
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
leprosy can't stop my sex drive
Very story rich game, interesting companions, and a huge replayability factor. 10/10
This game is so goated dude, it is perfect down to the last minute detail. My only complaint is that there isn't more.
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Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
26.8.12 已开二周目,整体评价在中上,中到好评之间,基于本人对于美术和角色们的喜爱,推荐给喜欢中世纪风格/奇幻冒险与骑士故事/决策经营如王权系列玩家等受众朋友游玩。 最疑惑的是开启君王模式游玩为什么没有相关成就,目前看来除了增强代入沉浸感和稍微增加难度没有体会到这个设计的核心要素【虽然本人因此没能一周目0回溯通关】。游戏设计的游玩思路应该是一周目随心扮演游玩并回溯,二周目和之后收集变量事件与骑士剧情,并游玩真结局。但第三章开始呈现出虎头蛇尾之势,合同任务多但奖励和相关四方数值已经基本足够,个人剧情和势力剧情减少,造成第三章有大量时间可以休闲,对于完成任务的兴致不高,但地图和可对话事件已经不多了。如果可以增加相关文本事件,或是开展dlc继续打磨剧情应该会更有趣增加可玩性。 数值平衡对于个人来说可以接受,平衡做得很好,属于稍微花点心思也不会太难的轻量策略经营水准。不需要死扣加点或付出过高养成学习成本,武器/魔药/马匹等道具也调配了迥异的玩家分点决策,道具的被动设计既有趣也减少了任务难度。君塔的道具被动/意外事件中和了后期出任务的数值加减法疲惫感,增加了多周目游玩性,还可以挖掘角色性格,这点非常好玩。 故事主线比较简单,和骑士们的剧情结合起来看是轻量级游戏中很出彩的文本,不会过于传统奇幻或是严肃,但也不会为了趣味和扮演完全放弃深度和角色塑造。22位骑士的设计可以说是本作卖点之一,剧情结合后期出场的某位骑士和真结局来看是有倾向的主旨的,就文本和塑造来说在情理之中也可以接受,但可能会与玩家的角色扮演天然冲突减少乐趣;虽然前文从进入高塔时就已经陆续给出铺垫与伏笔,但对大多数,至少是走善良路线或积极接取完成任务的君主玩家而言初闻相关剧情和结局可能会很诧异。 最后倾向推荐游戏!优秀的美术加上有趣的剧情,假设你也一开始就迫切想知道后面的故事,有些手不释卷,或是2h之后依然感兴趣和想看后续/继续养成的话,那么君王之塔应该会也很对你的口味。里面的角色都很有意思,男女骑士每一位都塑造很好,还有很多强大有个性的女性角色 期望游戏能够推出重大更新或是dlc/相关新作,相信很多打完一周目或是已经全收集的玩家都会对三章的三位守关boss以及贤君埃尔曼/仁慈者坎迪德以及这一切的起源【高塔与……】等要素很感兴趣,目前的各类留白很适合同人脑洞创作,但也小有遗憾。 先写到这里,游戏应该也不太吃配置,虽然本身架构和玩法适合sd游玩,不过或许会有字体大小的问题?
FIRE I LOVE THE ART AND THE STORY IS SO GOOD ROMANCE EVERYONE
Considering I've spent 42 hours on this game within a week, I am absolutely hooked. As I saw someone else say in their review, I just cannot put the game down. Sovereign tower hands you entire fleshed-out branches diverging from choices that in most games would be false or superficial. There are whole characters and questlines that it'll take you multiple playthroughs and different playstyles to discover, and these harder-to-disover stories are not handled with any less care than the more common ones. Evil options really let you be a heinous bastard, and they make it *hurt* without even resorting to mechanical punishments. My only real complaint is that if you want to explore all the narrative options, you have to do the gameplay loop so many times that it starts getting seriously repetitive. I can only skim the menu looking for gear with the right stats so many hundreds of times before it becomes a chore! I am hoping for QOL improvements in future updates. One last thing I want to shout out is the game's use of the Ink narrative scripting language. It was absolutely the correct choice for this kind of narrative, and I hope more devs become aware of it through Sovereign Tower's success.
