
Spelunky is a unique platformer with randomized levels that offer a challenging new experience each time you play. Journey deep underground and explore fantastic places filled with all manner of monsters, traps, and treasure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 16.7Kreviews | 92% | — | $4.6M |
| $14.99 | 40.2Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Una obra maestra, Una carta de amor a los juegos desafiantes. 1000/10😎👍
Jogo pra quem gosta de desafio, jogo desde criança quando tinha um ps3 e nunca zerei ate hoje, quem sabe um dia??
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
| Free |
| 1.1Kratings |
| 82% |
| — |
| not modelled |
| $14.99 | 767ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Da reliquia da época que só tinha isso pra jogar na gold kkkk
what else is there to say? It's the best one of its subgenre and refined the formula so well that it kicked off a decade+ of similar games.
an amazing game if you like rougelikes, most deaths feel like your fault, and you're gonna die a lot in this game
Genuinely one of the best Rogue-Likes and one of the best platformers I've ever played. Considering the impact Spelunky has had on the genre and Indie games, I'd recommend this to anybody who considers themselves a fan of Rogue-Likes, It's a must have game in my opinion. Spelunky mainly consists of 16 short stages in 4 zones that are procedurally generated; these zones include the Mines, Jungle, Ice Caves, and the Temple. Despite the little time taken to beat each stage individually, it is counter-balanced by being incredibly difficult with nearly everything being able to instantly kill you if you so much as blink the wrong way. Spelunky makes you adopt a playstyle of fast thinking, and being able to identify and deal with threats on the fly, with near perfect skill as any and all mistakes WILL end up with you going back to the beginning of the stage. (As in typical Rogue-Like fashion, dying means you go back to the start). You have equipment to help your struggles go by a little easier; bombs and ropes for example let you destroy walls and reach higher places you otherwise wouldn't be able to go, and you are given 4 of each to start with, requiring you to use them as sparingly as possible since you can Soft-Lock yourself if you aren't careful. And while you CAN acquire more as your playthrough goes on, you aren't guaranteed it. You also get other tools such as pickaxes, machetes, SHOTGUN!!!, and equipment such as stomping boots, jump boots, glue (to make bombs sticky), climbing gloves, etc. But as stated before, you are not guaranteed these items, so while some runs may have you running with every piece of equipment possible, more often than not, you will only have a couple on you. You can get most of these items via boxes found across stages or Shopkeepers who will sell you them (♥♥♥♥ the shopkeepers), some enemies will also drop certain items upon death, (Big spiders drop glue, Mother bees will drop health, etc), so take those opportunities to kill those enemies when you can since it can save money. There's a lot more to Spelunky but I feel it's better to experience it blind. The game goes on sale often so I would wait for a sale.
Tremendo juego, lo juego desde chico en la 360, vale totalmente la pena si queres algo distinto. Si sos de frustrarte rápido, no lo compres, hacele un favor a tu set up.
pfun [adoijg[oaeijg[oaergj[oaeito[aerihy
This is one of my favorite indie games of all time. There are no upgrades or anything to help you when you fail, you just have to get good to surpass every random obstacle the game throws at you. It's infinitely replayable thanks to the randomness of each run, yet has a high skill ceiling. I won't ever get tired of this game.
実は以前CSでもやって、遥か昔にPCでもやったことあったような……? で再度の挑戦だったが、やっぱりまるで合わなかった。 本家のスペランカーパーティーがんばってほぼクリアした余勢をかってやれるかと思ったんだが、正直きっつとしか思わなかった。 自由度は高そうで、実際はほとんど自由がない。 毎回ランダムマップ生成されても攻略が全く安定しない。 せめて固定する方法をくれとしか。 高いところから下も見えずに飛び降りないといけなかったり、随所でハメてくるので。 こんなことで1発即死(に近いダメージ)食らうのは理不尽過ぎる。 恋人が落ちているので救出。 触っても何も起こらない。はて? ムチ→逃げ出して捕まえられなくなる 爆弾→当然死ぬ じゃあどうしたらいいのよって何故か操作説明のところでやっと方法発見。 チュートリアルではわからなかった。 何故か手に持つ。まあそれはいい。 敵が来るからムチで攻撃しようと思って、攻撃ボタン押したらヒロインがミサイルになり……。 何を言っているのかわからねーと思うが俺もわからない。 結局一度も助けられず。 ボタンも無駄に使っていて、正直何のためにこんな分け方しているのかわからなかった。 本家のシンプルさから何も学ばなかったのか。 ダッシュがトリガーなので指が攣るとか問題多すぎる。 せめてロープと爆弾が同じキーならダッシュも天面に移動できたのに。 洞窟入るのもRB押さなくても上でよくないか? 何一つ納得いかないわ。 というか道なりに進んでも出口があるでない。 てことは壁を爆弾で破壊しないと駄目か。 その爆弾も有限だし方向間違えたら即詰むな。 これはないわ、全てにおいて……と思ってまたわりとすぐにやめてしまった。 ただただ思ったのは「せめてランダムマップはどうにかして欲しかった」というところ。 ローグライクが元々合わないのに挑もうとした自分が悪いんだけど、結局。 いやスペラン[strike]カー[/strike] のゲーム性と全く合っていないことを再認識しただけだったかも。 昔ファ◯コムのザナ◯ゥってゲームあったけど、あれをランダムマップでやる猛者いると思う? ただでさえアイテムの使い方一発で詰んで時間が無駄に散るゲームなのに、死ぬ度にマップ全部再生成とか。 ぜーったい無理だよ。それくらい合ってない。 せめてランダマイザみたいに番号制でマップを固定してあれば、自分に合いそうな楽なマップを選択してプレイなんてこともできたろうけど、残念ながらそんな風にもなっていない。 もう一つ、一々無駄な演出で待たされるのもだるすぎる。 ゲーム開始時もったいぶってだらだら同じ絵を見させられ、ステージ開始時また同じ演出を見せられ、いいからさっさとゲームさせろとしか。 随所で鼻について仕方ない。 [strike]いまさらただのパクリ風情がとかいうのは反則でしょうかね。[/strike] いやもう二度と関わりませんのでご勘弁を。 記憶なくなった頃にまた思い出さないように、今回で思い出にきっちりトドメ刺しときますんで。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.8K | 429 | 96% | $8.99 | |
| $1.5M | 4.6K | 91% | $14.99 | |
| $2K | 6 | 100% | $14.99 | |
| — | 0 | — | — | |
| $8.3M | 15.1K | 91% | $24.99 | |
| $7.9M | 29.8K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6M | 9.6K | 88% | $24.99 | |
| $4.6M | 4.7K | 74% | $39.99 | |
| $4.6M | 2K | 88% | $99.99 | |
| $4.6M | 5.4K | 94% | $25.99 | |
| $4.6M | 20.8K | 97% | $14.99 | |
| $4.6M | 3.7K | 83% | $59.99 |