
Gorogoa is an elegant evolution of the puzzle genre, told through a beautifully hand-drawn story designed and illustrated by Jason Roberts. Winner of Debut Game at the 2018 BAFTA Games Awards, as well as Best Mobile Game and the Innovation Award at the GDC 2018 Choice Awards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 23 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 20.8Kreviews | 97% | — | $4.6M |
| $14.99 | 1.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Her sahnesi özenle çizilmiş bir tablo gibi, her bulmacası ise tek bir doğru cevaptan çok farklı bir bakış açısı sunuyor. Hiç acele etmeyen anlatımı, huzur veren havası ve kelimelere ihtiyaç duymadan anlattığı hikâyesiyle kısa sürmesine rağmen çok beğendim. Bittiğinde geriye çözülen bulmacalardan çok, zihne usulca yerleşen o birkaç kare kalıyor.
The game is so creative and unlike any other puzzle game I've played. Instead of solving normal puzzles, you move and combine the pictures, zoom into different scenes, and connect them in clever ways. The story follows a young boy on a mysterious journey to collect colorful fruit for a strange dragon-like creature. There is almost no dialogue, so the story is told through the artwork and animations. The story is simple, but the ending made me think there might be a deeper meaning behind everything that happened. It feels like a reflection on growing up and looking back at the wonder and imagination we had as children. The boy begins his adventure with simple curiosity, but his journey slowly becomes something much deeper. The changing world around him shows how our understanding of life changes as we gain new experiences and see things from different perspectives. The art is beautiful, and every scene feels like it came straight out of a picture book. The puzzles are challenging but fair. Some solutions are not obvious at first, and I got stuck a few times because I didn't understand how the different scenes connected. I highly recommend this game to anyone who enjoys imaginative puzzle games and experiences that make you think!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Korean, Arabic +5 more
| $14.99 |
| 481ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I encourage everyone to read up about Jason Roberts' (creator of the game) story, how he came about the idea, how he started developping it because it is suuuuper inspiring for any creative person. The man literally hand drew everything AND learned game development on his own and made this masterpiece. It is so inspiring what one can do and make out of sheer determination and willpower. He didn't even have formal drawing training, just love for the art. His inspirations include: "[For my visual influences, I usually list] David Roberts, Gustave Dore, Christopher Manson and Chris Ware. Not that my style necessarily resembles any of these, but they were inspirations." He was also inspired by Byzantine art after his visit in Istanbul. Needless to say the game is beautiful and so satisfying to piece together. Support indie games and devs! <3
