
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень красиво ! Большой потенциал. Уже сейчас, даже на альфе, игра может поглотить много часов. Браво разработчикам. buetefu lVery beautiful ! Great potential. Even now, even on alpha, the game can absorb many hours. Bravo to the developers.
20 hr on Version 2.3 Optimization is still poor, but not the worst. Contract bugs are everywhere, and my character and ship sometimes move on their own. I actually lost my ship while AFK (and yes, I had enough fuel and energy for a decade). It's been in Alpha for over a year and it shows. The devs are slowly rolling out features and bug fixes, but I highly recommend just waiting for the Beta phase. Until then, I do not recommend this game.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
STOP WHAT YOU ARE DOING! Now that I have your attention I need to state something that might change the very way you look at the people around you in your day to day life. Space Engineers 2 is not a game that most people think it is. But for you to understand that we need to go back to the early 1940s. In the western Siberian tundra there is a research facility that has on paper been renamed to Tomsk State University Mega Facility however... THIS IS NOT WHAT THE POINT OF THAT BUILDING IS! Under the facility is a secret government compound located over 400 feet under reinforced concrete. The point of the compound in the 1940s was to study a crashed alien ship that was recovered in the 1920s. But here is where the timeline gets spicy. That alien wreck did not just sit there collecting dust and vodka. The Soviets reverse engineered the gravity plating and projector tech way earlier than anyone admits. They tested the first functional block based assembler in 1938. It worked too well. Too unstable. That is when the WW1 instability kicked in. Yes the official history books lie. World War I did not end in 1918 because of treaties or influenza or whatever normie propaganda they fed you in school. It destabilized because some rogue Austro Hungarian engineer got his hands on a leaked fragment of that Siberian wrecks projection core. He tried to build a small scale weldable artillery platform using the aliens modular field generators. The thing did not just fire shells. It started projecting extra artillery pieces into adjacent timelines. So, where does Space Engineers 2 tie into all this and why did I give it a negative review...? Hold on... someone just knocked on my door I will brb.
I should have waited. This will be updated when the game is updated. Wind was really the highest priority thing?
The first title was less buggy, had more content and better progression than this "user friendly" or better appealing to the biggest crowd game. If you look closely you will notice they focus nearly entirely on neat graphics. While running somewhat decent, even a graphics update for SE1 would be much more appealing than to rework the engine into this mess. I complained about standartization a while back, because they did not consider typical architecture when designing the game. Stuff like control z or y where introduced whit the ♥♥♥♥♥♥ control interface. We have a lot more freedome and usability with the old system. What is the design team designing except reinventing the whele all the time? Stuff looks clunky, still sound bad/arcadey and still misses the purpose every block from SE1 had. My biggest issue right now are the weapons. They are hacks of an solution and barely work in this envoirement. Rotate or move to fast and you will miss everything in that angle. The bullet graphics are wrong and will show a burst in the last direction fired. In general, there is no momentum. Other games brag about their Newtonion simulations, why not SE2? Well, they took the easy route. They will do that again and again until this game looks like a Backroom. Their own website is a mess and the community barely existent. Major bugs and issues get at most a hundred votes for priority. Ant they all say the same; SE2 is a shell of an sequel. I dislike reviews saying "it has potential" when all the signs are obvious failure. But that is the mark of the mainstream user trying to be nice. What we need and wanted were network improvments and a graphics rework. I admit, physical lights with shadows that work with the .25 block size are uncommon in games. Even if I set the shadow resolution to the same size as it is by default here. (You know, to make it fit the blocky style.) The last thing are the fix reports. They are great, but are the devs expecting normies to not read them and be confused? Every time I try to do something fun the game reminds me of how arcade it is. I get so frustrated attempting simple thing, easily done in SE1. My workflow for creating ships was to place a landing gear and build from that save base up. But in SE2 the default state for landig gears is unlocked, autolock disabled. That is simply backwards and could be a preference in some sub menu, if they didn't messed that up with a design that would only fit in a specials need class. The Event Controller are ♥♥♥♥ and barely work. You can't even figure out what went wrong, because the new UI does not show any information like hinge angle, power level or capacity. Are they using 180° or -90 to 90? Who knows, it's not in the documentation, the wiki or in any QA. Either the devs want us to automate or they don't. This fence pole should be right up their nose by now. The new VTOL capabilities are a scam. Try to align anything to a gravity source and you will see. The events are so limited that you can't even do anything with just one controller.
Love it! BUT: poor CPU performance I love the campaign, I love the progression, it's a huge upgrade over Space Engineer 1's too-sandboxy approach. I was having a lot of fun, but 7hrs in at my first space platform while designing my first totally custom ship it just got too laggy. I changed the graphics down to medium, still too laggy.
Я довольно много времени провёл в первой части игры - и в пиратской версии, и в лицензионной. Некоторые улучшения в сравнении уже заметны. Но это всё же ранний доступ со всеми оговорками, связанными с этим, но цена уже немаленькая и планируется увеличиваться в будущем. Хотелось бы пожаловаться. Я приобрёл игру практически сразу после её появления в Steam и по сути, заплатил за то, что на тот момент было больше похоже на демо. И сейчас немного обидно осознавать, что первые покупатели, которые по идее должны считаться главными сторонниками и помощниками разработчиков, оказались в положении, когда им нужно платить в полтора раза больше, чтобы по-настоящему назваться первыми. Хотелось бы, чтобы за поддержку игры какая-никакая награда ощущалась и в обычной версии игры.
Would not recomend its way too hard to make anything in this game. I thought this game would be a combination of satisfactory and no mans sky it was neither i REALLY hope the devs make the game easier and more fun to play.
Bought the the game for me and my friend and nether of are PC can run it, even on ultra performance, but we will wait because its worth it. Hopefully soon!!!!
by far the worst game i ever played the menus are insanely hard to navigate and fast travel is basically impossible do NOT buy this game it is so bad and unplayable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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