
Set sail in Overfall, a whimsical roguelike turn-based RPG of diplomacy and danger. Recruit unlikely heroes, forge alliances or crush your foes across ever-shifting seas to find a lost king. Every run is fresh with procedural worlds, permanent death, branching story encounters, and hand-drawn art.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set sail on a high-stakes quest in Overfall, a roguelike turn-based RPG filled with whimsy, danger, and unforgettable characters. Lead two unlikely heroes to find your lost king, forging alliances - or leaving a trail of ruin - among warring factions. Every journey unfolds differently thanks to procedural world generation, branching story encounters, and permanent hero death. As you fight for survival in strategic grid-based combat, you’ll unlock new classes, weapons, and skills to wield on your next voyage. Will you unite the races under your banner or watch the seas burn?
Roguelike Replayability: Permanent hero death, procedural worlds, and dynamic story encounters mean no two runs unfold the same way.
Tactical Turn-Based Combat: Outsmart challenging foes with careful positioning, cunning combos, and class synergy.
Rough Diplomacy or Ruthless Action: Negotiate peace or plunder friend and foe alike—your reputation changes how races respond.
Unlockable Progression: Discover new hero classes, weapons, trinkets, and skills on each adventure, carrying them over for future quests.
Expansive Hand-Drawn World: Encounter 9 playable characters, 36 combat companions, 80+ enemies, and 100+ locations, all bursting with vibrant art.
Endless Story Potential: Shape your own tales with the Story Builder, creating fresh quests to share with the community.
Set forth on the shifting seas and chart your own legend in Overfall - a journey of comic absurdities, tragic twists, and heroic possibilities awaits!
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 358reviews | 76% | — | $44.6K |
| $14.99 | 58ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Сама игра прикольная, но вот осадочек после того, как разработчик отозвал ключи остался. Рука не поднимается это покупать даже по максимальной скидке при осознании того, что это уже было в моей библиотеке, а потом игру бесцеремонно отжали. Лучше купите что-нибудь другое. Игр море. Не стоит поддерживать тех, кто отзывает ключи.
A Hidden gem!
我想要中文啊!网上的汉化补丁都过时了,和电脑系统无法匹配,实时翻译软件显示的字体又太小了,一个单词的敲真的麻烦
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
strateji rpg karışık bi yapım ama ben sevmedim türk yapımı diyorlar ama tr dil desteği yok
💋
Certains jeux ne méritent pas de sombrer dans l’oubli. Overfall est un roguelite qui m’a marqué à la fois par sa richesse intimidante que par son exigence. Depuis j’en ai testé, apprécié et détesté beaucoup d’autres mais celui-ci a une place particulière dans mon cœur parce qu’il représente peut-être la quintessence de ce que j’aime dans ce genre. Dans ce jeu vous incarnez deux aventuriers envoyés par votre seigneur l’Everking dans un autre monde pour récupérer un artefact nécessaire pour empêcher l’apocalypse. Vous y êtes parvenus non sans mal mais à votre retour on vous informe que non seulement trois cents ans se sont écoulés sur le monde de Dys, que les six races peuplant ce monde sont en froid, mais qu’en plus l’empereur-dieu est introuvable. Cerise sur le gâteau les Vorn, race de vikings caractériels, vous ont poursuivis à travers votre portail de retour et sont en train de mettre en place une invasion qui s’annonce inarrêtable. Votre rôle est dans de retrouver votre élusif souverain en vous attirant les faveurs d’une faction et prier pour qu’il ne soit pas trop tard. Comme dans tout bon roguelite qui se respecte, vous allez commencer votre run par sélectionner deux aventuriers parmi les neuf qui vous sont proposés, chacun ayant un gameplay très distinct modulable grâce à son arme ainsi que ses skills et des babioles. Dans la même idée, chaque classe aura plusieurs domaines d’expertises (intelligence, spiritualité, pragmatisme) qui permettront de profiter d’opportunités scénaristiques par la suite. Il est à noter que si vos héros ont des statistiques, leur seule progression durant une run sera horizontale : chaque affrontement et chaque rencontre va écrire une ligne de plus sur leur CV, leur apportant des bonus et des malus de stats en conséquence. Si l’un d’entre eux se fait brûler plus souvent il a des chances de développer un passif qui va déclencher un état négatif à chaque fois qu’on va de nouveau lui cramer la tignasse… tandis qu’un autre prendra tellement de plaisir à vos affrontement contre des elfes qu’il va recevoir un buff conséquent chaque fois qu’une oreille-pointue apparaîtra dans son champs de vision. Oh, vous pourrez toujours recruter deux compagnons de plus à force de hauts faits et vous pourrez dépenser une des ressources à votre disposition pour améliorer vos compétences, mais de la même façon que dans Darkest Dungeon la différence entre la victoire et la défaite va résider dans le fait de savoir gérer les cicatrices de vos protagonistes. Le but du jeu est simple : vous devez naviguer en temps réel (même si tout s’arrête quand vous ne bougez pas) pendant que l’invasion Vorn prend de l’ampleur et accoster sur les multitudes d’îles que comptent les mers de Dys pour assister un des peuples, monter votre réputation, accomplir leur quête finale et découvrir où se cache l’Everking. Bien sûr vous pouvez également attendre que le chrono défile jusqu’à ce que le tout-puissant seigneur envahisseur débarque, tenter de vous frayer un chemin jusqu’à son navire et tenter de lui péter le groin. Dans ce cas, je vous souhaite bonne chance. Ce qui est passionnant avec Overfall est qu’aucune partie ne ressemble vraiment à la précédente : la disposition des îles varie, l’obtention des buffs ou débuffs dépend en partie du hasard et vous n’avez aucune idée de la quête qui vous attend dans chaque localité (vous ne connaissez d’ailleurs que les races en présence). Chaque espèce est en guerre avec une autre, les hommes de l’Everking ont tendance à vous chercher des noises, des régions sont progressivement calcinées par les Vorn, des navires vous approchent régulièrement pour vous proposer de vous guider vers de nouveaux compagnons… bref en l’espace d’une partie courte mais intense le jeu vous donne l’illusion d’évoluer organiquement autour de vous et que l’apocalypse est en cours. Je ne saurais trop insister sur l’aspect punitif du jeu qui va vous forcer à découvrir sans cesse de nouvelles synergies et à jouer sur les buffs/débuffs, ce qui va rendre votre capacité d’apprentissage ainsi que votre bon sens personnelle d’autant plus cruciaux. Overfall ne fait pas un mauvais job à vous expliquer les tenants et les aboutissants des combats mais il a présente tellement de choses à débloquer et de mécaniques de jeu à découvrir par soi-même qu’il sera difficile pour quiconque de se prétendre vraiment expert. Et c’est même sans compter sur l’éditeur de missions mis à disposition et sur le travail patient des fans sur le steam workshop au cours des ans. Ai-je donc vraiment besoin de préciser que je vous recommande ce roguelite à la rejouabilité absurde et au style à la Pratchett inimitable qui coûte à peine plus cher qu’un sandwich en boulangerie ? Le Ciel vous tienne en joie.