[h2]我无法让你变成我,但我能让你感受到我[/h2] ㅤㅤ对于解密苦手的我而言,类似纪念碑谷、人行横道、hook是我感兴趣但大多会略过的题材,Gorogoa其中的巧思叙事形式是让我感到惊艳的,独特的绘风使我兴致泛起尝试上手,点击、拖动及拼接是对场景元素的关联思考,恍悟之下对多个画面的分别缩放、组合、嵌套与分解又是面纱朦胧般的在视觉层次感上悄然绽放,这样的表现无疑引人入胜 . 而当卡关很久的突然顿悟,只让我感到艺术的展现亦能如此雅致,独特的气质也让人意犹未尽 . ㅤㅤ [h2]跨越一生的追梦之旅[/h2] ㅤㅤ在动荡的年代,人们往往会追寻精神上的安慰,以逃避残酷的现实,而剧情也描绘了一个生于战火纷飞年代老人的一生精神旅程 . 老人年少时或许是幸运的,无意间透过城市楼宇的屋檐,看到了神兽祂奇特的身影,之后他走遍城市,跟随指引寻找着五色果实 . 然而当历经艰辛初见神兽时,神兽的光泽却开始逐渐暗淡,一切似乎暗示着即将到来的毁灭,少年也从空中坠落,在他摔落受伤思考中的很长一段时间里, 现实生活也发生了巨大改变 . 青年时期的他仍然在夜空下亮起明灯苦思追寻着书籍中的神兽,成年后的他一如朝圣者般迈着步伐前行,即使肉体上受尽了伤痛,依旧试图寻找精神上的归宿 . 随着时间的流转,暮年的他,又回到最初祈愿的那座高塔下,看着眼前的高塔从完整到破碎,再到重建和修复原样,他无言地站在塔楼中,快速地回忆着自己一生坚持的追寻 . 不过这一次,他参悟了,所有的回忆重新凝结为了五色果实,最终他也再次看到了信仰中神兽的瞳孔 . [h2]如果我们感到生活没有意义,只是因为我们暂时还没有找到它[/h2] ㅤㅤ越长大,其实越没有可以随心所欲倾诉的人 . 也许人总是会这样那样的天真,不谙世事,年少时的惊鸿一瞥,以为一切皆为轻易,无所不能,或孜孜求学,或汲汲功名 . 而当努力带来的痛苦,和付出带来的快乐不成正比的时候,很多人又会失意的善罢甘休 . 只叹世事易变 人心多变,时间亦无法重塑,自己也不过是芸芸众生 平凡如芥而已 . ㅤㅤ但有些浪花注定是年少时才看得到的,它悄然来到这片沙滩,留下一道让人难忘的印记,然后转身退去 . 即使多年后想起再来到这里,也不会相逢,重新踏进这片海水,今时亦不同往日,往事或早已随风 . 无奈也只好承认:那道痕迹,曾经真实地存在,有过的这样那样的时光,也随时间留在了我们的心田 . 或好或坏,或喜或悲,即使最后破碎,但我想 真实经历过的这一切,终究不会化为虚无 没有意义 . 我认为如果从最简单的视角来看Gorogoa,那么就是决心探索认定的真理时,途中或有磨难与痛苦,但有心如磐石的坚持,终会明悟所寻找的真谛 . Gorogoa象征的也并非是失去,它仅是一份纯真的梦想,而梦想,总是需要穷极一生去追寻的 . 最后感谢[url=https://steamcommunity.com/id/kanade06]猫宁·麦乐迪大人[/url]赠送的佳作 . ㅤㅤ ㅤㅤ [quote]"做忠于自己的玩家,写有温度和有深度的文字" 欢迎加入[url=https://steamcommunity.com/groups/steamtown_3B]蒸汽小镇三年二班[/url]&关注我们的[url=https://store.steampowered.com/curator/45909261/]鉴赏家[/url][/quote]
[h1]我看不懂,所以这一定是艺术[/h1] 一小时就能通关的小体量游戏。 [h2]无法被轻易复刻的「视错觉」盛宴[/h2] 写评测前翻了翻其他玩家的测评,发现很多差评都是围绕着“[b][i]小体量[/i][/b]”和“[b][i]弱引导[/i][/b]”展开,这确实是实话。 游戏体量不大,不过游戏玩得越多越会为《Gorogoa》精美的美术部分折服,越能明白短短一小时的游戏流程背后是多少构思与工程量。 聊聊弱引导,它反而是这个游戏里我比较喜欢的一点设计,以“视错觉”为主要卖点的游戏,我认为乐趣正是没有明确目标和提示的前提下,玩家在反复试错下的不经意的点触推进后,发出那一句惊呼:“原来还可以这样?” 而《Gorogoa》的游戏难度正介于“穷举也能轻松通关”和“不看攻略完全没办法继续游戏”之间,需要动脑但不需要太多,让“弱引导”的设计对玩家的游戏体验并没有很大影响。 [h2]Gorogoa是什么,我其实并不明白[/h2] 《Gorogoa》的游戏体验就像一场绮丽华美的梦境, 明明先前玩过模仿《Gorogoa》的《笼中窥梦》,但实际游玩的时候却想起来了我玩的第一个手机游戏《纪念碑谷》,一下唤起了童年时期由好奇心驱动着到处点点试错推进的懵懂回忆。 《纪念碑谷》的剧情非常简单易懂,而《gorogoa》的剧情在我打完三个周目后也依旧不清楚具体讲了个什么故事。[strike]是的我就是这样一个绝望的文盲和哲盲。[/strike] 我在没看懂这个游戏讲了什么故事的情况下也能无障碍把游戏打完,该说这是好事还是坏事呢?
第九艺术的代表作之一,关卡设置和美术音乐融合的非常精妙,玩的过程中不断的发出感叹和惊喜,但是引导上会有点差,完全需要玩家自己各种摸索基本上没办法做到不看攻略完成全成就( 写测评的时候发现正在打折,没玩的快来玩,非常值得尝试的艺术品。
[h1] Феерично нарисованная и анимированная головоломка-комикс [/h1] Тут действительно пиршество для глаз всем любителям плавной анимации и детализированного изображения. Квадратики тут хоть и маленькие, но вполне всё читабельно. Активные зоны подсвечиваются, но это можно отключить. Игровое поле представляет из себя холст, где нарисованы моменты путешествия персонажа. Игроку нужно искать нужные комбинации картинок для продвижения по сюжету. Некоторые картинки даже соединяются с другими, выстраиваясь в нужный коллаж. Так что однозначная рекомендация всем любителям рисованных головоломок с поиском предметов. Из плюшек магазина тоже полный набор. [i] По занимаемому месту всего 630 мб [/i]
Gorogoa is basically a piece of interactive art. The puzzles are super clever and rely on perspective in ways I haven’t seen before. It’s short, but every moment feels thoughtfully crafted. Definitely worth playing if you want something unique and a bit mind-bending.
太好玩了!一句话总结大概是锈湖但不恶心且宗教版本。游戏时间2.2h,尽可能打了打全成就但因为智商被卡出去了,实在不太可能在三十分钟内完成这个游戏(挠头)。非常优秀美丽有创意,脑洞大开的作品,玩着玩着突然想通的那一刻有一种任督二脉被敲开的感觉,如果可以的话还是不要看攻略通关游戏享受成就感!基本上卡关多观察移动一下画面就可以解决了。 游戏本身很厉害很具有可玩性的同时还因为我是史低15购入的,玩着玩着游戏还掉落了一张8块的闪卡给我回血,非常感谢五体投地跪拜中,大家可以蹲打折购入玩耍一波。本体流程很短加上不太可能重复玩,只是一次的体验的话没必要原价买。
艺术品!关卡和美术音乐融合的非常巧妙,但是引导不太好,有的解谜玩的时候抓耳挠腮,部分成就不看攻略真的想不到是这样解。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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