. 29 required and 12 optional levels. + It feels very tactile to move and connect modules. + Levels introduce new modules and increase task complexity. + Some levels require to think, but never stuck. + In-game multistep help. + Sandbox with more modules. + Achievement-friendly: you can earn all achievements after completing the campaign. = Community puzzles — if you want more. = ~7 hours of gameplay. – The story is not why you will play this game. If you like to play some non-hard game about programming, it's here. Don't be afraid, it looks much more complex than it is.
I appreciate the modular synthesis love. But some of these puzzles *really* struggle with having the difficulty stem from poor instructions rather than a genuinely hard problem. Could use a little more polish overall.
I didn't notice the optional puzzles at first, and breezed through the entire game in under two hours. Puzzles were extremely easy, the entire game felt like an extended tutorial. Howerver, right at the end I noticed that there were these "optional" puzzles. These were significantly more difficult and a lot more interesting.
I mostly enjoyed The Signal State, but I have to admit that puzzle fans would not be missing much by skipping it. Honestly, the same may even be true for people who would otherwise enjoy this kind of game. The puzzles are decent, but the experience is undermined by a number of rough edges: * UI transitions that should be instantaneous—such as entering or leaving a puzzle—often take two or three seconds. * When entering a puzzle, I sometimes see my previous solution for a single frame before it flickers away. It makes the game feel as though it is not handling its state cleanly. * Ctrl+Z does not work as you would expect. There is no reliable way to undo every change made to a solution. * The tips often come across as patronising rather than helpful. * The interface makes poor use of the available screen space. The conversation preceding a puzzle is placed in a separate tab, when it could have been displayed beside the puzzle area, similar to *Opus Magnum*. * Double-clicking anywhere on a saved solution puts it into rename mode. This is unintuitive; I would expect renaming to require double-clicking the name itself, not any part of the save block. And if you double click the new solution button, nothing happens! you have to select it, then click another "new solution" button. It's all a bit strange. There is a worthwhile puzzle game underneath all of this, but the lack of polish makes it difficult to recommend enthusiastically.
我以为自从我逃离ShenZhen I/O之后已经没有游戏能再次把我打出千码凝视了 直到我看见这游戏的方波示波器👍熟悉的回忆涌上心头
虽然不太明白这啥,但感觉好像在上小朋友的编程游戏课:)
One of the lesser Zach-likes available, but still worth a playthrough. Could really use better documentation.
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Players by region
Where this game's players are, estimated from review languages.
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| $443 | 3 | 100% | $3.99 | |
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| $109.7K | 145 | 94% | $16.99 | |
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