
Space Engineers 2 is a playable Early Access Alpha sandbox focused on engineering, exploration, and colonization in a fully destructible universe. Design and build ships, stations, and planetary bases while uncovering the story of Miro and Ivan Sokol. Help shape the future of the Almagest system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Sep 14 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Space Engineers 2 is currently a Playable Alpha In Active Development and already lets you begin building, surviving, and colonizing the Almagest System.
You arrive in the distant Almagest System on humanity’s first large-scale colonization mission. Your ship is damaged on entry, your tools are basic, and the planets below are beautiful but unforgiving. From here, everything you build is up to you.
Explore planets, moons, asteroid rings, and dense clusters. Mine resources, construct bases and starships, complete contracts, discover Datapads, trade, expand into new sectors, and push the frontier forward alone now, and later together with friends as co-op and large-scale multiplayer arrive over the course of Early Access.
Space Engineers 2 takes everything we have learned over the past 10 years and reimagines the space engineering experience with more depth, precision, and creative freedom than ever before. Powered by our new VRAGE3 engine, creation and destruction feel better than ever.
Build ships, stations, bases, and machines. Mine asteroids, reshape terrain, carve tunnels, damage structures, and experiment in a fully destructible sandbox where engineering decisions matter.
Whether you are a veteran Space Engineer or new to the series, Space Engineers 2 gives you a growing sandbox where your creativity can shine while the game continues expanding through Early Access.
Explore the next generation of construction with the 25 cm Unified Grid System. No more large-grid vs small-grid separation: blocks fit together seamlessly, making it easier to create detailed and functional builds.
Mounting point visualization, grid lines, improved controls, and more intuitive building tools help you design, adjust, and refine your creations with greater precision.
Space Engineers 2 introduces major building improvements such as Grid Undo, copy/paste, symmetry, blueprints, Projection Building, Backpack Building, Area Welding, refined CTRL controls, and improved rotation and zoom.
These tools are designed to make engineering smoother for both newcomers and experienced players, while preserving the depth and creativity that define Space Engineers.
Take your creations to new speeds with upgraded max velocity: characters up to 310 m/s and grids up to 300 m/s. Magboots and automatic jetpack activation help you stay in control while building, exploring, and moving around large constructions, platforms, ships, and asteroids.
Mechanical systems are also expanding. Rotors and Pistons are already available in the current Alpha, with wheels, hinges, warheads, and additional engineering systems planned for future updates.
We redesigned UI/UX to make building smoother and more intuitive for both newcomers and pros, giving more freedom to bring your intricate ideas to life. VRAGE3 is being optimized throughout Early Access; performance can vary by hardware, world size, and build complexity. As Early Access progresses, you’ll be able to build bigger ships, fly more of them, and enjoy epic destruction in a truly immersive ride.
The current Alpha already includes a real sandbox survival experience. Manage power, oxygen, hydrogen, and health. Mine resources, process materials, manufacture components, build production chains, complete contracts, earn credits, discover Datapads, and begin expanding colonization across the Almagest System.
These systems are playable today, but still growing. Long-term survival progression, deeper colonization, richer economy and contracts, NPCs, campaign content, co-op, multiplayer, and many additional systems will continue arriving during Early Access.
Enjoy the beauty of space, industrial designs, planetary landscapes, and destructive engineering with next-level realism. Space Engineers 2 introduces ray-traced global illumination, realistic shadows, a new skybox, tessellated voxel materials, parallax effects for armor, volumetric clouds, and many other visual improvements that bring depth and realism to every scene.
Bring your ideas to life and share your Blueprints and Worlds with the community through Steam Workshop integration. Explore a growing collection of creations from other players, find inspiration, and discover new engineering challenges.
Space Engineers 2 also supports advanced modding through the VRAGE3 Mod HUB and Mod Editor tools, giving creators more ways to shape the future of the game.
Space Engineers 2 is available now in Playable Alpha. By joining during Early Access, you can play the current version, share feedback, report issues, and help shape the game as it grows toward full release.
If the current Alpha sounds exciting, buy now and start building. If you prefer to follow development until more features arrive, add Space Engineers 2 to your wishlist and follow our updates.
Buy or add to your wishlist: Space Engineers 2 on Steam.
