
Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 16.7Kreviews | 92% | — | $4.6M |
| $14.99 | 40.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game I originally got on the xbox 360. It was one of the games I just couldn't beat. But did I care? No. The core gameplay is simple but addicting and fun. I really enjoy the difficulty even if I can't get past it haha. It's a classic and I feel as if more people should play it. The music is another highlight.
実は以前CSでもやって、遥か昔にPCでもやったことあったような……? で再度の挑戦だったが、やっぱりまるで合わなかった。 本家のスペランカーパーティーがんばってほぼクリアした余勢をかってやれるかと思ったんだが、正直きっつとしか思わなかった。 自由度は高そうで、実際はほとんど自由がない。 毎回ランダムマップ生成されても攻略が全く安定しない。 せめて固定する方法をくれとしか。 高いところから下も見えずに飛び降りないといけなかったり、随所でハメてくるので。 こんなことで1発即死(に近いダメージ)食らうのは理不尽過ぎる。 恋人が落ちているので救出。 触っても何も起こらない。はて? ムチ→逃げ出して捕まえられなくなる 爆弾→当然死ぬ じゃあどうしたらいいのよって何故か操作説明のところでやっと方法発見。 チュートリアルではわからなかった。 何故か手に持つ。まあそれはいい。 敵が来るからムチで攻撃しようと思って、攻撃ボタン押したらヒロインがミサイルになり……。 何を言っているのかわからねーと思うが俺もわからない。 結局一度も助けられず。 ボタンも無駄に使っていて、正直何のためにこんな分け方しているのかわからなかった。 本家のシンプルさから何も学ばなかったのか。 ダッシュがトリガーなので指が攣るとか問題多すぎる。 せめてロープと爆弾が同じキーならダッシュも天面に移動できたのに。 洞窟入るのもRB押さなくても上でよくないか? 何一つ納得いかないわ。 というか道なりに進んでも出口があるでない。 てことは壁を爆弾で破壊しないと駄目か。 その爆弾も有限だし方向間違えたら即詰むな。 これはないわ、全てにおいて……と思ってまたわりとすぐにやめてしまった。 ただただ思ったのは「せめてランダムマップはどうにかして欲しかった」というところ。 ローグライクが元々合わないのに挑もうとした自分が悪いんだけど、結局。 いやスペラン[strike]カー[/strike] のゲーム性と全く合っていないことを再認識しただけだったかも。 昔ファ◯コムのザナ◯ゥってゲームあったけど、あれをランダムマップでやる猛者いると思う? ただでさえアイテムの使い方一発で詰んで時間が無駄に散るゲームなのに、死ぬ度にマップ全部再生成とか。 ぜーったい無理だよ。それくらい合ってない。 せめてランダマイザみたいに番号制でマップを固定してあれば、自分に合いそうな楽なマップを選択してプレイなんてこともできたろうけど、残念ながらそんな風にもなっていない。 もう一つ、一々無駄な演出で待たされるのもだるすぎる。 ゲーム開始時もったいぶってだらだら同じ絵を見させられ、ステージ開始時また同じ演出を見せられ、いいからさっさとゲームさせろとしか。 随所で鼻について仕方ない。 [strike]いまさらただのパクリ風情がとかいうのは反則でしょうかね。[/strike] いやもう二度と関わりませんのでご勘弁を。 記憶なくなった頃にまた思い出さないように、今回で思い出にきっちりトドメ刺しときますんで。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| Free |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $14.99 | 767ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the hardest game I have ever played but I still beat it and it was really fun.
heres the deal. i was playing this game called spl;eunky its the first one not playing sple;unky 2 and and and and and i kjept dying and beaecuxe thats nto good and my
jugaba este juego cuando era chiquito y ahora que lo pude comprar bien barato decidi volverlo a jugar y me cayo unas lagrimas por la nostalgia de mi yo de chiquito
This is one of my favorite indie games of all time. There are no upgrades or anything to help you when you fail, you just have to get good to surpass every random obstacle the game throws at you. It's infinitely replayable thanks to the randomness of each run, yet has a high skill ceiling. I won't ever get tired of this game.
Not meant to be purchased, but instead played for free on the Xbox 360 arcade
Just remembered why I only played this game for 10 seconds. Can't bind mouse. Pretentious arrogant dev move tbh. I get it... it's a "controller" game. That would mean walking upstairs, finding the ♥♥♥♥♥♥♥♥♥♥, finding a battery, finding the dongle... That's just NGH. I will sooner dig out my C=128, ebay a 1902, and DIY an Atari joystick just to play Spelunker. I can out-obtuse [i]any[/i] dev. The two-hands-on-kbd system [i]is[/i] old school, I can almost get with that. But at this point in my gaming career -- i.e. "lazy", as in "too lazy to even slide the keyboard to the right, a bit", WASD+mouse is how I play "games like this". WASD moves, obvs. Other misc. functions on multibutton mouse. Might spin up an AHK or some kind of other remapping technique at some point, but this garbo needs to be called out. Wish I never gave them the buck-99 or whatever. (hrm wait ... 51 mins in 7 yrs.? Can I still refund? :P) Also I __hate__ the art style, just because of that stupid red nose. Red as the rage that fills my mind when I see it. :P IDK why tbh. Other than -- at risk of overusing the word -- because it looks "stupid". Stupid. troll review is srs, be assured. Spelunk *this*, mfs. [code] /--------\ | i must | |kiss it!| \--------/ ____ \/ / /' `\ \ (づ  ̄ ³ ̄)づ \ ( )( ) / ybm508 \{~~~~~~~~}/ { /\ } { } { } { } { } {- } { -} _| | | |_ \[ ] [ ]/[/code]
There are only two types of Spelunky reviews Those with less than 10 hours, and those with well over 100 Highly recommend using a gamepad if you have one, and a spare piece of drywall to punch holes into
A 2D action roguelite game, where the objective is basically to survive all the traps and monsters the game throws at you. Very tough at first, but once you get the swing of things and thread more carefully, very fun to master. I used to play the original back in the day, and while still fun, it didn't hook me as much as this one did. The very tight and responsive controls, The great visuals and music, and the very addicting gameplay with a diverse gameplay loop, makes this a complete package. One of, if the the best roguelite I have ever played. The devs tried to improve on perfection with the sequel, and although still a decent game, it doesn't even come close. Very highly recommended.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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