I won't be forced to play classes I don't want to grind for classes I want to play. There are other games to play classes I want to play and I can get to playing them right now. Refunded.
Overfall, developed and published by Pera Games, is a genre-blending RPG that mixes roguelike progression, turn-based tactics, and choice-driven storytelling into a single, cohesive experience that often feels as unpredictable as it is ambitious. It presents a vibrant, stylized fantasy world that initially appears lighthearted, but quickly reveals a more complex structure built around consequence, strategy, and constant adaptation. Rather than guiding players through a fixed narrative path, the game encourages exploration and decision-making, allowing each playthrough to evolve in its own distinct way. The premise begins with two heroes returning to a world that has drastically changed in their absence, setting the stage for a journey centered on uncovering the fate of a missing ruler and navigating a politically fractured landscape. Storytelling unfolds through a series of encounters scattered across a procedurally generated overworld, where dialogue choices and faction interactions shape the direction of your adventure. Each decision can alter relationships with different races, opening some paths while closing others, and creating a subtle but persistent sense of consequence. The narrative doesn’t follow a strict linear arc, but instead emerges organically through the situations you encounter, giving the game a dynamic, player-driven feel. Exploration is handled through a world map composed of shifting islands and roaming entities, reinforcing the idea that the world is constantly in motion. Traveling between locations becomes a strategic exercise, as enemies and events move independently, often forcing players to weigh risk against potential reward. This system keeps the pacing lively and ensures that no journey feels entirely predictable. Combined with the roguelike structure, it creates a loop where failure is part of the experience, and each new run offers fresh opportunities shaped by previous decisions and unlocked content. Combat is where Overfall demands the most attention from the player. Battles take place on a grid-based field, requiring careful positioning and thoughtful use of abilities. Each character class has a defined role, and success depends on how well you manage movement, timing, and synergy between skills. Encounters can quickly become punishing if approached carelessly, as enemy behaviors and abilities require close observation and adaptation. While the system offers meaningful tactical depth, it can occasionally feel uneven, particularly when certain mechanics are not clearly communicated or when encounters become repetitive over time. One of the more intriguing aspects of the game is its emphasis on replayability through both procedural generation and user-created content. The inclusion of a scenario editor allows players to design and share their own encounters, expanding the game beyond its base content and giving it a degree of longevity that many roguelikes strive for. This feature complements the core design philosophy, reinforcing the idea that Overfall is not just a single journey, but a framework for many different stories shaped by player choice. Visually, the game distinguishes itself with a colorful, hand-drawn art style that gives its characters and environments a unique personality. The exaggerated proportions and expressive designs lend a certain charm to the world, helping it stand out even when the gameplay becomes intense. The audio design supports this presentation with a fitting, if somewhat understated, soundtrack and sound effects that enhance the atmosphere without dominating it. Together, these elements create a cohesive aesthetic that balances whimsy with underlying tension. Despite its strengths, Overfall is not without flaws. Its ambitious design occasionally outpaces its execution, leading to moments where systems feel underdeveloped or lacking in clarity. Progression can feel inconsistent, and the repetition inherent in its roguelike structure may become more noticeable during extended sessions. However, these shortcomings do not overshadow the game’s core appeal. At its best, it offers a compelling blend of strategy, exploration, and narrative choice that rewards experimentation and persistence. Ultimately, Overfall succeeds as a bold and creative take on the RPG formula, combining multiple genres into a single experience that values player agency above all else. It may not fully realize every idea it introduces, but it provides enough depth and variety to keep players engaged across multiple playthroughs. For those who enjoy strategic combat, evolving narratives, and the unpredictability of roguelike design, it stands as a worthwhile and distinctive entry in the genre. Rating: 7/10
this is an old hidden gem that is quite a surprise. the game is shockingly well made and loop well crafted.
You just fall into an world of randomness??????? No story, no roleplaying, no character creation????? Not even traditional roguelikes are so thrown out.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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