
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Prices
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a delight. If you're at all interested, strongly suggest jumping in, you won't be disappointed. It's what I wanted from Dispatch gameplay-wise, hopeful for more of a similar vein from devs. Great work!
Frankly, in its current state Sovereign Tower is quite a buggy mess, especially towards the late-game and with certain storylines. But that's no reason to ignore a game that still does excellent in a Dispatch-like gameplay and a fantastic art direction. I especially admire the incredibly designed and diverse character designs.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
leprosy can't stop my sex drive
26.8.12 已开二周目,整体评价在中上,中到好评之间,基于本人对于美术和角色们的喜爱,推荐给喜欢中世纪风格/奇幻冒险与骑士故事/决策经营如王权系列玩家等受众朋友游玩。 最疑惑的是开启君王模式游玩为什么没有相关成就,目前看来除了增强代入沉浸感和稍微增加难度没有体会到这个设计的核心要素【虽然本人因此没能一周目0回溯通关】。游戏设计的游玩思路应该是一周目随心扮演游玩并回溯,二周目和之后收集变量事件与骑士剧情,并游玩真结局。但第三章开始呈现出虎头蛇尾之势,合同任务多但奖励和相关四方数值已经基本足够,个人剧情和势力剧情减少,造成第三章有大量时间可以休闲,对于完成任务的兴致不高,但地图和可对话事件已经不多了。如果可以增加相关文本事件,或是开展dlc继续打磨剧情应该会更有趣增加可玩性。 数值平衡对于个人来说可以接受,平衡做得很好,属于稍微花点心思也不会太难的轻量策略经营水准。不需要死扣加点或付出过高养成学习成本,武器/魔药/马匹等道具也调配了迥异的玩家分点决策,道具的被动设计既有趣也减少了任务难度。君塔的道具被动/意外事件中和了后期出任务的数值加减法疲惫感,增加了多周目游玩性,还可以挖掘角色性格,这点非常好玩。 故事主线比较简单,和骑士们的剧情结合起来看是轻量级游戏中很出彩的文本,不会过于传统奇幻或是严肃,但也不会为了趣味和扮演完全放弃深度和角色塑造。22位骑士的设计可以说是本作卖点之一,剧情结合后期出场的某位骑士和真结局来看是有倾向的主旨的,就文本和塑造来说在情理之中也可以接受,但可能会与玩家的角色扮演天然冲突减少乐趣;虽然前文从进入高塔时就已经陆续给出铺垫与伏笔,但对大多数,至少是走善良路线或积极接取完成任务的君主玩家而言初闻相关剧情和结局可能会很诧异。 最后倾向推荐游戏!优秀的美术加上有趣的剧情,假设你也一开始就迫切想知道后面的故事,有些手不释卷,或是2h之后依然感兴趣和想看后续/继续养成的话,那么君王之塔应该会也很对你的口味。里面的角色都很有意思,男女骑士每一位都塑造很好,还有很多强大有个性的女性角色 期望游戏能够推出重大更新或是dlc/相关新作,相信很多打完一周目或是已经全收集的玩家都会对三章的三位守关boss以及贤君埃尔曼/仁慈者坎迪德以及这一切的起源【高塔与……】等要素很感兴趣,目前的各类留白很适合同人脑洞创作,但也小有遗憾。 先写到这里,游戏应该也不太吃配置,虽然本身架构和玩法适合sd游玩,不过或许会有字体大小的问题?
好玩,喜欢苏游的应该也会喜欢这款游戏。美术好评,人设也不错,就是我攻略完别人之后要是加点后续剧情就好了。后期乏味也是真实存在的缺点。总体来说瑕不掩瑜,还是值得一玩的
好的地方:画风好,音乐好,支线剧情和任务结算时候偶尔触发的小菜单很有意思,人设很好。 坏的地方: 1.政治问题: (1)对战争的态度:辛辛苦苦当了几十天贤君帝,国的亚瑟一入侵但不可以反抗,不管怎样哪怕赢了决战也要被结局指责,默认君主变坏,神人脑洞,反战是反战,但抵抗侵略是正义的卫国战争。我知道了,实际上亚瑟入侵依然是一个委托,不是一个战争,委托结局是找到金钥匙,战争是委托之中的附加惩罚。反正我看这亚瑟也挺霸道的,一上来就指责我侵略他国,神tm我侵略他国。不过如果这是反讽侵略者的虚伪那还有点意思。 (2)对实事求是的态度:非常不实事求是。在一个中世纪奇幻背景下,平民能和贵族有同样话语权就已经是很神奇了,而游戏中对于共和和民主的追求已经近乎说教。蛇骑士反复说明可以作为一个真结局的提示,但是这依然是空想,游戏中的经济基础还没有发展到民主共和的地步,或者说,以玩家控制的人民群众的组织度,能否不变成“皇帝轮流做明年到我家”还是两说。 (3)对于制度的态度:游戏中塑造的主角明显是哲人王,但游戏按着头要玩家/主角自己革自己的命,没有其他路,不是和亲就是暴君。制作组对政治制度的态度和安杰丽卡一样幼稚。 (4)白左倾向:安杰丽卡的【动物保护者】的执着接近于德鲁伊,对于蛇也保护,对于蟑螂也保护,对于双足飞龙也保护,对于蠹虫也保护,对于鼻涕虫也保护。神人来的。 2.BUG问题;BUG还是不少,steamdeck端在圆桌布置任务时候缺乏一个按键直接显示任务总列表。其他的BUG已经修了但应该还有没发觉的,姑且再玩玩。
Sovereign Tower is by far the best game to come out this year so far. In a nutshell, it's Dispatch, but medieval, and with many, many more characters. The story is fantastic, and the characters are all really great. The gameplay is so addicting, and the choices actually feel meaningful. Personally, I enjoyed this a lot more than dispatch, which is saying something. Please, if you enjoy these types of games, or liked Dispatch, I highly recommend giving this game a try.
好玩的 喜欢这个的可以去玩玩苏丹的游戏 大概率也会喜欢
I must admit I'm only act I deep. But I would recommend the game even if it only had act I. The devs channeled their visual novel aspirations in this management sim and it came out as fun in as it is serious touching upon timeless question and current tides. Goberto is back with his charming artwork with every sprite telling a story in itself. The knights are just all so full of character you want to explore them more. And the sounds are masterful as well, the songs! Pains me to skip them as I retrace my steps through act I once again. The game is just too enjoyable for me and I wish you tried it as well.
Dispatch gameplay but better with greater replayability
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