结局差评。
嗯高开平走。当然整体肯定值得一玩! 第三幕后半段无论怎么说都太无聊了,一直在重复觐见+圆桌+后期援护这个日常流程(虽然前期也是这样,可是[spoiler]这时候来觐见发布任务的人已经很少了!!都是通过信使上门的,本来这个任务很有趣的一部分就是有人上门来和君主说说话啊......[/spoiler]一天到晚都待在高塔里还没有人理这个麻风病人感觉也太可怜(无聊)了),而且玩的比较守序的话其实比较早就感觉已经可以[spoiler]打亚瑟了(好吧我只是猜的因为我直接结婚了)结婚也很......诡异啊其实!!我是觉得谁都能调情很搞笑,但是亚瑟为什么一副真的被攻略了的样子!!?道理在哪里逻辑在哪里??!难道君主真的是万人迷??![/spoiler] 然后聊一下这个调情系统,我是对君主谁都调一下没意见啦,我一开始也只是以为和一个人发展关系以后再和别人发展暧昧关系伴侣会离开我,结果发现没有这样的顾虑?!不重要,重要的是怎么和人家法完人家就不理我了?!虽然君王之塔不是嘎啦灌木吧,可是对方不找我的话,我也办法主动找人家说话!!??法完就再也不理我了我真的很伤心.......好像我之前勾搭你们都只是为了月抛一样........ 地下室小蟑螂其实一开始很有趣,[spoiler]我回溯以后获得了全知视角让我觉得非常有意思。但是这个也很快不新鲜了,因为回溯了两次之后就会发现其实全知也是一样的......只能说现在还有很多谜题没有解开所以我玩的还是挺有趣的,但是重复的部分太多了就有一点疲惫。[/spoiler]也有可能是我不太适合这种类型的游戏模式 以及再说一下第三幕后半段无聊的原因,其实还有一个我觉得是前两幕半太有意思了......对比有一点强烈。第三幕我每次[spoiler]觐见(这个时候基本只有两三个人会找君主说一些无关紧要也不需要我们帮忙的事,可能会加原型或者群众满意度吧)完之后出来空落落的一个鸟我的人都没有,我就只能去给他们发布支线任务了......[/spoiler] 当然总体来讲是好玩的!在把所有谜团解开之前我是不会离开你们的骑士(。。 二遍:三周目玩完了,因为一些错误决定在[spoiler]蛇骑士上面决策失误了[/spoiler]......总之最后[spoiler]把金钥匙给了亚瑟。[/spoiler]以及想吐槽第三幕[spoiler]关于亚瑟的所有剧情,我们招你惹你了了......到底谁要打你了?君主连高塔都出不去这样的一个长发姑娘到底要扩张干嘛。而且有哪一个领土是我们打下来的吗,不都是那些领主有事要我们帮忙,发现高塔之主很有实力之后自己倒贴的吗......亚瑟找上门来说我们很有野心不可小觑到底是要干嘛,纯挑衅?没人告诉他这个麻风病人连塔都出不了吗?最后还要我们手下的骑士找金钥匙过来给亚瑟简直是废物一个。还有就是调戏两下就和君主结婚,对感情也很轻浮的一个人。然后和我们骑士打也打不过,完全没有实力啊这不完全是废物吗。从头看到尾没有明白我们干嘛要对这个花瓶言听计从,一开始就该从高塔里面赶出去......[/spoiler]
Frankly, in its current state Sovereign Tower is quite a buggy mess, especially towards the late-game and with certain storylines. But that's no reason to ignore a game that still does excellent in a Dispatch-like gameplay and a fantastic art direction. I especially admire the incredibly designed and diverse character designs.
好玩,喜欢苏游的应该也会喜欢这款游戏。美术好评,人设也不错,就是我攻略完别人之后要是加点后续剧情就好了。后期乏味也是真实存在的缺点。总体来说瑕不掩瑜,还是值得一玩的
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