
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Waiting for multiplayer before I really try the game.
Cóż można rzec.... jest potencjał, gra wydaje się o wiele bardziej przystępna dla laika który nie grał wcześniej w pierwszą część a jak już to mógł się odbić z różnych powodów i zastanawia się czy wrócić. Nie ma też co ukrywać ponieważ jest to alfa, grywalna ale nie oczekujcie nie wiadomo czego, nie wiem czy sens ma dawanie negatywów z powodów tak oczywistych i błahych. Ludzie oceniają grę jakby była na końcowym etapie produkcji czy choćby w połowie, niestety tak nie jest. Kupno w tym momencie nie ma za bardzo sensu jeżeli oczekuje się wiele. Jeżeli chcesz wesprzeć deweloperów to można się zastanowić nad zakupem i dosłownie zakosztować tego co jest w produkcji. W przeciwnym razie odradzam zakup bo w obecnej sytuacji można się bardziej rozczarować niż cieszyć. Optymalizacja, zawartość no w sumie wszystko wymaga sporo pracy, aczkolwiek jest tu dosyć sporo do roboty więc można się pobawić. Na plus polonizacja, w sumie jeszcze nie całkowita ale zawsze, system budowania bardziej intuicyjny i prostszy niż poprzedni. Generalnie mnie gra przyciąga ale dam jej się jeszcze pogotować i poczekam aż zostanie wprowadzony multiplayer. Podsumowując gra ma potencjał, warto mieć na oku jeżeli ktoś grał w pierwszą część tutaj też się odnajdzie ale warto jeszcze poczekać żeby nie rozczarować się za bardzo, chociażby do czasu aż zostanie wprowadzony tryb wieloosobowy.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its clearly Alpha version that is currently not in very playable state. But as SE1 enjoyer I can clearly see where they heading with this, and im looking forward to it. For people who have no experience with SE games, just wait or buy SE1.
Space Engineers 2 is, at the time of this review, a game in alpha. It has bugs, performance issues and is not in a state of full release. To be clear, it's a game that is actively being developed. Generally speaking, games sold in early access are games you buy and play to experience the development of the game. It's a way to support the game developers with monetary support and feedback as the game progresses through the stages of development. It should be expected to have issues while trying to play the game in its current state. However, its worthwhile to point out that Keen is putting in the work to make this game amazing. They're putting out updates regularly and reach out to engage the community as they work on this game. I bought the first Space Engineers game while it was in Alpha. It too was not a polished game at that time. The game was worked on through the years and through solicited community feedback, it grew into something that I loved. Seeing the way the first Space Engineers game evolved over it's development, I can see how Space Engineers 2 will certainly become a welcomed and amazing sequel. For the reasons I have mentioned, I'm giving this game my full recommendation. For those who are unsure if they want to buy this game in early access, I offer you the following advice: 1. Buy this game now if you wish to experience and support the development. There will be significant bugs and lack of features but you can be a part of its development. 2. Wait to buy this game if you want the full release experience. You will have to wait to play the game but it will be polished and a better experience the first time you play. 3. Buy the game, complain about how the game is awful, give zero constructive feedback to the devs, and pat yourself on the back for going out of your way to expose the evil and corrupt people who would dare sell a game in early access that wasn't ready for a full release.
Dear Space Engineers 2 Development Team, I’m a Space Engineers 1 veteran with more than 5,000 hours of gameplay experience. I’m incredibly excited about Space Engineers 2 and its future. If your team ever needs feedback, testing assistance, or suggestions from a long-time player, I would be more than willing to help. I have extensive experience with the game’s building systems, survival mechanics, engineering challenges, and overall gameplay. I would love the opportunity to contribute ideas and player feedback that could help make Space Engineers 2 the best game it can possibly be. Thank you for your dedication and hard work. I’m looking forward to seeing how the game develops. Kind regards,
at this point Pretty Good,. mods are decent, Althou there are bugs, and many things still missing, its still in Dev.
Fun game. Hoping they integrate a lot of modded features and surpass the first game. Looking forward to random events and competing factions.
真半成品!花一个多小时搞定飞船没有保护直接炸了!一代好歹有速度保护!第二代什么都没有!还有为什么我一飞到3公里高就游戏就掉了?
bardzo dużo rzeczy do robienia warte każdej złotówki
Pour le moment, c'est une horreur : la moitié des missions du tuto sont buguées (ex. : on vous demande de bâtir dans des zones où vous n'avez pas les droits, ce qui empêche de poser le moindre bloc...). La pressurisation n'est pas encore implémentée et la gestion des blocs me paraît encore plus primaire que dans le premier opus. Il ne semble toujours pas y avoir de système intégré de gestion du contenu des conteneurs, ce qui va encore nous obliger à utiliser des blocs de tri ou d'aspiration... Cela laisse penser que le jeu, même lorsqu'il sortira d'Accès Anticipé, n'apportera que très peu d'améliorations de gestion par rapport au 1. Il est fort probable que le studio se contente de nous fournir un jeu de base et que, comme pour le premier, nous devions à nouveau programmer nous-mêmes les fonctionnalités un peu plus évoluées grâce aux mods... J'ai bien peur que leur stratégie consiste à nous vendre uniquement le moteur et le châssis en guise de véhicule "fini", sans carrosserie, ni tableau de bord, ni vitres, ni roues... Bref, qu'ils comptent sur la communauté tout en ne nous offrant qu'un moteur à peine amélioré (unification de la taille des blocs/grilles, gestion de l'eau... théoriquement). Dans quelques années, si ça continue, on n'aura même plus ça : ils se contenteront simplement de nous vendre l'idée du jeu et on devra le développer nous-mêmes... Quant à l'optimisation, j'ai beau avoir 128 Go de RAM sur ma machine (pour l'astrophotographie), je n'ai pas assez de mémoire vidéo pour jouer autrement qu'en qualité "Basse".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.