Space Engineers 2 is now available in more languages, making it easier for players around the world to build, explore, and engineer in space. The game is currently available in Brazilian Portuguese, Czech, French, German, Italian, Polish, Slovak, Spanish, and Turkish.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1086 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is insane, not that you just get to do ANYTHING YOU WANT! It also has runs really well
Я довольно много времени провёл в первой части игры - и в пиратской версии, и в лицензионной. Некоторые улучшения в сравнении уже заметны. Но это всё же ранний доступ со всеми оговорками, связанными с этим, но цена уже немаленькая и планируется увеличиваться в будущем. Хотелось бы пожаловаться. Я приобрёл игру практически сразу после её появления в Steam и по сути, заплатил за то, что на тот момент было больше похоже на демо. И сейчас немного обидно осознавать, что первые покупатели, которые по идее должны считаться главными сторонниками и помощниками разработчиков, оказались в положении, когда им нужно платить в полтора раза больше, чтобы по-настоящему назваться первыми. Хотелось бы, чтобы за поддержку игры какая-никакая награда ощущалась и в обычной версии игры.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Turkish
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The physics in this game is a pretty bad. For some reason gravity acts more like a magnet so driving is horrible. Your truck will flip over frequently and get stuck on it's side. Flipping it back over is no easy task either. Once it flips its like glued to its side. Flying ships on planets is basically the same where mountains or hills will suck you into them, because magnets. Maybe they will fix it but for now the physics in this game isn't very good.
The quest mechanics for this game are so incredibly buggy at this time that I cannot recommend paying full price to play the story mode. I have had to frequently reload my game, or abandon quests and start them over, because some random trigger bugged out and broke the quest. It will be fun in sandbox, as most of the building mechanics are functional, but the game currently lacks any QOL polish. You'll find yourself frustrated at a lack of features when building. The game lacks any kind of orientation detection, so you'll end up having to rotate almost every block that you place. There's no way to level a block in a environment with gravity, such as a planet or a moon. If you grind down a block with items in it's inventory, the items are lost instead of dropped or transferred to your inventory. Speaking of inventory, there is no way to quickly and easily transfer items. No "take all" button, or "deposit similar" button. You just have to feverishly double-click everything all the time. Don't even get me started on the prompt that asks you if you want to save your game when loading a save from the same game you're playing, causing you to overwrite the save you're trying to load if you click "yes", and load your current game state instead. All that being said, I like the direction that the game is going, and am excited for a usable product, but simply can't recommend spending money on it in it's current, nigh unplayable state.
Love it! BUT: poor CPU performance I love the campaign, I love the progression, it's a huge upgrade over Space Engineer 1's too-sandboxy approach. I was having a lot of fun, but 7hrs in at my first space platform while designing my first totally custom ship it just got too laggy. I changed the graphics down to medium, still too laggy.
I will not recommend this game for anyone that wants to play multiplayer/local with friends. Multiplayer feature will not be released till 2027 and that is just disappointing.
Запустив игру,моя вычислительная машина задействовала все доступные мощности ее охладительной системы! Кулера гудели, как только что установленые атмосферные двигатели,а ветер с выдувных вентиляторов обжигал мне пятки! Температура самой горячей точки на графическом чипе составила 92 градуса по цельсию,несмотря на установленый мной дополнительный модуль охлаждения.Теперь жду зимы чтобы играть с открытыми окнами. Спасибо разработчиккам,за столь углубленное погружение в инженерию!
there is absolutely no jeopardy you cant mess up the game holds your hand though every little step and even then if you ignore it you still cant fail if your new to space sims it might seem a little easy but ok if you have ever played anything remotely like it then you will be bored in 5 minutes they might completely change it on full releases but steer clear for now at the very least a waste of money
Is it prettier, yes. Does a single grid for all block sizes sound really cool, yes. That's all that's really positive at this point for me. Performance is absolutely awful, even on medium settings and my rig is reasonably good (AMD RX 9070 XT, Ryzen 9 5950X and 32G ram). While I hope they continue to working at least meet the standard of the original game, the "you need a beefy computer" disclaimer at start up does not inspire trust in their goals for this project. The building controls also seem worse than SE1. While those weren't intuitive, they made sense once you were used to them, but I'm not getting that from SE2. Overall, I'd say to tread carefully with this one. It may mature sufficiently to be a worthy successor to SE1, but as of right now I'm hopeful, but not convinced it'll get there.
The constant drifting while standing/ using the jet pack while trying to build is highly annoying as F&^K, Crash dump, keeps crashing my pc, Other then that no complaints.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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