
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
结局差评。
Frankly, in its current state Sovereign Tower is quite a buggy mess, especially towards the late-game and with certain storylines. But that's no reason to ignore a game that still does excellent in a Dispatch-like gameplay and a fantastic art direction. I especially admire the incredibly designed and diverse character designs.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Considering I've spent 42 hours on this game within a week, I am absolutely hooked. As I saw someone else say in their review, I just cannot put the game down. Sovereign tower hands you entire fleshed-out branches diverging from choices that in most games would be false or superficial. There are whole characters and questlines that it'll take you multiple playthroughs and different playstyles to discover, and these harder-to-disover stories are not handled with any less care than the more common ones. Evil options really let you be a heinous bastard, and they make it *hurt* without even resorting to mechanical punishments. My only real complaint is that if you want to explore all the narrative options, you have to do the gameplay loop so many times that it starts getting seriously repetitive. I can only skim the menu looking for gear with the right stats so many hundreds of times before it becomes a chore! I am hoping for QOL improvements in future updates. One last thing I want to shout out is the game's use of the Ink narrative scripting language. It was absolutely the correct choice for this kind of narrative, and I hope more devs become aware of it through Sovereign Tower's success.
9/10 overall 8/10 replayability 9.5/10 storyline 7/10 timeline (i wish it was a little longer) 8/10 art (the banners in the throne room bother me but overall very nice artstyle) 9/10 characters 9/10 UI / Navigation / Ease of Access I have been playing this game for roughly three days now and I am very much enjoying it so far. I have completed one story line and I'm on my second run now. I was initially nervous due to finishing the first run though in less than 8 hours but the replayability is high due to the game mechanics of turning back time. adding new options, etc. I was interested in the game due to its artstyle and it looked like a relaxing casual game to enjoy, and it did not disappoint. I am now way too invested in certain knights and storylines. I do think that some of the dialog needs adjusting, aswell as some early game bugs, but overall I heavily enjoy this game and am hopeful for new content and future updates
TLDR: 8/10 Could use bears, and Goberto is the goat, but the goth one is my Favorite. Probably my favorite story game I've played this year. It has a beautiful art style, and it kind of just scratches an itch I didn't know I had. Although a little repetitive. It's honestly a really well put together game. If you like games like Dispatch or Disco Elysium(but not as mental) or Fire Emblem to an extent you'll probably like this game, or at least aspects. Although it seems linear, having played through it multiple times I assure that it is not. Each playthrough actually left me surprised and through game mechanics encourages you to try, which I have to give props too. That being said I do think that some of the mechanics after multiple playthroughs get boring. Some things that the game could do to improve. it would benefit from some voice acting. Is a big one. But I understand why they don't have voice acting. As their are so many choices. But for some of those more grandiose scenes. It would be nice. I would love more space for knights as that were. I do think that the game kind of forces you to interact with a mechanic in a way that is intrusive and feels kind of weak. I'd also just like more interactions with the knights. While I understand why there isn't. They are the main appeal to this game. And would just like to see more. Like maybe reactions or something. I would love to see more of Goberto and Ursula, and all of them in general. But maybe I just haven't discovered them or seen them yet. Or I'd like to see more artwork during these grand scenes of these characters, and be more like a visual novel instead of them just starring at me.. I also think the game could use bears but I think that about all games. I do love this game though. I think it is worth the price. But the developers seem generous with discounts so if you're on the fence, could wait. Or there is a demo. Honestly yeah. 8/10. I just kind of want more artwork and maybe voice acting, or more scenes.
I must admit I'm only act I deep. But I would recommend the game even if it only had act I. The devs channeled their visual novel aspirations in this management sim and it came out as fun in as it is serious touching upon timeless question and current tides. Goberto is back with his charming artwork with every sprite telling a story in itself. The knights are just all so full of character you want to explore them more. And the sounds are masterful as well, the songs! Pains me to skip them as I retrace my steps through act I once again. The game is just too enjoyable for me and I wish you tried it as well.
This one is for the Hall of Fame of fantasy games
总体上是挺好玩的,人物塑造很不错,故事很有意思 有些情节真的蛮有趣的,比如说“金闪闪”历练归来整个人的心态与气质变了,比如说伊迪斯(魔剑版本)给人带来的不一样的感觉,比如说深情诗人/嘉豪--“格里菲斯”... 这些内容很符合我对西方中世纪魔幻题材的期待,我很乐意去体验它们。 但是到了后期就有点无聊了 尤其是35天之后,灌水任务太多了(不影响主线,人物剧情的那种),让人感觉不到玩时的新鲜感 而且每天修甲,训练的操作实在繁琐 游戏要是能优化一下 体验会好很多
Great choice based visual novel. Various fun and entertaining characters, I did one run and I genuinely loved the fantasy knight management and story telling aspect. Art style is really nice too. May do a new run to see if i can get different knights. Also played this on the deck was a really nice time Would recommend
好玩的 喜欢这个的可以去玩玩苏丹的游戏 大概率也会喜欢
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